X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fall.qc;h=dfdbd765665a1b09322afd0b28b62f4d6dcd8998;hp=897e2caef2f5975e3627458dd0d6894d7da9a3d8;hb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;hpb=fc15d72b041c9a748b605ba28735380fbe5b5b01 diff --git a/qcsrc/common/weapons/all.qc b/qcsrc/common/weapons/all.qc index 897e2caef..dfdbd7656 100644 --- a/qcsrc/common/weapons/all.qc +++ b/qcsrc/common/weapons/all.qc @@ -1,8 +1,7 @@ +#include "all.qh" #ifndef WEAPONS_ALL_C #define WEAPONS_ALL_C -#include "all.qh" - #if defined(CSQC) #include #include "../constants.qh" @@ -19,6 +18,7 @@ #include #elif defined(MENUQC) #elif defined(SVQC) + #include #include #include #include @@ -37,14 +37,14 @@ #include #include "../notifications/all.qh" #include "../deathtypes/all.qh" - #include + #include #include "../mapinfo.qh" - #include + #include #include #include #include #endif -#ifndef MENUQC +#ifdef GAMEQC #include "calculations.qc" #endif #ifdef SVQC @@ -275,7 +275,7 @@ string W_Model(string w_mdl) return M_ARGV(1, string); } -#ifndef MENUQC +#ifdef GAMEQC vector shotorg_adjustfromclient(vector vecs, float y_is_right, float algn) { switch (algn) @@ -392,7 +392,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) if (name == "") { this.model = ""; - if (this.weaponchild) remove(this.weaponchild); + if (this.weaponchild) delete(this.weaponchild); this.weaponchild = NULL; this.movedir = '0 0 0'; this.spawnorigin = '0 0 0'; @@ -436,7 +436,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - if (this.weaponchild) remove(this.weaponchild); + if (this.weaponchild) delete(this.weaponchild); this.weaponchild = NULL; } @@ -462,7 +462,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong\n", + LOG_WARNF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong", this.model); this.movedir = '0 0 0'; } @@ -481,7 +481,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF("weapon model %s does not support the 'shell' tag, will display casings wrong\n", + LOG_WARNF("weapon model %s does not support the 'shell' tag, will display casings wrong", this.model); this.spawnorigin = this.movedir; } @@ -503,7 +503,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } else { - LOG_WARNINGF( + LOG_WARNF( "weapon model %s does not support the 'handle' tag " "and neither does the v_ model support the 'shot' tag, " "will display muzzle flashes TOTALLY wrong\n", @@ -547,7 +547,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) } #endif -#ifndef MENUQC +#ifdef GAMEQC REGISTER_NET_TEMP(wframe) #ifdef CSQC