X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fracer.qc;h=87804586a2c13130688fc699952e4c6701bc9d0b;hp=c7f7af8ac6efa82854bca37985be91fb85afabe2;hb=4327985ac413f5ef10ff7fc668e34f2fc7fe4952;hpb=8e5d376c49510049572c7c182ba8778c8a8f80dd diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index c7f7af8ac6..87804586a2 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -287,19 +287,10 @@ bool racer_frame(entity this, float dt) Weapon wep1 = WEP_RACER; .entity weaponentity = weaponentities[0]; // TODO: unhardcode - if (!forbidWeaponUse(player)) + if (!weaponLocked(player) && !weaponUseForbidden(player)) if (PHYS_INPUT_BUTTON_ATCK(player)) if (wep1.wr_checkammo1(wep1, vehic, weaponentity)) { - string tagname = (vehic.cnt) - ? (vehic.cnt = 0, "tag_fire1") - : (vehic.cnt = 1, "tag_fire2"); - vector org = gettaginfo(vehic, gettagindex(vehic, tagname)); - w_shotorg = org; - w_shotdir = v_forward; - // Fix z-aim (for chase mode) - crosshair_trace(player); - w_shotdir.z = normalize(trace_endpos - org).z * 0.5; wep1.wr_think(wep1, vehic, weaponentity, 1); } @@ -327,7 +318,7 @@ bool racer_frame(entity this, float dt) } } - if(!forbidWeaponUse(player)) + if(!weaponLocked(player)) if(time > vehic.delay) if(PHYS_INPUT_BUTTON_ATCK2(player)) { @@ -359,12 +350,12 @@ bool racer_frame(entity this, float dt) vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true); if(vehic.vehicle_flags & VHF_HEALTHREGEN) - vehicles_regen_resource(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false, RESOURCE_HEALTH); + vehicles_regen_resource(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false, RES_HEALTH); if(vehic.vehicle_flags & VHF_ENERGYREGEN) vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false); - VEHICLE_UPDATE_PLAYER_RESOURCE(player, vehic, health, racer, RESOURCE_HEALTH); + VEHICLE_UPDATE_PLAYER_RESOURCE(player, vehic, health, racer, RES_HEALTH); VEHICLE_UPDATE_PLAYER(player, vehic, energy, racer); if(vehic.vehicle_flags & VHF_HASSHIELD) @@ -514,7 +505,7 @@ METHOD(Racer, vr_enter, void(Racer thisveh, entity instance)) { #ifdef SVQC set_movetype(instance, MOVETYPE_BOUNCE); - instance.owner.vehicle_health = (GetResourceAmount(instance, RESOURCE_HEALTH) / autocvar_g_vehicle_racer_health) * 100; + instance.owner.vehicle_health = (GetResource(instance, RES_HEALTH) / autocvar_g_vehicle_racer_health) * 100; instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; if(instance.owner.flagcarried) @@ -544,7 +535,7 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) setthink(instance, racer_think); instance.nextthink = time; - SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health); + SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_racer_health); instance.vehicle_shield = autocvar_g_vehicle_racer_shield; set_movetype(instance, MOVETYPE_TOSS); @@ -557,7 +548,7 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; instance.bouncestop = autocvar_g_vehicle_racer_bouncestop; instance.damageforcescale = 0.5; - SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health); + SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_racer_health); instance.vehicle_shield = autocvar_g_vehicle_racer_shield; #endif } @@ -566,7 +557,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) { #ifdef SVQC setSendEntity(instance, func_null); // stop networking this racer (for now) - SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0); + SetResourceExplicit(instance, RES_HEALTH, 0); instance.event_damage = func_null; instance.solid = SOLID_CORPSE; instance.takedamage = DAMAGE_NO; @@ -625,9 +616,9 @@ METHOD(Racer, vr_setup, void(Racer thisveh, entity instance)) instance.vehicle_flags |= VHF_HEALTHREGEN; instance.respawntime = autocvar_g_vehicle_racer_respawntime; - SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health); + SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_racer_health); instance.vehicle_shield = autocvar_g_vehicle_racer_shield; - instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH); + instance.max_health = GetResource(instance, RES_HEALTH); #endif #ifdef CSQC