X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvaporizer.qc;h=dbf24c7964d94ff229b30ac068d4a0d315a251ba;hp=c3baa12127b6c3b39a947aa8fec40524362a1443;hb=565754a35f9e84a3b8e6eac08635ec27145b369a;hpb=89f405ba71d1c354dca27a0af246f04fb9ec42e6 diff --git a/qcsrc/common/weapons/weapon/vaporizer.qc b/qcsrc/common/weapons/weapon/vaporizer.qc index c3baa1212..dbf24c796 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qc +++ b/qcsrc/common/weapons/weapon/vaporizer.qc @@ -105,7 +105,7 @@ NET_HANDLE(TE_CSQC_VAPORBEAMPARTICLE, bool isNew) void W_RocketMinsta_Explosion(entity actor, .entity weaponentity, vector loc) { if(accuracy_canbegooddamage(actor)) - accuracy_add(actor, WEP_DEVASTATOR.m_id, autocvar_g_rm_damage, 0); + accuracy_add(actor, WEP_DEVASTATOR, autocvar_g_rm_damage, 0); entity dmgent = spawn(); dmgent.owner = dmgent.realowner = actor; setorigin(dmgent, loc); @@ -118,14 +118,14 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity) bool flying = IsFlying(actor); // do this BEFORE to make the trace values from FireRailgunBullet last float vaporizer_damage = ((WEP_CVAR_PRI(vaporizer, damage) > 0) ? WEP_CVAR_PRI(vaporizer, damage) : 10000); - W_SetupShot(actor, weaponentity, true, 0, SND_Null, CH_WEAPON_A, vaporizer_damage, WEP_VAPORIZER.m_id); + W_SetupShot(actor, weaponentity, true, 0, SND_Null, CH_WEAPON_A, vaporizer_damage, thiswep.m_id); // handle sound separately so we can change the volume // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway) sound (actor, CH_WEAPON_A, SND_MINSTANEXFIRE, VOL_BASE * 0.8, ATTEN_NORM); yoda = 0; damage_goodhits = 0; - FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, vaporizer_damage, WEP_CVAR_PRI(vaporizer, force), 0, 0, 0, 0, WEP_VAPORIZER.m_id); + FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, vaporizer_damage, WEP_CVAR_PRI(vaporizer, force), 0, 0, 0, 0, thiswep.m_id); // do this now, as goodhits is disabled below SendCSQCVaporizerBeamParticle(actor, damage_goodhits); @@ -281,7 +281,7 @@ void W_RocketMinsta_Attack3 (entity actor, .entity weaponentity) METHOD(Vaporizer, wr_aim, void(entity thiswep, entity actor, .entity weaponentity)) { - if(GetResourceAmount(actor, thiswep.ammo_type) > 0) + if(GetResource(actor, thiswep.ammo_type) > 0) PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, 1000000, 0, 1, false); else PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_SEC(vaporizer, speed), 0, WEP_CVAR_SEC(vaporizer, lifetime), false); // WEAPONTODO: replace with proper vaporizer cvars @@ -295,7 +295,7 @@ METHOD(Vaporizer, wr_think, void(entity thiswep, entity actor, .entity weaponent } else if(WEP_CVAR(vaporizer, reload_ammo) && actor.(weaponentity).clip_load < vaporizer_ammo) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); } - if((fire & 1) && (actor.ammo_cells || !autocvar_g_rm) && !forbidWeaponUse(actor)) + if((fire & 1) && (GetResource(actor, RES_CELLS) || !autocvar_g_rm) && !weaponLocked(actor)) { if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(vaporizer, refire))) { @@ -303,7 +303,7 @@ METHOD(Vaporizer, wr_think, void(entity thiswep, entity actor, .entity weaponent weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(vaporizer, animtime), w_ready); } } - if((fire & 2) || ((fire & 1) && !actor.ammo_cells && autocvar_g_rm)) + if((fire & 2) || ((fire & 1) && !GetResource(actor, RES_CELLS) && autocvar_g_rm)) { if((autocvar_g_rm && autocvar_g_rm_laser) || autocvar_g_rm_laser == 2) { @@ -350,16 +350,16 @@ METHOD(Vaporizer, wr_setup, void(entity thiswep, entity actor, .entity weaponent METHOD(Vaporizer, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity)) { float vaporizer_ammo = ((autocvar_g_instagib) ? 1 : WEP_CVAR_PRI(vaporizer, ammo)); - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= vaporizer_ammo; - ammo_amount += actor.(weaponentity).(weapon_load[WEP_VAPORIZER.m_id]) >= vaporizer_ammo; + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= vaporizer_ammo; + ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= vaporizer_ammo; return ammo_amount; } METHOD(Vaporizer, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity)) { if(!WEP_CVAR_SEC(vaporizer, ammo)) return true; - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(vaporizer, ammo); - ammo_amount += actor.(weaponentity).(weapon_load[WEP_VAPORIZER.m_id]) >= WEP_CVAR_SEC(vaporizer, ammo); + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(vaporizer, ammo); + ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR_SEC(vaporizer, ammo); return ammo_amount; } METHOD(Vaporizer, wr_resetplayer, void(entity thiswep, entity actor))