X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fdevastator.qc;h=76ebd8e994ef167813539f563a64377e807cf815;hp=245ff30e664fb51d14a4028e1773b0f9becb1307;hb=6ea86b3067a2d48714d1873c7fcf6a34569fd682;hpb=c5a2cbbe36de0cdbf6d037af555103e73b1bc3c9 diff --git a/qcsrc/common/weapons/weapon/devastator.qc b/qcsrc/common/weapons/weapon/devastator.qc index 245ff30e6..76ebd8e99 100644 --- a/qcsrc/common/weapons/weapon/devastator.qc +++ b/qcsrc/common/weapons/weapon/devastator.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ DEVASTATOR, -/* function */ W_Devastator, -/* ammotype */ ammo_rockets, -/* impulse */ 9, -/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, -/* rating */ BOT_PICKUP_RATING_HIGH, -/* color */ '1 1 0', -/* modelname */ "rl", -/* model */ MDL_DEVASTATOR_ITEM, -/* crosshair */ "gfx/crosshairrocketlauncher 0.7", -/* wepimg */ "weaponrocketlauncher", -/* refname */ "devastator", -/* wepname */ _("Devastator") -); +CLASS(Devastator, Weapon) +/* ammotype */ ATTRIB(Devastator, ammo_field, .int, ammo_rockets) +/* impulse */ ATTRIB(Devastator, impulse, int, 9) +/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH); +/* color */ ATTRIB(Devastator, wpcolor, vector, '1 1 0'); +/* modelname */ ATTRIB(Devastator, mdl, string, "rl"); +#ifndef MENUQC +/* model */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM); +#endif +/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher"); +/* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7); +/* wepimg */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher"); +/* refname */ ATTRIB(Devastator, netname, string, "devastator"); +/* wepname */ ATTRIB(Devastator, message, string, _("Devastator")); +ENDCLASS(Devastator) +REGISTER_WEAPON(DEVASTATOR, NEW(Devastator)); #define DEVASTATOR_SETTINGS(w_cvar,w_prop) DEVASTATOR_SETTINGS_LIST(w_cvar, w_prop, DEVASTATOR, devastator) #define DEVASTATOR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -392,15 +394,8 @@ void W_Devastator_Attack(void) MUTATOR_CALLHOOK(EditProjectile, self, missile); } -bool W_Devastator(entity thiswep, int req) -{SELFPARAM(); - entity rock; - float rockfound; - float ammo_amount; - switch(req) - { #if 0 - case WR_AIM: + METHOD(Devastator, wr_aim, bool(entity thiswep)) { // aim and decide to fire if appropriate self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false); @@ -429,7 +424,7 @@ bool W_Devastator(entity thiswep, int req) return true; } #else - case WR_AIM: + METHOD(Devastator, wr_aim, bool(entity thiswep)) { // aim and decide to fire if appropriate self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false); @@ -527,7 +522,7 @@ bool W_Devastator(entity thiswep, int req) return true; } #endif - case WR_THINK: + METHOD(Devastator, wr_think, bool(entity thiswep)) { if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) // forced reload _WEP_ACTION(self.weapon, WR_RELOAD); @@ -549,13 +544,14 @@ bool W_Devastator(entity thiswep, int req) if(self.BUTTON_ATCK2) if(self.switchweapon == WEP_DEVASTATOR.m_id) { - rockfound = 0; + entity rock; + bool rockfound = false; for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self) { if(!rock.rl_detonate_later) { rock.rl_detonate_later = true; - rockfound = 1; + rockfound = true; } } if(rockfound) @@ -565,17 +561,17 @@ bool W_Devastator(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(Devastator, wr_init, bool(entity thiswep)) { DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_SETUP: + METHOD(Devastator, wr_setup, bool(entity thiswep)) { self.rl_release = 1; return true; } - case WR_CHECKAMMO1: + METHOD(Devastator, wr_checkammo1, bool(entity thiswep)) { #if 0 // don't switch while guiding a missile @@ -606,51 +602,46 @@ bool W_Devastator(entity thiswep, int req) return ammo_amount; } #else - ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo); + float ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo); ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo); return ammo_amount; #endif } - case WR_CHECKAMMO2: + METHOD(Devastator, wr_checkammo2, bool(entity thiswep)) { return false; } - case WR_CONFIG: + METHOD(Devastator, wr_config, bool(entity thiswep)) { DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_RESETPLAYER: + METHOD(Devastator, wr_resetplayer, bool(entity thiswep)) { self.rl_release = 0; return true; } - case WR_RELOAD: + METHOD(Devastator, wr_reload, bool(entity thiswep)) { W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD)); return true; } - case WR_SUICIDEMESSAGE: + METHOD(Devastator, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_DEVASTATOR_SUICIDE; } - case WR_KILLMESSAGE: + METHOD(Devastator, wr_killmessage, bool(entity thiswep)) { if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) return WEAPON_DEVASTATOR_MURDER_SPLASH; else return WEAPON_DEVASTATOR_MURDER_DIRECT; } - } - return false; -} + #endif #ifdef CSQC -bool W_Devastator(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + + METHOD(Devastator, wr_impacteffect, bool(entity thiswep)) { vector org2; org2 = w_org + w_backoff * 12; @@ -660,17 +651,15 @@ bool W_Devastator(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(Devastator, wr_init, bool(entity thiswep)) { return true; } - case WR_ZOOMRETICLE: + METHOD(Devastator, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif