X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fall.qc;h=763dd6e8de83646cefda1786d8f6b51d3ce1dbaf;hp=ea949da50cf6a048ab613f1dd8677a68f58149cf;hb=34e7f534e2015466228eb3a78c9857741b736dca;hpb=4f133bdb70d13143f2ce4b9de097744371c1f92a diff --git a/qcsrc/common/weapons/all.qc b/qcsrc/common/weapons/all.qc index ea949da50..763dd6e8d 100644 --- a/qcsrc/common/weapons/all.qc +++ b/qcsrc/common/weapons/all.qc @@ -1,8 +1,7 @@ +#include "all.qh" #ifndef WEAPONS_ALL_C #define WEAPONS_ALL_C -#include "all.qh" - #if defined(CSQC) #include #include "../constants.qh" @@ -19,6 +18,7 @@ #include #elif defined(MENUQC) #elif defined(SVQC) + #include #include #include #include @@ -27,7 +27,7 @@ #include "../stats.qh" #include "../teams.qh" #include "../util.qh" - #include "../monsters/all.qh" + #include "../monsters/_mod.qh" #include "config.qh" #include #include @@ -37,14 +37,14 @@ #include #include "../notifications/all.qh" #include "../deathtypes/all.qh" - #include + #include #include "../mapinfo.qh" - #include + #include #include #include #include #endif -#ifndef MENUQC +#ifdef GAMEQC #include "calculations.qc" #endif #ifdef SVQC @@ -204,7 +204,7 @@ void W_RandomWeapons(entity e, float n) RandomSelection_Init(); FOREACH(Weapons, it != WEP_Null, { if (remaining & (it.m_wepset)) - RandomSelection_Add(it, 0, string_null, 1, 1); + RandomSelection_AddEnt(it, 1, 1); }); Weapon w = RandomSelection_chosen_ent; result |= WepSet_FromWeapon(w); @@ -275,7 +275,7 @@ string W_Model(string w_mdl) return M_ARGV(1, string); } -#ifndef MENUQC +#ifdef GAMEQC vector shotorg_adjustfromclient(vector vecs, float y_is_right, float algn) { switch (algn) @@ -462,7 +462,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong\n", + LOG_WARNF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong", this.model); this.movedir = '0 0 0'; } @@ -481,7 +481,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF("weapon model %s does not support the 'shell' tag, will display casings wrong\n", + LOG_WARNF("weapon model %s does not support the 'shell' tag, will display casings wrong", this.model); this.spawnorigin = this.movedir; } @@ -503,7 +503,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF( + LOG_WARNF( "weapon model %s does not support the 'handle' tag " "and neither does the v_ model support the 'shot' tag, " "will display muzzle flashes TOTALLY wrong\n", @@ -547,7 +547,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } #endif -#ifndef MENUQC +#ifdef GAMEQC REGISTER_NET_TEMP(wframe) #ifdef CSQC