X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=bfc362caff91a1e9f630248669fce9d41bba8d50;hp=f3ece2af44ee6c4da987738df7d92222b8dab5de;hb=94a967120c8bfe0d4ffd95690b97e5af297dfc05;hpb=5aa6411a3b7ea2fdabc7fb0d65d7085b222e64fd diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index f3ece2af44..bfc362caff 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -75,6 +75,7 @@ float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_roundbased; +float autocvar_g_arena_round_timelimit; float autocvar_g_arena_warmup; float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; @@ -94,7 +95,6 @@ float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_headshotaddeddamage; float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; @@ -109,7 +109,6 @@ float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_headshotaddeddamage; float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; @@ -180,16 +179,6 @@ float autocvar_g_balance_crylink_secondary_spread; float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; -float autocvar_g_balance_curse_empathy_minhealth; -float autocvar_g_balance_curse_empathy_takedamage; -float autocvar_g_balance_curse_slow_atkrate; -float autocvar_g_balance_curse_slow_highspeed; -float autocvar_g_balance_curse_venom_hpmod; -float autocvar_g_balance_curse_venom_limitmod; -float autocvar_g_balance_curse_venom_rotrate; -float autocvar_g_balance_curse_vulner_takedamage; -float autocvar_g_balance_curse_weak_damage; -float autocvar_g_balance_curse_weak_force; float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; @@ -595,26 +584,6 @@ float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; float autocvar_g_balance_rocketlauncher_reload_ammo; float autocvar_g_balance_rocketlauncher_reload_time; -float autocvar_g_balance_rune_defense_combo_takedamage; -float autocvar_g_balance_rune_defense_takedamage; -float autocvar_g_balance_rune_regen_combo_hpmod; -float autocvar_g_balance_rune_regen_combo_limitmod; -float autocvar_g_balance_rune_regen_combo_regenrate; -float autocvar_g_balance_rune_regen_combo_rotrate; -float autocvar_g_balance_rune_regen_hpmod; -float autocvar_g_balance_rune_regen_limitmod; -float autocvar_g_balance_rune_regen_regenrate; -float autocvar_g_balance_rune_speed_atkrate; -float autocvar_g_balance_rune_speed_combo_atkrate; -float autocvar_g_balance_rune_speed_combo_highspeed; -float autocvar_g_balance_rune_speed_highspeed; -float autocvar_g_balance_rune_strength_combo_damage; -float autocvar_g_balance_rune_strength_combo_force; -float autocvar_g_balance_rune_strength_damage; -float autocvar_g_balance_rune_strength_force; -float autocvar_g_balance_rune_vampire_absorb; -float autocvar_g_balance_rune_vampire_combo_absorb; -float autocvar_g_balance_rune_vampire_maxhealth; float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; @@ -704,7 +673,6 @@ float autocvar_g_balance_uzi_burst_spread; float autocvar_g_balance_uzi_first; float autocvar_g_balance_uzi_first_ammo; float autocvar_g_balance_uzi_first_damage; -float autocvar_g_balance_uzi_first_headshotaddeddamage; float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; @@ -715,7 +683,6 @@ float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; float autocvar_g_balance_uzi_sustained_ammo; float autocvar_g_balance_uzi_sustained_damage; -float autocvar_g_balance_uzi_sustained_headshotaddeddamage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; @@ -743,6 +710,8 @@ float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; +float autocvar_g_ca_teams; +float autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -761,6 +730,7 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; +float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; float autocvar_g_ctf_throw; @@ -786,7 +756,6 @@ float autocvar_g_ctf_pass_request; float autocvar_g_ctf_pass_turnrate; float autocvar_g_ctf_pass_timelimit; float autocvar_g_ctf_pass_velocity; -float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; @@ -796,7 +765,6 @@ float autocvar_g_ctf_flag_dropped_waypoint; float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_health; -float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; float autocvar_g_ctf_flag_return_time; @@ -849,11 +817,15 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +float autocvar_g_freezetag_teams; +float autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -868,7 +840,6 @@ string autocvar_g_hitplots_individuals; float autocvar_g_jetpack_acceleration_side; float autocvar_g_jetpack_acceleration_up; float autocvar_g_jetpack_antigravity; -float autocvar_g_jetpack_attenuation; float autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; @@ -897,8 +868,8 @@ float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_extra_lives; float autocvar_g_lms_campcheck_interval; -string autocvar_g_lms_campcheck_message; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -993,21 +964,6 @@ float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; float autocvar_g_respawn_waves; -float autocvar_g_runematch_allow_same; -float autocvar_g_runematch_drop_runes_max; -float autocvar_g_runematch_fixedspawns; -float autocvar_g_runematch_frags_killed_runeholder; -float autocvar_g_runematch_frags_killedby_runeholder; -float autocvar_g_runematch_frags_norune; -float autocvar_g_runematch_point_leadlimit; -#define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit") -float autocvar_g_runematch_pointamt; -float autocvar_g_runematch_pointrate; -float autocvar_g_runematch_respawntime; -float autocvar_g_runematch_rune_alpha; -float autocvar_g_runematch_rune_color_strength; -float autocvar_g_runematch_rune_effects; -float autocvar_g_runematch_shuffletime; float autocvar_g_running_guns; float autocvar_g_shootfromcenter; float autocvar_g_shootfromclient; @@ -1019,7 +975,6 @@ float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") float autocvar_g_spawnsound; -float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1168,13 +1123,10 @@ float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; -float autocvar_sv_fraginfo; -float autocvar_sv_fraginfo_handicap; -float autocvar_sv_fraginfo_ping; -float autocvar_sv_fraginfo_stats; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; +float autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; @@ -1190,7 +1142,6 @@ float autocvar_sv_maxairspeed; float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; -float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; @@ -1258,7 +1209,6 @@ float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; -float autocvar_g_loituma; float autocvar_g_grab_range; float autocvar_g_sandbox_info; float autocvar_g_sandbox_readonly; @@ -1276,3 +1226,10 @@ float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; +float autocvar_g_physical_items; +float autocvar_g_physical_items_damageforcescale; +float autocvar_g_physical_items_reset; +float autocvar_g_touchexplode_radius; +float autocvar_g_touchexplode_damage; +float autocvar_g_touchexplode_edgedamage; +float autocvar_g_touchexplode_force;