X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=18f3b6ba0b9889b1fc506cdd75f10b8c2d043603;hp=e920b5c3415613f35f336b36d90ded55fb2233ad;hb=0199ef5a64bb041eb7c00ed091a10045cb502000;hpb=2109528108d5bddcab956564e7da6c4f3758065b diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index e920b5c34..18f3b6ba0 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; float autocvar__sv_init; @@ -119,6 +120,12 @@ float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; +float autocvar_g_balance_contents_damagerate; +float autocvar_g_balance_contents_drowndelay; +float autocvar_g_balance_contents_playerdamage_drowning; +float autocvar_g_balance_contents_playerdamage_lava; +float autocvar_g_balance_contents_playerdamage_slime; +float autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; float autocvar_g_balance_crylink_primary_bouncedamagefactor; @@ -214,6 +221,7 @@ float autocvar_g_balance_electro_secondary_bouncestop; float autocvar_g_balance_electro_secondary_count; float autocvar_g_balance_electro_secondary_damage; float autocvar_g_balance_electro_secondary_damageforcescale; +float autocvar_g_balance_electro_secondary_damagedbycontents; float autocvar_g_balance_electro_secondary_edgedamage; float autocvar_g_balance_electro_secondary_force; float autocvar_g_balance_electro_secondary_health; @@ -279,6 +287,7 @@ float autocvar_g_balance_grapplehook_length_min; float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; +float autocvar_g_balance_grapplehook_damagedbycontents; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@ -317,6 +326,8 @@ float autocvar_g_balance_hagar_primary_ammo; float autocvar_g_balance_hagar_primary_damage; float autocvar_g_balance_hagar_primary_edgedamage; float autocvar_g_balance_hagar_primary_force; +float autocvar_g_balance_hagar_primary_health; +float autocvar_g_balance_hagar_primary_damageforcescale; float autocvar_g_balance_hagar_primary_lifetime; float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; @@ -324,18 +335,26 @@ float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; float autocvar_g_balance_hagar_secondary_load; float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_spread; +float autocvar_g_balance_hagar_secondary_load_spread_bias; float autocvar_g_balance_hagar_secondary_load_max; float autocvar_g_balance_hagar_secondary_load_hold; float autocvar_g_balance_hagar_secondary_load_releasedeath; float autocvar_g_balance_hagar_secondary_load_abort; +float autocvar_g_balance_hagar_secondary_load_linkexplode; +float autocvar_g_balance_hagar_secondary_load_animtime; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; float autocvar_g_balance_hagar_secondary_force; +float autocvar_g_balance_hagar_secondary_health; +float autocvar_g_balance_hagar_secondary_damageforcescale; float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_secondary_speed; +float autocvar_g_balance_hagar_secondary_spread; float autocvar_g_balance_hagar_reload_ammo; float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; @@ -392,6 +411,8 @@ float autocvar_g_balance_hook_secondary_power; float autocvar_g_balance_hook_secondary_radius; float autocvar_g_balance_hook_secondary_refire; float autocvar_g_balance_hook_secondary_speed; +float autocvar_g_balance_hook_secondary_health; +float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -650,9 +671,13 @@ float autocvar_g_balance_shotgun_secondary_damage; float autocvar_g_balance_shotgun_secondary_force; float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; -float autocvar_g_balance_shotgun_secondary_melee_swing; +float autocvar_g_balance_shotgun_secondary_melee_swing_side; +float autocvar_g_balance_shotgun_secondary_melee_swing_up; float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_traces; float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; +float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; +float autocvar_g_balance_shotgun_secondary_melee_multihit; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; @@ -852,24 +877,7 @@ float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -float autocvar_g_monster_zombie_attack_run_damage; -float autocvar_g_monster_zombie_attack_run_delay; -float autocvar_g_monster_zombie_attack_run_force; -float autocvar_g_monster_zombie_attack_run_hitrange; -float autocvar_g_monster_zombie_attack_run_range; -float autocvar_g_monster_zombie_attack_stand_damage; -float autocvar_g_monster_zombie_attack_stand_delay; -float autocvar_g_monster_zombie_attack_stand_force; -float autocvar_g_monster_zombie_attack_stand_range; -float autocvar_g_monster_zombie_health; -float autocvar_g_monster_zombie_idle_timer_max; -float autocvar_g_monster_zombie_idle_timer_min; -float autocvar_g_monster_zombie_movespeed; -float autocvar_g_monster_zombie_respawntime; -float autocvar_g_monster_zombie_stopspeed; -float autocvar_g_monster_zombie_targetrange; -float autocvar_g_monster_zombie_turnspeed; -float autocvar_g_monsters; + var float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; @@ -920,6 +928,7 @@ float autocvar_g_playerstats_debug; float autocvar_g_powerup_shield; float autocvar_g_powerup_strength; float autocvar_g_powerup_superhealth; +float autocvar_g_projectiles_damage; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -1019,9 +1028,6 @@ float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; -float autocvar_g_waypointsprite_deadlifetime; -float autocvar_g_waypointsprite_deployed_lifetime; -float autocvar_g_waypointsprite_limitedrange; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_full; @@ -1129,10 +1135,10 @@ string autocvar_sv_player_headsize; string autocvar_sv_player_maxs; string autocvar_sv_player_mins; string autocvar_sv_player_viewoffset; +float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; -float autocvar_sv_qcweaponanimation; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; float autocvar_sv_ready_restart_repeatable; @@ -1169,6 +1175,9 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; +float autocvar_sv_waypointsprite_deadlifetime; +float autocvar_sv_waypointsprite_deployed_lifetime; +float autocvar_sv_waypointsprite_limitedrange; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; @@ -1189,3 +1198,7 @@ float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; +float autocvar_g_loituma; +float autocvar_g_sandbox_info; +float autocvar_g_sandbox_editor_distance_spawn; +float autocvar_g_sandbox_editor_distance_edit;