X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fmainwindow.qc;h=e215e5080bd883bd26086268cf32aa9473b97a19;hp=8377c561e41d4a030f2b39b5f4403869b772de1b;hb=3ecb4f377794080b3b216d6be9f131c227e76210;hpb=19d753312f0deff7bd297822907874d532e9303e diff --git a/qcsrc/menu/xonotic/mainwindow.qc b/qcsrc/menu/xonotic/mainwindow.qc index 8377c561e4..e215e5080b 100644 --- a/qcsrc/menu/xonotic/mainwindow.qc +++ b/qcsrc/menu/xonotic/mainwindow.qc @@ -43,6 +43,7 @@ #include "dialog_multiplayer_create_mutators.qh" #include "dialog_sandboxtools.qh" #include "dialog_monstertools.qh" +#include "dialog_gamemenu.qh" #include "dialog_welcome.qh" #include "dialog_teamselect.qh" #include "dialog_uid2name.qh" @@ -52,10 +53,6 @@ #include "dialog_credits.qh" #include "dialog_quit.qh" -#include "dialog_disconnect.qh" - - - void MainWindow_draw(entity me) { SUPER(MainWindow).draw(me); @@ -71,33 +68,6 @@ void MainWindow_draw(entity me) me.firstDraw = false; } - - //------------------------------------- - // Part of Disconnect Dialog button: - // In case of this function is recalling every time, need to use condition of visibility - - if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) - { - // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)), - // disconnect button is unnecessary, remove it - me.removeItem(me.mainNexposee, me.disconnectDialog); - me.disconnectDialogVisibility = 0; - - } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) { - - // If gamestate is "ingame" (and dialog is not visible), - // make disconnect button visible - entity n, i; - n = me.mainNexposee; - i = me.disconnectDialog; - n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y); - me.disconnectDialogVisibility = 1; - } - - // I haven't found the best solution for making button visible. - // Alpha channel is the worst thing, because dialog with alpha is also clickable - //------------------------------------- } void DemoButton_Click(entity me, entity other) @@ -281,6 +251,10 @@ void MainWindow_configureMainWindow(entity me) // miscellaneous dialogs + i = NEW(XonoticGameMenuDialog); + i.configureDialog(i); + me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); + i = NEW(XonoticTeamSelectDialog); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); @@ -330,14 +304,6 @@ void MainWindow_configureMainWindow(entity me) n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y); n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight)); - //Disconnect dialog at center of screen (between credits and quit) - i = NEW(XonoticDisconnectDialog); - i.configureDialog(i); - n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y); - n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight)); - me.disconnectDialog = i; - i = NEW(XonoticQuitDialog); i.configureDialog(i); n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); @@ -348,5 +314,4 @@ void MainWindow_configureMainWindow(entity me) me.moveItemAfter(me, n, NULL); me.initializeDialog(me, n); - me.disconnectDialogVisibility = 1; }