X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fraptor_weapons.qc;h=dc219f571cc2322e1cb1b5f1a984ab209656fb0e;hp=37c4fc391f78c16455127716451e4ace115eeb9f;hb=4e21f418ad9e6287efb942c1fa2861a51981110a;hpb=60b0e81cdaed847a7aac9d234f219937ab9462b2 diff --git a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc index 37c4fc391..dc219f571 100644 --- a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc @@ -7,7 +7,7 @@ METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weapon entity player = isPlayer ? actor : actor.owner; entity veh = player.vehicle; // 1 [wait] 1 [wait] 2 [wait] 2 [wait] [wait] - float t = autocvar_g_vehicle_raptor_cannon_refire * (1 + veh.misc_bulletcounter == 4); + float t = autocvar_g_vehicle_raptor_cannon_refire * (1 + ((veh.misc_bulletcounter + 1) >= 4)); if (fire & 1) if (weapon_prepareattack(thiswep, player, weaponentity, false, t)) { if (isPlayer) W_SetupShot_Dir(player, weaponentity, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0, DEATH_VH_RAPT_CANNON.m_id); @@ -16,12 +16,12 @@ METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weapon if (veh) { veh.misc_bulletcounter += 1; org = (veh.misc_bulletcounter <= 2) ? gettaginfo(veh.gun1, gettagindex(veh.gun1, "fire1")) - : (((veh.misc_bulletcounter == 4) ? veh.misc_bulletcounter = 0 : 0), gettaginfo(veh.gun2, gettagindex(veh.gun2, "fire1"))); + : (((veh.misc_bulletcounter >= 4) ? veh.misc_bulletcounter = 0 : 0), gettaginfo(veh.gun2, gettagindex(veh.gun2, "fire1"))); dir = v_forward; veh.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost; actor.cnt = time; } - vehicles_projectile(veh, EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE, + vehicles_projectile(veh, EFFECT_RAPTOR_MUZZLEFLASH, SND_LASERGUN_FIRE, org, normalize(dir + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0, DEATH_VH_RAPT_CANNON.m_id, PROJECTILE_RAPTORCANNON, 0, true, true, player); @@ -59,22 +59,24 @@ METHOD(RaptorFlare, wr_think, void(entity thiswep, entity actor, .entity weapone entity veh = player.vehicle; if (fire & 2) if (!isPlayer || weapon_prepareattack(thiswep, player, weaponentity, true, autocvar_g_vehicle_raptor_flare_refire)) { + vector forward, right, up; + MAKE_VECTORS(player.v_angle, forward, right, up); for(int i = 0; i < 3; ++i) { - entity _flare = spawn(); + entity _flare = new(RaptorFlare_flare); setmodel(_flare, MDL_VEH_RAPTOR_FLARE); _flare.effects = EF_LOWPRECISION | EF_FLAME; _flare.scale = 0.5; setorigin(_flare, actor.origin - '0 0 16'); set_movetype(_flare, MOVETYPE_TOSS); _flare.gravity = 0.15; - _flare.velocity = 0.25 * actor.velocity + (v_forward + randomvec() * 0.25)* -500; + _flare.velocity = 0.25 * actor.velocity + (forward + randomvec() * 0.25)* -500; setthink(_flare, raptor_flare_think); _flare.nextthink = time; _flare.owner = veh ? veh : player; _flare.solid = SOLID_CORPSE; _flare.takedamage = DAMAGE_YES; _flare.event_damage = raptor_flare_damage; - _flare.health = 20; + SetResourceExplicit(_flare, RES_HEALTH, 20); _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime; settouch(_flare, raptor_flare_touch); } @@ -123,7 +125,7 @@ void raptor_bomb_burst(entity this) for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i) { - bomblet = spawn(); + bomblet = new(raptor_bomb_bomblet); setorigin(bomblet, this.origin); set_movetype(bomblet, MOVETYPE_TOSS); @@ -148,10 +150,8 @@ void raptor_bomb_touch(entity this, entity toucher) void raptor_bombdrop(entity this) { - entity bomb_1, bomb_2; - - bomb_1 = spawn(); - bomb_2 = spawn(); + entity bomb_1 = new(bombmount_left); + entity bomb_2 = new(bombmount_right); vector org = gettaginfo(this, gettagindex(this, "bombmount_left")); setorigin(bomb_1, org); @@ -191,8 +191,8 @@ void raptor_flare_touch(entity this, entity toucher) void raptor_flare_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - this.health -= damage; - if(this.health <= 0) + TakeResource(this, RES_HEALTH, damage); + if(GetResource(this, RES_HEALTH) <= 0) delete(this); } @@ -232,7 +232,7 @@ void RaptorCBShellfragDraw(entity this) void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang) { - entity sfrag = spawn(); + entity sfrag = new(RaptorCBShellfrag); setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT); setorigin(sfrag, _org);