X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fblaster.qc;h=cc2fedccfe84e21be7ccedc038aa9e12985eba1f;hp=c5911b89f3bb6f35742154f323f53eac41f314f2;hb=905ec2fbd2b610eeb2591cdddbf71ce24b7bb3ab;hpb=bf094df0de66898cb15780dbf136bf93b0761857 diff --git a/qcsrc/common/weapons/weapon/blaster.qc b/qcsrc/common/weapons/weapon/blaster.qc index c5911b89f..cc2fedccf 100644 --- a/qcsrc/common/weapons/weapon/blaster.qc +++ b/qcsrc/common/weapons/weapon/blaster.qc @@ -1,3 +1,4 @@ +#include "blaster.qh" #ifndef IMPLEMENTATION CLASS(Blaster, Weapon) /* ammotype */ //ATTRIB(Blaster, ammo_field, .int, ammo_none); @@ -139,6 +140,7 @@ void W_Blaster_Attack( settouch(missile, W_Blaster_Touch); missile.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, missile); + IL_PUSH(g_bot_dodge, missile); missile.missile_flags = MIF_SPLASH; missile.projectiledeathtype = atk_deathtype; setthink(missile, W_Blaster_Think); @@ -152,17 +154,17 @@ void W_Blaster_Attack( } } -METHOD(Blaster, wr_aim, void(entity thiswep, entity actor)) +METHOD(Blaster, wr_aim, void(entity thiswep, entity actor, .entity weaponentity)) { if(WEP_CVAR(blaster, secondary)) { if((random() * (WEP_CVAR_PRI(blaster, damage) + WEP_CVAR_SEC(blaster, damage))) > WEP_CVAR_PRI(blaster, damage)) - { PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, WEP_CVAR_SEC(blaster, speed), 0, WEP_CVAR_SEC(blaster, lifetime), false); } + { PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_SEC(blaster, speed), 0, WEP_CVAR_SEC(blaster, lifetime), false); } else - { PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); } + { PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); } } else - { PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); } + { PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); } } METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponentity, int fire)) @@ -194,8 +196,8 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti { case 0: // switch to last used weapon { - if(PS(actor).m_switchweapon == WEP_BLASTER) // don't do this if already switching - W_LastWeapon(actor); + if(actor.(weaponentity).m_switchweapon == WEP_BLASTER) // don't do this if already switching + W_LastWeapon(actor, weaponentity); break; } @@ -226,17 +228,12 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti } } -METHOD(Blaster, wr_setup, void(entity thiswep, entity actor)) -{ - actor.ammo_field = ammo_none; -} - -METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor)) +METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity)) { return true; // infinite ammo } -METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor)) +METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity)) { return true; // blaster has infinite ammo }