X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;fp=qcsrc%2Fserver%2Fautocvars.qh;h=78d84d4505939529480f726a35e0deae5dae8797;hp=3d640de5d0f09bd9aa4520d2772f54ce29768a91;hb=d820bc6acfe936141e2fc15d0d3bbcf98ad278ab;hpb=53fa7721a5a8cbcc20438c90c146c5f7cbf87ff5 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 3d640de5d..78d84d450 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -732,6 +732,7 @@ float autocvar_g_chat_teamcolors; float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_allow_monster_touch; float autocvar_g_ctf_throw; float autocvar_g_ctf_throw_angle_max; float autocvar_g_ctf_throw_angle_min; @@ -1230,10 +1231,39 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_monsters; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_forcedrop; +float autocvar_g_monsters_drop_time; +string autocvar_g_monsters_drop_type; +string autocvar_g_monsters_drop_size; +float autocvar_g_monsters_spawnshieldtime; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_healthbars; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_skill_easy; +float autocvar_g_monsters_skill_normal; +float autocvar_g_monsters_skill_hard; +float autocvar_g_monsters_skill_insane; +float autocvar_g_monsters_skill_nightmare; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +float autocvar_g_invasion_round_timelimit; +float autocvar_g_invasion_round_limit; +float autocvar_g_invasion_warmup; +float autocvar_g_invasion_monster_count; +float autocvar_g_invasion_zombies_only; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min;