X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fhagar.qh;h=d9df8485f4c8cc65e8cf1d2bb386029a4a7b85f0;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hb=4e21f418ad9e6287efb942c1fa2861a51981110a;hpb=34e7f534e2015466228eb3a78c9857741b736dca diff --git a/qcsrc/common/weapons/weapon/hagar.qh b/qcsrc/common/weapons/weapon/hagar.qh index 6f70f09be..d9df8485f 100644 --- a/qcsrc/common/weapons/weapon/hagar.qh +++ b/qcsrc/common/weapons/weapon/hagar.qh @@ -1 +1,63 @@ #pragma once + +CLASS(Hagar, Weapon) +/* spawnfunc */ ATTRIB(Hagar, m_canonical_spawnfunc, string, "weapon_hagar"); +/* ammotype */ ATTRIB(Hagar, ammo_type, int, RES_ROCKETS); +/* impulse */ ATTRIB(Hagar, impulse, int, 8); +/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000); +/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5'); +/* modelname */ ATTRIB(Hagar, mdl, string, "hagar"); +#ifdef GAMEQC +/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM); +/* flash mdl */ ATTRIB(Hagar, m_muzzlemodel, Model, MDL_Null); +/* flash eff */ ATTRIB(Hagar, m_muzzleeffect, entity, EFFECT_HAGAR_MUZZLEFLASH); +#endif +/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar"); +/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8); +/* wepimg */ ATTRIB(Hagar, model2, string, "weaponhagar"); +/* refname */ ATTRIB(Hagar, netname, string, "hagar"); +/* wepname */ ATTRIB(Hagar, m_name, string, _("Hagar")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, BOTH) \ + P(class, prefix, damageforcescale, float, BOTH) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, edgedamage, float, BOTH) \ + P(class, prefix, force, float, BOTH) \ + P(class, prefix, health, float, BOTH) \ + P(class, prefix, lifetime, float, PRI) \ + P(class, prefix, lifetime_min, float, SEC) \ + P(class, prefix, lifetime_rand, float, SEC) \ + P(class, prefix, load, float, SEC) \ + P(class, prefix, load_abort, float, SEC) \ + P(class, prefix, load_animtime, float, SEC) \ + P(class, prefix, load_hold, float, SEC) \ + P(class, prefix, load_linkexplode, float, SEC) \ + P(class, prefix, load_max, float, SEC) \ + P(class, prefix, load_releasedeath, float, SEC) \ + P(class, prefix, load_speed, float, SEC) \ + P(class, prefix, load_spread, float, SEC) \ + P(class, prefix, load_spread_bias, float, SEC) \ + P(class, prefix, radius, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, secondary, float, NONE) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, spread, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, weaponreplace, string,NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Hagar, hagar) +#undef X + +ENDCLASS(Hagar) +REGISTER_WEAPON(HAGAR, hagar, NEW(Hagar)); + +SPAWNFUNC_WEAPON(weapon_hagar, WEP_HAGAR)