X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Farena.qc;h=ef81fd92bad7db138edb2fa1e1067d252bae875b;hp=1e9b837d8c4d61a2b9311a7951218826f30e6ade;hb=dbdc35464a18f62bf550a20eddac9ec16b0eacee;hpb=b9b4ab11d49bb80c9bfe495e563276061aa024a5 diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 1e9b837d8c..ef81fd92ba 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -8,29 +8,18 @@ float arena_roundbased; entity spawnqueue_first; entity spawnqueue_last; entity champion; -string champion_name; float warmup; -float ca_players; -float required_ca_players; .float caplayer; void PutObserverInServer(); void PutClientInServer(); -void(entity e) ReturnFlag; -void dom_controlpoint_setup(); -void onslaught_generator_reset(); -void onslaught_controlpoint_reset(); -void func_breakable_reset(); -void assault_objective_reset(); -void target_assault_roundend_reset(); float next_round; -float stopalivecheck; float redalive, bluealive, yellowalive, pinkalive; float totalalive; .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat; -float redspawned, bluespawned, yellowspawned, pinkspawned; -float totalspawned; +float red_players, blue_players, yellow_players, pink_players; +float total_players; /** * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map. @@ -58,7 +47,7 @@ void reset_map(float dorespawn) race_ReadyRestart(); for(self = world; (self = nextent(self)); ) - if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match + if(clienttype(self) == CLIENTTYPE_NOTACLIENT) { if(self.reset) { @@ -70,10 +59,7 @@ void reset_map(float dorespawn) self.team = self.team_saved; if(self.flags & FL_PROJECTILE) // remove any projectiles left - { - stopsound(self, CHAN_PAIN); remove(self); - } } // Waypoints and assault start come LAST @@ -137,7 +123,7 @@ void reset_map(float dorespawn) } if(g_keyhunt) - kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), "", kh_StartRound); + kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound); if(g_arena) if(champion && champion.classname == "player" && player_count > 1) @@ -201,111 +187,131 @@ void Spawnqueue_Mark(entity e) * Blocks the players movement while countdown is active. * Unblocks the player once the countdown is over. * - * Called in PlayerPostThink() + * Called in StartFrame() */ float roundStartTime_prev; // prevent networkspam void Arena_Warmup() { float f; - string msg; - entity e; + entity e; + if(gameover) + { + if(warmup && time < warmup) + { + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING); + warmup = 0; + } + if(champion && g_arena) + { + FOR_EACH_REALCLIENT(e) + centerprint(e, strcat("The Champion is ", champion.netname)); + champion = world; + } + return; + } if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime)) return; f = ceil(warmup - time); - if(f > 0) - champion = world; // this is done because a if(champion) will not execute if champion = world - - allowed_to_spawn = 0; if(inWarmupStage) allowed_to_spawn = 1; - if(ca_players < required_ca_players) - allowed_to_spawn = 1; + else if(!g_ca) + allowed_to_spawn = 0; - msg = NEWLINES; if(time < warmup && !inWarmupStage) { if (g_ca) allowed_to_spawn = 1; if(champion && g_arena) - msg = strcat("The Champion is ", champion_name, "^7\n"); - //centerprint(self, strcat(msg, "The Champion is ", champion.netname, "^7\n")); + { + FOR_EACH_REALCLIENT(e) + centerprint(e, strcat("The Champion is ", champion.netname)); + } if(f != roundStartTime_prev) { - msg = strcat(msg, "Round will start in ", ftos(f),"\n"); - //centerprint(self, strcat("Round will start in ", ftos(f),"\n")); roundStartTime_prev = f; - if(f == 5) - Announce("prepareforbattle"); - else if(f == 3) - Announce("3"); - else if(f == 2) - Announce("2"); - else if(f == 1) - Announce("1"); - - FOR_EACH_PLAYER(e) - centerprint(e, msg); + if(g_ca && !(red_players && blue_players)) { + FOR_EACH_REALCLIENT(self) + Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); + warmup = time + autocvar_g_ca_warmup; + } else { + if(f == 5) + Announce("prepareforbattle"); + else if(f == 3) + Announce("3"); + else if(f == 2) + Announce("2"); + else if(f == 1) + Announce("1"); + + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); + } } if (g_arena) { - if(self.spawned && self.classname == "player") - self.movetype = MOVETYPE_NONE; - - self.velocity = '0 0 0'; - self.avelocity = '0 0 0'; - self.movement = '0 0 0'; + FOR_EACH_CLIENT(e) + { + if(e.spawned && e.classname == "player") + e.player_blocked = 1; + } } } - else if(f > -1 && f != roundStartTime_prev) { roundStartTime_prev = f; - Announce("begin"); - centerprint(self, "^1Begin!\n"); - if(g_ca) { - ca_players = 0; - - FOR_EACH_PLAYER(e) - ca_players += 1; + if(red_players && blue_players) + allowed_to_spawn = 0; + else + reset_map(TRUE); + } else { + Announce("begin"); + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); } - if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE) - self.movetype = MOVETYPE_WALK; + if(g_arena) { + FOR_EACH_CLIENT(e) + { + if(e.player_blocked) + e.player_blocked = 0; + } + } } + + // clear champion to avoid centerprinting again the champion msg + if (champion) + champion = world; } -void count_spawned_players() +void count_players() { - // TODO fix "*spawned" name, it should rather be "*players" or so - // not doing this now to prevent merge hell with Tag - // fix after merging with Tag - // count amount of players in each team - totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0; + total_players = red_players = blue_players = yellow_players = pink_players = 0; FOR_EACH_PLAYER(self) { if (self.team == COLOR_TEAM1) { - redspawned += 1; - totalspawned += 1; + red_players += 1; + total_players += 1; } else if (self.team == COLOR_TEAM2) { - bluespawned += 1; - totalspawned += 1; + blue_players += 1; + total_players += 1; } else if (self.team == COLOR_TEAM3) { - yellowspawned += 1; - totalspawned += 1; + yellow_players += 1; + total_players += 1; } else if (self.team == COLOR_TEAM4) { - pinkspawned += 1; - totalspawned += 1; + pink_players += 1; + total_players += 1; } } } @@ -376,60 +382,47 @@ void count_alive_players() */ void Spawnqueue_Check() { - count_spawned_players(); - if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)... + if(warmup == 0 && g_ca && !inWarmupStage) { - count_alive_players(); + if(red_players || blue_players) + reset_map(TRUE); + return; } if(time < warmup + 1 || inWarmupStage || intermission_running) return; if(g_ca) { - required_ca_players = max(2, fabs(autocvar_bot_vs_human + 1)); - - if(ca_players < required_ca_players && (redspawned && bluespawned)) { - reset_map(TRUE); - } - else if(ca_players < required_ca_players) { - FOR_EACH_PLAYER(self) - centerprint(self, strcat("^1Need at least 1 player in each team to play CA", "^7\n")); + if(allowed_to_spawn) // round is not started yet return; - } - else if(!next_round) { - if((redspawned && !bluespawned) || (bluespawned && !redspawned)) { - next_round = time + 5; - champion = find(world, classname, "player"); - if(champion_name) - strunzone(champion_name); - champion_name = strzone(champion.netname); + if(!next_round) { + if(!(redalive && bluealive)) { + // every player of (at least) one team is dead, round ends here + if(redalive) { + play2all("ctf/red_capture.wav"); + FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round"); + TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1); + } + else if(bluealive) { + play2all("ctf/blue_capture.wav"); + FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round"); + TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1); + } + else + FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); + next_round = -1; } - else if((!redspawned && !bluespawned) || time - warmup > autocvar_g_ca_round_timelimit) { - FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n")); + else if(time - warmup > autocvar_g_ca_round_timelimit) { + FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); next_round = time + 5; } - } - if(!stopalivecheck) - { - if(redalive && !bluealive) - { - play2all("ctf/red_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^1 RED ^7team wins the round.\n"); - TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1); - stopalivecheck = TRUE; - } - else if(bluealive && !redalive) - { - play2all("ctf/blue_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^4 BLUE ^7team wins the round.\n"); - TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1); - stopalivecheck = TRUE; - } + else if(next_round == -1) { + // wait for killed players to be put as spectators + if(!(red_players && blue_players)) + next_round = time + 5; } - - if((next_round && next_round < time)) + else if((next_round > 0 && next_round < time)) { - stopalivecheck = FALSE; next_round = 0; reset_map(TRUE); }