X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Ftuba.qc;h=546e59f2410099f36f94129c8e2e51fca53409a1;hp=ef2e5e2612dafd69847c56bf8b1574035b37eed3;hb=f34fd47ee0a7f283ab60592a17399ec5a500416c;hpb=678a61b45f332fcd560083b01e6b0bf5a5ae268c diff --git a/qcsrc/common/weapons/weapon/tuba.qc b/qcsrc/common/weapons/weapon/tuba.qc index ef2e5e261..546e59f24 100644 --- a/qcsrc/common/weapons/weapon/tuba.qc +++ b/qcsrc/common/weapons/weapon/tuba.qc @@ -1,12 +1,12 @@ +#include "tuba.qh" #ifndef IMPLEMENTATION CLASS(Tuba, Weapon) -/* ammotype */ //ATTRIB(Tuba, ammo_field, .int, ammo_none) -/* impulse */ ATTRIB(Tuba, impulse, int, 1) +/* impulse */ ATTRIB(Tuba, impulse, int, 1); /* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH); /* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID); /* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0'); /* modelname */ ATTRIB(Tuba, mdl, string, "tuba"); -#ifndef MENUQC +#ifdef GAMEQC /* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM); #endif /* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba"); @@ -37,10 +37,11 @@ CLASS(Tuba, Weapon) END() W_PROPS(X, Tuba, tuba) #undef X - ENDCLASS(Tuba) REGISTER_WEAPON(TUBA, tuba, NEW(Tuba)); +#endif +#ifdef IMPLEMENTATION #ifdef SVQC @@ -52,10 +53,7 @@ REGISTER_WEAPON(TUBA, tuba, NEW(Tuba)); .float tuba_lastnotes_last; .float tuba_lastnotes_cnt; // over .vector tuba_lastnotes[MAX_TUBANOTES]; -#endif -#endif -#ifdef IMPLEMENTATION -#ifdef SVQC + spawnfunc(weapon_tuba) { weapon_defaultspawnfunc(this, WEP_TUBA); } bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo) @@ -149,40 +147,40 @@ bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch return true; } -void W_Tuba_NoteOff() -{SELFPARAM(); +void W_Tuba_NoteOff(entity this) +{ + entity actor = this.owner; // we have a note: - // on: self.spawnshieldtime + // on: this.spawnshieldtime // off: time - // note: self.cnt - if(self.owner.tuba_note == self) + // note: this.cnt + if (actor.tuba_note == this) { - self.owner.tuba_lastnotes_last = (self.owner.tuba_lastnotes_last + 1) % MAX_TUBANOTES; - self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt; - self.owner.tuba_note = world; - self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES); - - string s; - s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null); - if(s != "") + actor.tuba_lastnotes_last = (actor.tuba_lastnotes_last + 1) % MAX_TUBANOTES; + actor.(tuba_lastnotes[actor.tuba_lastnotes_last]) = eX * this.spawnshieldtime + eY * time + eZ * this.cnt; + actor.tuba_note = NULL; + actor.tuba_lastnotes_cnt = bound(0, actor.tuba_lastnotes_cnt + 1, MAX_TUBANOTES); + + string s = trigger_magicear_processmessage_forallears(actor, 0, NULL, string_null); + if (s != "") { // simulate a server message - switch(self.tuba_instrument) + switch (this.tuba_instrument) { default: case 0: // Tuba - bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n")); + bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n")); break; case 1: - bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n")); + bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n")); break; case 2: - bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n")); + bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n")); break; } } } - remove(self); + delete(this); } int W_Tuba_GetNote(entity pl, int hittype) @@ -194,7 +192,7 @@ int W_Tuba_GetNote(entity pl, int hittype) else if (pl.movement.y > 0) movestate += 1; int note = 0; - switch(movestate) + switch (movestate) { // layout: originally I wanted // eb e e#=f @@ -216,9 +214,9 @@ int W_Tuba_GetNote(entity pl, int hittype) case 8: note = +4; break; // e case 9: note = -1; break; // B } - if(pl.BUTTON_CROUCH) + if(PHYS_INPUT_BUTTON_CROUCH(pl)) note -= 12; - if(pl.BUTTON_JUMP) + if(PHYS_INPUT_BUTTON_JUMP(pl)) note += 12; if(hittype & HITTYPE_SECONDARY) note += 7; @@ -255,212 +253,409 @@ int W_Tuba_GetNote(entity pl, int hittype) bool W_Tuba_NoteSendEntity(entity this, entity to, int sf) { - int f; - msg_entity = to; - if(!sound_allowed(MSG_ONE, self.realowner)) - return false; + if (!sound_allowed(MSG_ONE, this.realowner)) return false; WriteHeader(MSG_ENTITY, ENT_CLIENT_TUBANOTE); WriteByte(MSG_ENTITY, sf); - if(sf & 1) + if (sf & 1) { - WriteChar(MSG_ENTITY, self.cnt); - f = 0; - if(self.realowner != to) - f |= 1; - f |= 2 * self.tuba_instrument; + WriteChar(MSG_ENTITY, this.cnt); + int f = 0; + f |= 1 * (this.realowner != to); + f |= 2 * this.tuba_instrument; WriteByte(MSG_ENTITY, f); } - if(sf & 2) + if (sf & 2) { - WriteCoord(MSG_ENTITY, self.origin.x); - WriteCoord(MSG_ENTITY, self.origin.y); - WriteCoord(MSG_ENTITY, self.origin.z); + WriteCoord(MSG_ENTITY, this.origin.x); + WriteCoord(MSG_ENTITY, this.origin.y); + WriteCoord(MSG_ENTITY, this.origin.z); } return true; } -void W_Tuba_NoteThink() -{SELFPARAM(); +void W_Tuba_NoteThink(entity this) +{ float dist_mult; float vol0, vol1; vector dir0, dir1; vector v; - entity e; - if(time > self.teleport_time) + if(time > this.teleport_time) { - W_Tuba_NoteOff(); + W_Tuba_NoteOff(this); return; } - self.nextthink = time; + this.nextthink = time; dist_mult = WEP_CVAR(tuba, attenuation) / autocvar_snd_soundradius; - FOR_EACH_REALCLIENT(e) - if(e != self.realowner) - { - v = self.origin - (e.origin + e.view_ofs); + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this.realowner, { + v = this.origin - (it.origin + it.view_ofs); vol0 = max(0, 1 - vlen(v) * dist_mult); dir0 = normalize(v); - v = self.realowner.origin - (e.origin + e.view_ofs); + v = this.realowner.origin - (it.origin + it.view_ofs); vol1 = max(0, 1 - vlen(v) * dist_mult); dir1 = normalize(v); if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume { - setorigin(self, self.realowner.origin); - self.SendFlags |= 2; + setorigin(this, this.realowner.origin); + this.SendFlags |= 2; break; } if(dir0 * dir1 < 0.9994) // 2 degrees change in angle { - setorigin(self, self.realowner.origin); - self.SendFlags |= 2; + setorigin(this, this.realowner.origin); + this.SendFlags |= 2; break; } - } + }); } -void W_Tuba_NoteOn(float hittype) -{SELFPARAM(); +void W_Tuba_NoteOn(entity actor, .entity weaponentity, float hittype) +{ vector o; float n; - W_SetupShot(self, false, 2, "", 0, WEP_CVAR(tuba, damage)); + W_SetupShot(actor, weaponentity, false, 2, SND_Null, 0, WEP_CVAR(tuba, damage)); - n = W_Tuba_GetNote(self, hittype); + n = W_Tuba_GetNote(actor, hittype); hittype = 0; - if(self.tuba_instrument & 1) + if(actor.tuba_instrument & 1) hittype |= HITTYPE_SECONDARY; - if(self.tuba_instrument & 2) + if(actor.tuba_instrument & 2) hittype |= HITTYPE_BOUNCE; - if(self.tuba_note) + if(actor.tuba_note) { - if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument) + if(actor.tuba_note.cnt != n || actor.tuba_note.tuba_instrument != actor.tuba_instrument) { - WITH(entity, self, self.tuba_note, W_Tuba_NoteOff()); + W_Tuba_NoteOff(actor.tuba_note); } } - if(!self.tuba_note) + if(!actor.tuba_note) { - self.tuba_note = spawn(); - self.tuba_note.owner = self.tuba_note.realowner = self; - self.tuba_note.cnt = n; - self.tuba_note.tuba_instrument = self.tuba_instrument; - self.tuba_note.think = W_Tuba_NoteThink; - self.tuba_note.nextthink = time; - self.tuba_note.spawnshieldtime = time; - Net_LinkEntity(self.tuba_note, false, 0, W_Tuba_NoteSendEntity); + actor.tuba_note = new(tuba_note); + actor.tuba_note.owner = actor.tuba_note.realowner = actor; + actor.tuba_note.cnt = n; + actor.tuba_note.tuba_instrument = actor.tuba_instrument; + setthink(actor.tuba_note, W_Tuba_NoteThink); + actor.tuba_note.nextthink = time; + actor.tuba_note.spawnshieldtime = time; + Net_LinkEntity(actor.tuba_note, false, 0, W_Tuba_NoteSendEntity); } - self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely + actor.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(actor); // so it can get prolonged safely - //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation); - RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, world); + //sound(actor, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation); + RadiusDamage(actor, actor, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), NULL, NULL, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, NULL); - o = gettaginfo(self.exteriorweaponentity, 0); - if(time > self.tuba_smoketime) + o = gettaginfo(actor.exteriorweaponentity, 0); + if(time > actor.tuba_smoketime) { Send_Effect(EFFECT_SMOKE_RING, o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1); - self.tuba_smoketime = time + 0.25; + actor.tuba_smoketime = time + 0.25; + } +} +#endif + +#ifdef SVQC +METHOD(Tuba, wr_aim, void(Tuba this, entity actor)) +{ + // bots cannot play the Tuba well yet + // I think they should start with the recorder first + if (vdist((actor.origin - actor.enemy.origin), <, WEP_CVAR(tuba, radius))) + { + if (random() > 0.5) + PHYS_INPUT_BUTTON_ATCK(actor) = true; + else + PHYS_INPUT_BUTTON_ATCK2(actor) = true; } } - METHOD(Tuba, wr_aim, void(entity thiswep)) +METHOD(Tuba, wr_think, void(Tuba this, entity actor, .entity weaponentity, int fire)) +{ + if (fire & 1) + if (weapon_prepareattack(this, actor, weaponentity, false, WEP_CVAR(tuba, refire))) + { + W_Tuba_NoteOn(actor, weaponentity, 0); + weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready); + } + if (fire & 2) + if (weapon_prepareattack(this, actor, weaponentity, true, WEP_CVAR(tuba, refire))) + { + W_Tuba_NoteOn(actor, weaponentity, HITTYPE_SECONDARY); + weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready); + } + if (actor.tuba_note) + { + if (!(fire & 1) && !(fire & 2)) { - // bots cannot play the Tuba well yet - // I think they should start with the recorder first - if(vlen(self.origin - self.enemy.origin) < WEP_CVAR(tuba, radius)) - { - if(random() > 0.5) - self.BUTTON_ATCK = 1; - else - self.BUTTON_ATCK2 = 1; - } + W_Tuba_NoteOff(actor.tuba_note); } - METHOD(Tuba, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) + } +} + +METHOD(Tuba, wr_setup, void(Tuba this, entity actor)) +{ + actor.ammo_field = ammo_none; + actor.tuba_instrument = 0; +} +#endif + +REGISTER_NET_S2C(tuba_instrument) +#ifdef CSQC +NET_HANDLE(tuba_instrument, bool) +{ + int i = ReadByte(); + return = true; + string s = (i == 0) ? "tuba" : + (i == 1) ? "akordeon" : + "kleinbottle" ; + CL_WeaponEntity_SetModel(viewmodel, s, true); +} +#endif +#ifdef SVQC +void tuba_instrument_send(entity this, int instr) +{ + msg_entity = this; + int chan = MSG_ONE; + WriteHeader(chan, tuba_instrument); + WriteByte(chan, instr); +} +SPECTATE_COPY() +{ + if (this.tuba_instrument != spectatee.tuba_instrument) + tuba_instrument_send(this, this.tuba_instrument = spectatee.tuba_instrument); +} +METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity)) +{ + // switch to alternate instruments :) + if (actor.(weaponentity).state == WS_READY) + { + switch (actor.tuba_instrument) { - if(fire & 1) - if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(tuba, refire))) - { - W_Tuba_NoteOn(0); - //weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready); - weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready); - } - if(fire & 2) - if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(tuba, refire))) - { - W_Tuba_NoteOn(HITTYPE_SECONDARY); - //weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready); - weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready); - } - if(actor.tuba_note) - { - if(!(fire & 1) && !(fire & 2)) - { - WITH(entity, self, actor.tuba_note, W_Tuba_NoteOff()); + case 0: + actor.tuba_instrument = 1; + actor.weaponname = "akordeon"; + break; + case 1: + actor.tuba_instrument = 2; + actor.weaponname = "kleinbottle"; + break; + case 2: + actor.tuba_instrument = 0; + actor.weaponname = "tuba"; + break; + } + tuba_instrument_send(actor, actor.tuba_instrument); + W_SetupShot(actor, weaponentity, false, 0, SND_Null, 0, 0); + Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1); + actor.(weaponentity).state = WS_INUSE; + weapon_thinkf(actor, weaponentity, WFRAME_RELOAD, 0.5, w_ready); + } +} +#endif + +#ifdef SVQC + +// infinite ammo +METHOD(Tuba, wr_checkammo1, bool(Tuba this, entity actor)) { return true; } +METHOD(Tuba, wr_checkammo2, bool(Tuba this, entity actor)) { return true; } + +METHOD(Tuba, wr_suicidemessage, Notification(Tuba this)) +{ + if (w_deathtype & HITTYPE_BOUNCE) + return WEAPON_KLEINBOTTLE_SUICIDE; + else if (w_deathtype & HITTYPE_SECONDARY) + return WEAPON_ACCORDEON_SUICIDE; + else + return WEAPON_TUBA_SUICIDE; +} +METHOD(Tuba, wr_killmessage, Notification(Tuba this)) +{ + if (w_deathtype & HITTYPE_BOUNCE) + return WEAPON_KLEINBOTTLE_MURDER; + else if (w_deathtype & HITTYPE_SECONDARY) + return WEAPON_ACCORDEON_MURDER; + else + return WEAPON_TUBA_MURDER; +} + +#endif + +#ifdef CSQC + +#define TUBA_STARTNOTE(i, n) _Sound_fixpath(W_Sound(strcat("tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n)))) + +const int TUBA_MIN = -18; +const int TUBA_MAX = 27; +const int TUBA_INSTRUMENTS = 3; + +entityclass(Tuba); +class(Tuba) .int note; +class(Tuba) .bool tuba_attenuate; +class(Tuba) .float tuba_volume; +class(Tuba) .float tuba_volume_initial; +class(Tuba) .int tuba_instrument; + +int Tuba_PitchStep; + +void tubasound(entity e, bool restart) +{ + string snd1 = string_null; + if (Tuba_PitchStep) { + float vol1 = 1; + float speed1 = 1; + string snd2 = string_null; + float vol2 = 0; + float speed2 = 1; + + int m = pymod(e.note, Tuba_PitchStep); + if (m) { + if (e.note - m < TUBA_MIN) { + if (restart) { + snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep); + } + speed1 = pow(2.0, (m - Tuba_PitchStep) / 12.0); + } else if (e.note - m + Tuba_PitchStep > TUBA_MAX) { + if (restart) { + snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m); } + speed1 = pow(2.0, m / 12.0); + } else { + if (restart) { + snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m); + } + vol1 = cos(M_PI_2 * m / Tuba_PitchStep); + speed1 = pow(2.0, m / 12.0); + if (restart) { + snd2 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep); + } + vol2 = sin(M_PI_2 * m / Tuba_PitchStep); + speed2 = pow(2.0, (m - Tuba_PitchStep) / 12.0); } + } else if (restart) { + snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note); } - METHOD(Tuba, wr_setup, void(entity thiswep)) - { - self.ammo_field = ammo_none; - self.tuba_instrument = 0; + + sound7(e, CH_TUBA_SINGLE, snd1, e.tuba_volume * vol1, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed1, 0); + if (vol2) { + sound7(e.enemy, CH_TUBA_SINGLE, snd2, e.tuba_volume * vol2, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed2, 0); } - METHOD(Tuba, wr_reload, void(entity thiswep)) - { - .entity weaponentity = weaponentities[0]; // TODO: unhardcode - // switch to alternate instruments :) - if(self.(weaponentity).state == WS_READY) - { - switch(self.tuba_instrument) - { - case 0: - self.tuba_instrument = 1; - self.weaponname = "akordeon"; - break; - case 1: - self.tuba_instrument = 2; - self.weaponname = "kleinbottle"; - break; - case 2: - self.tuba_instrument = 0; - self.weaponname = "tuba"; - break; - } - W_SetupShot(self, false, 0, "", 0, 0); - Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1); - self.(weaponentity).state = WS_INUSE; - weapon_thinkf(self, weaponentity, WFRAME_RELOAD, 0.5, w_ready); + } else { + if (restart) { + snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note); + } + _sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation); + } +} + +void Ent_TubaNote_Think(entity this) +{ + float f = autocvar_g_balance_tuba_fadetime; + if (f > 0) { + this.tuba_volume -= frametime * this.tuba_volume_initial / f; + } else { + this.tuba_volume = 0; + } + this.nextthink = time; + if (this.tuba_volume <= 0) { + sound(this, CH_TUBA_SINGLE, SND_Null, 0, 0); + if (this.enemy) { + sound(this.enemy, CH_TUBA_SINGLE, SND_Null, 0, 0); + delete(this.enemy); + } + delete(this); + } else { + tubasound(this, 0); + } +} + +void Ent_TubaNote_UpdateSound(entity this) +{ + this.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1); + this.enemy.tuba_volume_initial = this.enemy.tuba_volume; + this.enemy.note = this.note; + this.enemy.tuba_instrument = this.tuba_instrument; + tubasound(this.enemy, 1); +} + +void Ent_TubaNote_StopSound(entity this) +{ + this.enemy.nextthink = time; + this.enemy = NULL; +} + +NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isNew) +{ + bool upd = false; + int f = ReadByte(); + if (f & 1) { + int n = ReadChar(); + int i = ReadByte(); + bool att = (i & 1); + i >>= 1; + + if (this.enemy) { + if (n != this.note || i != this.tuba_instrument || isNew) { + Ent_TubaNote_StopSound(this); + } + } else { + this.enemy = new(tuba_note); + if (Tuba_PitchStep) { + this.enemy.enemy = new(tuba_note_2); } + isNew = true; } - METHOD(Tuba, wr_checkammo1, bool(entity thiswep)) - { - return true; // infinite ammo + + this.enemy.tuba_attenuate = att; + + if (isNew) { + this.note = n; + this.tuba_instrument = i; + upd = true; } - METHOD(Tuba, wr_checkammo2, bool(entity thiswep)) - { - return true; // tuba has infinite ammo + } + + if (f & 2) { + this.enemy.origin_x = ReadCoord(); + this.enemy.origin_y = ReadCoord(); + this.enemy.origin_z = ReadCoord(); + setorigin(this.enemy, this.enemy.origin); + if (this.enemy.enemy) { + setorigin(this.enemy.enemy, this.enemy.origin); } - METHOD(Tuba, wr_suicidemessage, int(entity thiswep)) - { - if(w_deathtype & HITTYPE_BOUNCE) - return WEAPON_KLEINBOTTLE_SUICIDE; - else if(w_deathtype & HITTYPE_SECONDARY) - return WEAPON_ACCORDEON_SUICIDE; - else - return WEAPON_TUBA_SUICIDE; + } + + setthink(this, Ent_TubaNote_StopSound); + this.entremove = Ent_TubaNote_StopSound; + setthink(this.enemy, Ent_TubaNote_Think); + this.enemy.nextthink = time + 10; + + if (upd) { + Ent_TubaNote_UpdateSound(this); + } + return true; +} + +PRECACHE(Tuba) +{ + Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep; + if (Tuba_PitchStep) { + if (!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) { + LOG_WARN("requested pitch shifting, but not supported by this engine build"); + Tuba_PitchStep = 0; } - METHOD(Tuba, wr_killmessage, int(entity thiswep)) - { - if(w_deathtype & HITTYPE_BOUNCE) - return WEAPON_KLEINBOTTLE_MURDER; - else if(w_deathtype & HITTYPE_SECONDARY) - return WEAPON_ACCORDEON_MURDER; - else - return WEAPON_TUBA_MURDER; + } + for (int n = TUBA_MIN; n <= TUBA_MAX; ++n) { + if (!Tuba_PitchStep || pymod(n, Tuba_PitchStep) == 0) { + for (int i = 0; i < TUBA_INSTRUMENTS; ++i) { + precache_sound(TUBA_STARTNOTE(i, n)); + } } + } +} #endif #endif