X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qh;h=6cf13da2a43746c4bdc49481e991a3fe39b18ec8;hp=2d3a099b3988bc715589d9f5018fd310be1fc7f6;hb=ca28b3282b10ed5651fbd2e2e03912f8a591ecc0;hpb=ab02ec751edbf69850827dca695e60034f9ce915 diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index 2d3a099b39..6cf13da2a4 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -17,7 +17,7 @@ CLASS(Client, Object) /** Client IP */ ATTRIB(Client, netaddress, string, this.netaddress); ATTRIB(Client, playermodel, string, this.playermodel); - ATTRIB(Client, playerskin, int, this.playerskin); + ATTRIB(Client, playerskin, string, this.playerskin); /** fingerprint of CA key the player used to authenticate */ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp); @@ -145,6 +145,9 @@ CLASS(Client, Object) ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive); ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10); ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority); + ATTRIB(Client, cvar_cl_cts_noautoswitch, bool, this.cvar_cl_cts_noautoswitch); + ATTRIB(Client, cvar_cl_weapon_switch_reload, bool, this.cvar_cl_weapon_switch_reload); + ATTRIB(Client, cvar_cl_weapon_switch_fallback_to_impulse, bool, this.cvar_cl_weapon_switch_fallback_to_impulse); METHOD(Client, m_unwind, bool(Client this)); @@ -226,6 +229,8 @@ METHOD(Client, m_unwind, bool(Client this)) return false; } +bool PlayerInList(entity player, string list); + /// \brief Print the string to the client's chat. /// \param[in] client Client to print to. /// \param[in] text Text to print. @@ -274,10 +279,12 @@ void FixPlayermodel(entity player); void ClientInit_misc(entity this); -void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec +int GetPlayerLimit(); bool joinAllowed(entity this); void Join(entity this); #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } + +int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);