X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Ffireball.qc;h=45a8c13d13981cd37bc317183747c409efd28203;hp=ef2eb91cad89e031398ab71de55ecdd3bf1010c3;hb=86c4f57358c37c4165945b1c99840aa447b50000;hpb=91819987a61f7675e34866edcb0fe3671a9b1ba4 diff --git a/qcsrc/common/weapons/weapon/fireball.qc b/qcsrc/common/weapons/weapon/fireball.qc index ef2eb91ca..45a8c13d1 100644 --- a/qcsrc/common/weapons/weapon/fireball.qc +++ b/qcsrc/common/weapons/weapon/fireball.qc @@ -14,9 +14,9 @@ void W_Fireball_Explode(entity this, entity directhitentity) this.takedamage = DAMAGE_NO; // 1. dist damage - d = (this.realowner.health + this.realowner.armorvalue); + d = (GetResourceAmount(this.realowner, RESOURCE_HEALTH) + GetResourceAmount(this.realowner, RESOURCE_ARMOR)); RadiusDamage(this, this.realowner, WEP_CVAR_PRI(fireball, damage), WEP_CVAR_PRI(fireball, edgedamage), WEP_CVAR_PRI(fireball, radius), NULL, NULL, WEP_CVAR_PRI(fireball, force), this.projectiledeathtype, this.weaponentity_fld, directhitentity); - if(this.realowner.health + this.realowner.armorvalue >= d) + if(GetResourceAmount(this.realowner, RESOURCE_HEALTH) + GetResourceAmount(this.realowner, RESOURCE_ARMOR) >= d) if(!this.cnt) { modeleffect_spawn("models/sphere/sphere.md3", 0, 0, this.origin, '0 0 0', '0 0 0', '0 0 0', 0, WEP_CVAR_PRI(fireball, bfgradius), 0.2, 0.05, 0.25); @@ -119,14 +119,14 @@ void W_Fireball_Think(entity this) void W_Fireball_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - if(this.health <= 0) + if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0) return; if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - this.health = this.health - damage; - if(this.health <= 0) + SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage); + if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0) { this.cnt = 1; W_PrepareExplosionByDamage(this, attacker, W_Fireball_Explode_think); @@ -147,7 +147,7 @@ void W_Fireball_Attack1(entity actor, .entity weaponentity) proj.use = W_Fireball_Explode_use; setthink(proj, W_Fireball_Think); proj.nextthink = time; - proj.health = WEP_CVAR_PRI(fireball, health); + SetResourceAmountExplicit(proj, RESOURCE_HEALTH, WEP_CVAR_PRI(fireball, health)); proj.team = actor.team; proj.event_damage = W_Fireball_Damage; proj.takedamage = DAMAGE_YES; @@ -155,7 +155,6 @@ void W_Fireball_Attack1(entity actor, .entity weaponentity) PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = WEP_FIREBALL.m_id; proj.weaponentity_fld = weaponentity; - proj.weaponentity_fld = weaponentity; setorigin(proj, w_shotorg); set_movetype(proj, MOVETYPE_FLY);