X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fmortar.qc;h=6f37469f032dd6cc94e1bee71149d1d25215bcba;hp=cd56bb387e054ea7ece861b3d462534db5f8dd34;hb=4e21f418ad9e6287efb942c1fa2861a51981110a;hpb=078dd992e6bb1094cfd86148cc4df33e8a62587b diff --git a/qcsrc/common/weapons/weapon/mortar.qc b/qcsrc/common/weapons/weapon/mortar.qc index cd56bb387..6f37469f0 100644 --- a/qcsrc/common/weapons/weapon/mortar.qc +++ b/qcsrc/common/weapons/weapon/mortar.qc @@ -54,15 +54,15 @@ void W_Mortar_Grenade_Explode2_use(entity this, entity actor, entity trigger) void W_Mortar_Grenade_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - if(this.health <= 0) + if(GetResource(this, RES_HEALTH) <= 0) return; if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - this.health = this.health - damage; + TakeResource(this, RES_HEALTH, damage); - if(this.health <= 0) + if(GetResource(this, RES_HEALTH) <= 0) W_PrepareExplosionByDamage(this, attacker, adaptor_think2use); } @@ -151,10 +151,10 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity) { W_DecreaseAmmo(thiswep, actor, WEP_CVAR_PRI(mortar, ammo), weaponentity); - W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage)); + W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage), thiswep.m_id); w_shotdir = v_forward; // no TrueAim for grenades please - Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); + W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, w_shotdir); entity gren = new(grenade); gren.owner = gren.realowner = actor; @@ -164,7 +164,7 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity) gren.bouncefactor = WEP_CVAR(mortar, bouncefactor); gren.bouncestop = WEP_CVAR(mortar, bouncestop); PROJECTILE_MAKETRIGGER(gren); - gren.projectiledeathtype = WEP_MORTAR.m_id; + gren.projectiledeathtype = thiswep.m_id; gren.weaponentity_fld = weaponentity; setorigin(gren, w_shotorg); setsize(gren, '-3 -3 -3', '3 3 3'); @@ -176,7 +176,7 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity) settouch(gren, W_Mortar_Grenade_Touch1); gren.takedamage = DAMAGE_YES; - gren.health = WEP_CVAR_PRI(mortar, health); + SetResourceExplicit(gren, RES_HEALTH, WEP_CVAR_PRI(mortar, health)); gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale); gren.event_damage = W_Mortar_Grenade_Damage; gren.damagedbycontents = true; @@ -203,10 +203,10 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity) W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(mortar, ammo), weaponentity); - W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage)); + W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage), thiswep.m_id | HITTYPE_SECONDARY); w_shotdir = v_forward; // no TrueAim for grenades please - Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); + W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, w_shotdir); gren = new(grenade); gren.owner = gren.realowner = actor; @@ -216,7 +216,7 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity) gren.bouncefactor = WEP_CVAR(mortar, bouncefactor); gren.bouncestop = WEP_CVAR(mortar, bouncestop); PROJECTILE_MAKETRIGGER(gren); - gren.projectiledeathtype = WEP_MORTAR.m_id | HITTYPE_SECONDARY; + gren.projectiledeathtype = thiswep.m_id | HITTYPE_SECONDARY; gren.weaponentity_fld = weaponentity; setorigin(gren, w_shotorg); setsize(gren, '-3 -3 -3', '3 3 3'); @@ -227,7 +227,7 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity) settouch(gren, W_Mortar_Grenade_Touch2); gren.takedamage = DAMAGE_YES; - gren.health = WEP_CVAR_SEC(mortar, health); + SetResourceExplicit(gren, RES_HEALTH, WEP_CVAR_SEC(mortar, health)); gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale); gren.event_damage = W_Mortar_Grenade_Damage; gren.damagedbycontents = true; @@ -324,14 +324,14 @@ METHOD(Mortar, wr_think, void(entity thiswep, entity actor, .entity weaponentity } METHOD(Mortar, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity)) { - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_PRI(mortar, ammo); - ammo_amount += actor.(weaponentity).(weapon_load[WEP_MORTAR.m_id]) >= WEP_CVAR_PRI(mortar, ammo); + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR_PRI(mortar, ammo); + ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR_PRI(mortar, ammo); return ammo_amount; } METHOD(Mortar, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity)) { - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(mortar, ammo); - ammo_amount += actor.(weaponentity).(weapon_load[WEP_MORTAR.m_id]) >= WEP_CVAR_SEC(mortar, ammo); + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(mortar, ammo); + ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR_SEC(mortar, ammo); return ammo_amount; } METHOD(Mortar, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))