X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=4b71e28e8b4e74153e93bbf5c07f8a2497b9c692;hp=4e180f731b2acd7d95efb8e74ba75b091f47f4c8;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hpb=6fd7dd2713410e35ce3c3757470dea3a9e69bde2 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 4e180f731..4b71e28e8 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -156,6 +156,7 @@ string autocvar_g_maplist_votable_screenshot_dir; bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; +bool autocvar_g_maplist_ignore_sizes; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; @@ -179,6 +180,7 @@ float autocvar_g_items_maxdist; int autocvar_g_pickup_items; float autocvar_g_player_alpha; float autocvar_g_player_brightness; +float autocvar_g_player_damageforcescale = 2; bool autocvar_g_playerclip_collisions; int autocvar_g_powerups; int autocvar_g_projectiles_damage; @@ -251,6 +253,7 @@ bool autocvar_lastlevel; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_minplayers; +int autocvar_minplayers_per_team; string autocvar_nextmap; string autocvar_quit_and_redirect; float autocvar_quit_and_redirect_timer; @@ -313,8 +316,8 @@ float autocvar_sv_mapchange_delay; float autocvar_sv_maxairspeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; +int autocvar_sv_name_maxlength = 64; bool autocvar_sv_precacheplayermodels; -//float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; @@ -519,4 +522,6 @@ float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; +bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; +bool autocvar_sv_vq3compat_changehitbox = false;