X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvortex.qh;h=570464cb913e7ddbc758509323b61fb0dc97baec;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hb=25f7a4a5f137ffb344c47107636fcfc7cdfa2045;hpb=4ee2807b2d8f808928ef14b3e814945b3edb4350 diff --git a/qcsrc/common/weapons/weapon/vortex.qh b/qcsrc/common/weapons/weapon/vortex.qh index 6f70f09be..570464cb9 100644 --- a/qcsrc/common/weapons/weapon/vortex.qh +++ b/qcsrc/common/weapons/weapon/vortex.qh @@ -1 +1,69 @@ #pragma once + +CLASS(Vortex, Weapon) +/* spawnfunc */ ATTRIB(Vortex, m_canonical_spawnfunc, string, "weapon_vortex"); +/* ammotype */ ATTRIB(Vortex, ammo_type, int, RES_CELLS); +/* impulse */ ATTRIB(Vortex, impulse, int, 7); +/* flags */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN); +/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000); +/* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1'); +/* modelname */ ATTRIB(Vortex, mdl, string, "nex"); +#ifdef GAMEQC +/* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM); +#endif +/* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairnex"); +/* crosshair */ ATTRIB(Vortex, w_crosshair_size, float, 0.65); +/* reticle */ ATTRIB(Vortex, w_reticle, string, "gfx/reticle_nex"); +/* wepimg */ ATTRIB(Vortex, model2, string, "weaponnex"); +/* refname */ ATTRIB(Vortex, netname, string, "vortex"); +/* wepname */ ATTRIB(Vortex, m_name, string, _("Vortex")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, BOTH) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, armorpierce, float, BOTH) \ + P(class, prefix, chargepool, float, SEC) \ + P(class, prefix, chargepool_pause_regen, float, SEC) \ + P(class, prefix, chargepool_regen, float, SEC) \ + P(class, prefix, charge, float, NONE) \ + P(class, prefix, charge_animlimit, float, NONE) \ + P(class, prefix, charge_limit, float, NONE) \ + P(class, prefix, charge_maxspeed, float, NONE) \ + P(class, prefix, charge_mindmg, float, NONE) \ + P(class, prefix, charge_minspeed, float, NONE) \ + P(class, prefix, charge_rate, float, NONE) \ + P(class, prefix, charge_rot_pause, float, NONE) \ + P(class, prefix, charge_rot_rate, float, NONE) \ + P(class, prefix, charge_shot_multiplier, float, NONE) \ + P(class, prefix, charge_start, float, NONE) \ + P(class, prefix, charge_velocity_rate, float, NONE) \ + P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \ + P(class, prefix, damagefalloff_halflife, float, BOTH) \ + P(class, prefix, damagefalloff_maxdist, float, BOTH) \ + P(class, prefix, damagefalloff_mindist, float, BOTH) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, force, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, secondary, float, NONE) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Vortex, vortex) +#undef X + +ENDCLASS(Vortex) +REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex)); + +SPAWNFUNC_WEAPON(weapon_vortex, WEP_VORTEX) +SPAWNFUNC_WEAPON(weapon_nex, WEP_VORTEX) + +#ifdef SVQC +.float vortex_lasthit; +#endif