X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fhagar.qc;h=026ad6ad8a5007d957419e5f8dcc04dc47f217a0;hp=65cc52f5a546078dcaa49da7eff0f15411851961;hb=b945d959784e5b249c66aea4f3326d8ae048f1cd;hpb=26f6de7e0396ea18aa2e35a1aebd8a3bfdc90b23 diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index 65cc52f5a5..026ad6ad8a 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -1,66 +1,6 @@ #include "hagar.qh" -#ifndef IMPLEMENTATION -CLASS(Hagar, Weapon) -/* ammotype */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets); -/* impulse */ ATTRIB(Hagar, impulse, int, 8); -/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); -/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000); -/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5'); -/* modelname */ ATTRIB(Hagar, mdl, string, "hagar"); -#ifdef GAMEQC -/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM); -#endif -/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar"); -/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8); -/* wepimg */ ATTRIB(Hagar, model2, string, "weaponhagar"); -/* refname */ ATTRIB(Hagar, netname, string, "hagar"); -/* wepname */ ATTRIB(Hagar, m_name, string, _("Hagar")); - -#define X(BEGIN, P, END, class, prefix) \ - BEGIN(class) \ - P(class, prefix, ammo, float, BOTH) \ - P(class, prefix, damageforcescale, float, BOTH) \ - P(class, prefix, damage, float, BOTH) \ - P(class, prefix, edgedamage, float, BOTH) \ - P(class, prefix, force, float, BOTH) \ - P(class, prefix, health, float, BOTH) \ - P(class, prefix, lifetime, float, PRI) \ - P(class, prefix, lifetime_min, float, SEC) \ - P(class, prefix, lifetime_rand, float, SEC) \ - P(class, prefix, load, float, SEC) \ - P(class, prefix, load_abort, float, SEC) \ - P(class, prefix, load_animtime, float, SEC) \ - P(class, prefix, load_hold, float, SEC) \ - P(class, prefix, load_linkexplode, float, SEC) \ - P(class, prefix, load_max, float, SEC) \ - P(class, prefix, load_releasedeath, float, SEC) \ - P(class, prefix, load_speed, float, SEC) \ - P(class, prefix, load_spread, float, SEC) \ - P(class, prefix, load_spread_bias, float, SEC) \ - P(class, prefix, radius, float, BOTH) \ - P(class, prefix, refire, float, BOTH) \ - P(class, prefix, reload_ammo, float, NONE) \ - P(class, prefix, reload_time, float, NONE) \ - P(class, prefix, secondary, float, NONE) \ - P(class, prefix, speed, float, BOTH) \ - P(class, prefix, spread, float, BOTH) \ - P(class, prefix, switchdelay_drop, float, NONE) \ - P(class, prefix, switchdelay_raise, float, NONE) \ - P(class, prefix, weaponreplace, string,NONE) \ - P(class, prefix, weaponstartoverride, float, NONE) \ - P(class, prefix, weaponstart, float, NONE) \ - P(class, prefix, weaponthrowable, float, NONE) \ - END() - W_PROPS(X, Hagar, hagar) -#undef X - -ENDCLASS(Hagar) -REGISTER_WEAPON(HAGAR, hagar, NEW(Hagar)); -#endif -#ifdef IMPLEMENTATION #ifdef SVQC -spawnfunc(weapon_hagar) { weapon_defaultspawnfunc(this, WEP_HAGAR); } // NO bounce protection, as bounces are limited! @@ -329,7 +269,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity) else if(autocvar_g_balance_hagar_reload_ammo) enough_ammo = actor.(weaponentity).(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo); else - enough_ammo = actor.(thiswep.ammo_field) >= WEP_CVAR_SEC(hagar, ammo); + enough_ammo = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(hagar, ammo); bool stopped = loaded || !enough_ammo; @@ -507,13 +447,13 @@ METHOD(Hagar, wr_setup, void(entity thiswep, entity actor, .entity weaponentity) } METHOD(Hagar, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity)) { - float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR_PRI(hagar, ammo); + float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_PRI(hagar, ammo); ammo_amount += actor.(weaponentity).(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo); return ammo_amount; } METHOD(Hagar, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity)) { - float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR_SEC(hagar, ammo); + float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(hagar, ammo); ammo_amount += actor.(weaponentity).(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo); return ammo_amount; } @@ -569,4 +509,3 @@ METHOD(Hagar, wr_impacteffect, void(entity thiswep, entity actor)) } #endif -#endif