X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclientcommands.qc;h=de37d377d38eb95a38810ec1483a5c8c4279c76a;hp=c1d3162a5739da2da60f6604d6f4a72368414aaa;hb=6f4349956b11b36ba20e65e34d39b5029a5eb3ac;hpb=74f87fc1a53f84b248b57660c105da0d84e2ca41 diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc index c1d3162a57..de37d377d3 100644 --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@ -1,6 +1,50 @@ +// ======================================================= +// Server side client commands code, reworked by Samual +// Last updated: August 4th, 2011 +// ======================================================= + +#define CC_REQUEST_HELP 1 +#define CC_REQUEST_COMMAND 2 +#define CC_REQUEST_USAGE 3 + entity nagger; + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; + +float readyrestart_happened; float readycount; +string MapVote_Suggest(string m); + +void ReadyCount(); + + +// ============================ +// Misc. Supporting Functions +// ============================ + +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) + { + if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming. + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control + return FALSE; // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } + } + return TRUE; // continue, as we're not flooding yet +} + float Nagger_SendEntity(entity to, float sendflags) { float nags, i, f, b; @@ -88,349 +132,6 @@ void Nagger_ReadyCounted() nagger.SendFlags |= 1; } -void ReadyCount(); -string MapVote_Suggest(string m); - -entity GetPlayer(string name) -{ - float num; - entity e; - string ns; - - if(substring(name, 0, 1) == "#") { - num = stof(substring(name, 1, 999)); - if(num >= 1 && num <= maxclients) { - for((e = world); num > 0; --num, (e = nextent(e))) - ; - //if(clienttype(e) == CLIENTTYPE_REAL) - if(e.classname == "player") - return e; - } - } else { - ns = strdecolorize(name); - FOR_EACH_REALPLAYER(e) { - if(!strcasecmp(strdecolorize(e.netname), ns)) { - return e; - } - } - } - return world; -} - -//float ctf_clientcommand(); -float readyrestart_happened; -.float lms_spectate_warning; -void spawnfunc_func_breakable(); - -.float cmd_floodtime; -.float cmd_floodcount; -float cmd_floodcheck() -{ - if (timeoutStatus != 2) - { - if(time == self.cmd_floodtime) - { - self.cmd_floodcount += 1; - if(self.cmd_floodcount > 8) - return TRUE; - } - else - { - self.cmd_floodtime = time; - self.cmd_floodcount = 1; - } - } - return FALSE; -} - -.float checkfail; -void SV_ParseClientCommand(string s) { - string cmd; - float tokens; - float i; - entity e; - - tokens = tokenize_console(s); - - cmd = strtolower(argv(0)); - if(cmd != "reportcvar") - if(cmd != "sentcvar") - if(cmd != "pause") - if(cmd != "prespawn") - if(cmd != "spawn") - if(cmd != "begin") - { - if(cmd_floodcheck()) - return; - } - - if(GameCommand_Vote(s, self)) { - return; - } else if(GameCommand_MapVote(argv(0))) { - return; - } else if(cmd == "checkfail") { - print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); - self.checkfail = 1; - } else if(cmd == "autoswitch") { - // be backwards compatible with older clients (enabled) - self.autoswitch = ("0" != argv(1)); - local string autoswitchmsg; - if (self.autoswitch) { - autoswitchmsg = "on"; - } else { - autoswitchmsg = "off"; - } - sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n")); - } else if(cmd == "clientversion") { - if not(self.flags & FL_CLIENT) - return; - if (argv(1) == "$gameversion") { - //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8"; - // either that or someone wants to be funny - self.version = 1; - } else { - self.version = stof(argv(1)); - } - if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) - { - self.version_mismatch = 1; - ClientKill_TeamChange(-2); // observe - } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) { - //JoinBestTeam(self, FALSE, TRUE); - } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { - self.classname = "observer"; - stuffcmd(self,"menu_showteamselect\n"); - } - } else if(cmd == "reportcvar") { // old system - if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - } else if(cmd == "sentcvar") { // new system - if(tokens == 2) // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - } else if(cmd == "spectate") { - if(cmd_floodcheck()) - return; - if not(self.flags & FL_CLIENT) - return; - if(g_arena) - return; - if(g_lms) - { - if(self.lms_spectate_warning) - { - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); - } - else - { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - return; - } - } - if(self.classname == "player" && autocvar_sv_spectate == 1) { - ClientKill_TeamChange(-2); // observe - } - } else if(cmd == "join") { - if not(self.flags & FL_CLIENT) - return; - if(!g_arena) - if (self.classname != "player" && !lockteams) - { - if(nJoinAllowed(1)) { - self.classname = "player"; - if(g_ca) - self.caplayer = 1; - PlayerScore_Clear(self); - bprint ("^4", self.netname, "^4 is playing now\n"); - PutClientInServer(); - if(autocvar_g_campaign) - campaign_bots_may_start = 1; - } - else { - //player may not join because of g_maxplayers is set - centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT); - } - } - } else if( cmd == "selectteam" ) { - if not(self.flags & FL_CLIENT) - return; - if( !teamplay ) { - sprint( self, "selectteam can only be used in teamgames\n"); - } else if(autocvar_g_campaign) { - //JoinBestTeam(self, 0); - } else if(self.team_forced > 0) { - sprint( self, "selectteam can not be used as your team is forced\n"); - } else if(lockteams) { - sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - } else if( argv(1) == "red" ) { - ClientKill_TeamChange(COLOR_TEAM1); - } else if( argv(1) == "blue" ) { - ClientKill_TeamChange(COLOR_TEAM2); - } else if( argv(1) == "yellow" ) { - ClientKill_TeamChange(COLOR_TEAM3); - } else if( argv(1) == "pink" ) { - ClientKill_TeamChange(COLOR_TEAM4); - } else if( argv(1) == "auto" ) { - ClientKill_TeamChange(-1); - } else { - sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); - } - } else if(cmd == "ready") { - if not(self.flags & FL_CLIENT) - return; - - if((inWarmupStage) - || autocvar_sv_ready_restart || g_race_qualifying == 2) - { - if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) - { - if (self.ready) // toggle - { - self.ready = FALSE; - bprint(self.netname, "^2 is ^1NOT^2 ready\n"); - } - else - { - self.ready = TRUE; - bprint(self.netname, "^2 is ready\n"); - } - - // cannot reset the game while a timeout is active! - if(!timeoutStatus) - ReadyCount(); - } else { - sprint(self, "^1Game has already been restarted\n"); - } - } - } else if(cmd == "maplist") { - sprint(self, maplist_reply); - } else if(cmd == "lsmaps") { - sprint(self, lsmaps_reply); - } else if(cmd == "lsnewmaps") { - sprint(self, lsnewmaps_reply); - } else if(cmd == "records") { - for(i = 0; i < 10; ++i) - sprint(self, records_reply[i]); - } else if(cmd == "ladder") { - sprint(self, ladder_reply); - } else if(cmd == "rankings") { - sprint(self, rankings_reply); - } else if(cmd == "voice") { - if(tokens >= 3) - VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else - VoiceMessage(argv(1), ""); - } else if(cmd == "say") { - if(tokens >= 2) - Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd == "say_team") { - if(tokens >= 2) - Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd == "tell") { - e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1); - if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken) - { - Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); - } - else - { - if(tokens > ParseCommandPlayerSlotTarget_firsttoken) - trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); - sprint(self, "ERROR: usage: tell # playerid text...\n"); - } - //clientcommand(self, formatmessage(s)); - } else if(cmd == "info") { - cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check - if(cmd == "") - sprint(self, "ERROR: unsupported info command\n"); - else - wordwrap_sprint(cmd, 1111); - } else if(cmd == "suggestmap") { - sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); - } else if(cmd == "timeout") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - if(self.classname == "player") { - if(votecalled) - sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); - else - evaluateTimeout(); - } - else - sprint(self, "^7Error: only players can call a timeout!\n"); - } - } else if(cmd == "timein") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - evaluateTimein(); - } - } else if(cmd == "teamstatus") { - Score_NicePrint(self); - } else if(cmd == "cvar_changes") { - sprint(self, cvar_changes); - } else if(cmd == "cvar_purechanges") { - sprint(self, cvar_purechanges); - } else if(CheatCommand(tokens)) { - } else { -#if 0 - //if(ctf_clientcommand()) - // return; - // grep for Cmd_AddCommand_WithClientCommand to find them all - if(cmd != "status") - //if(cmd != "say") // handled above - //if(cmd != "say_team") // handled above - if(cmd != "kill") - if(cmd != "pause") - if(cmd != "ping") - if(cmd != "name") - if(cmd != "color") - if(cmd != "rate") - if(cmd != "pmodel") - if(cmd != "playermodel") - if(cmd != "playerskin") - if(cmd != "prespawn") - if(cmd != "spawn") - if(cmd != "begin") - if(cmd != "pings") - if(cmd != "sv_startdownload") - if(cmd != "download") - { - print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n"); - return; - } -#endif - - if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining - if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color? - { - if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout) - // good, no serious flood - self.nickspamcount = 1; - else - self.nickspamcount += 1; - self.nickspamtime = time + autocvar_g_nick_flood_penalty; - - if (timeoutStatus == 2) //when game is paused, no flood protection - self.nickspamcount = self.nickspamtime = 0; - } - - clientcommand(self,s); - } -} - void ReadyRestartForce() { local entity e; @@ -554,83 +255,922 @@ void restartTimer_Think() { return; } -/** - * Checks whether the player who calls the timeout is allowed to do so. - * If so, it initializes the timeout countdown. It also checks whether another - * timeout was already running at this time and reacts correspondingly. - * - * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime, - * timeoutInitiator, timeoutStatus, timeoutHandler - * - * This function is called when a player issues the calltimeout command. - */ -void evaluateTimeout() { - if (inWarmupStage && !g_warmup_allow_timeout) - return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); - if (time < game_starttime ) - return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); - if (timeoutStatus != 2) { - //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (autocvar_timelimit) { - //a timelimit was used - local float myTl; - myTl = autocvar_timelimit; - - local float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - - if (lastPossibleTimeout < time - game_starttime) - return sprint(self, "^7Error: It is too late to call a timeout now!\n"); - } + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n"); + return; + + case CC_REQUEST_COMMAND: + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; } - //player may not call a timeout if he has no calls left - if (self.allowedTimeouts < 1) - return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); - //now all required checks are passed - self.allowedTimeouts -= 1; - bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = autocvar_sv_timeout_length; - remainingLeadTime = autocvar_sv_timeout_leadtime; - timeoutInitiator = self; - if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet - timeoutStatus = 1; - //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing - timeoutHandler = spawn(); - timeoutHandler.think = timeoutHandler_Think; +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2checkfail^7: Report if a client-side check failed\n"); + return; + + case CC_REQUEST_COMMAND: + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; } - timeoutHandler.nextthink = time; //always let the entity think asap +} - //inform all connected clients about the timeout call - Announce("timeoutcalled"); +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2clientversion^7: Release version of the game\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } } -/** - * Checks whether a player is allowed to resume the game. If he is allowed to do it, - * and the lead time for the timeout is still active, this countdown just will be aborted (the - * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding - * value of the cvar sv_timeout_resumetime. - * - * This function is called when a player issues the resumegame command. - */ -void evaluateTimein() { - if (!timeoutStatus) - return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); - if (self != timeoutInitiator) - return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); - if (timeoutStatus == 1) { - remainingTimeoutTime = timeoutStatus = 0; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); - } - else if (timeoutStatus == 2) { - //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) { - bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = autocvar_sv_timeout_resumetime; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - } - else - sprint(self, "^7Error: Your resumegame call was discarded!\n"); +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, cvar_changes); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } +} + +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, cvar_purechanges); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } +} + +void ClientCommand_info(float request, float argc) +{ + string command; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2info^7: Request for unique server information set up by admin\n"); + return; + + case CC_REQUEST_COMMAND: + command = cvar_string_builtin(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2join^7: Become a player in the game\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } +} +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2ladder^7: Get information about top players if supported\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, ladder_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; } } + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, lsmaps_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2lsnewmaps^7: List maps which TODO\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2maplist^7: Full server maplist reply\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, maplist_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2rankings^7: Print information about rankings\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, rankings_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + float i; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2records^7: List top 10 records for the current map\n"); + return; + + case CC_REQUEST_COMMAND: + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + float tokens; + string s; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n"); + return; + + case CC_REQUEST_COMMAND: + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2say^7: Print a message to chat to all players\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 2) + Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 2) + Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + float selection; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n"); + return; + + case CC_REQUEST_COMMAND: + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team != selection || self.deadflag != DEAD_NO) + ClientKill_TeamChange(selection); + else + sprint(self, "^7You already are on that team.\n"); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + float tokens; + string s; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2spectate^7: Become an observer\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n"); + return; + + case CC_REQUEST_COMMAND: + Score_NicePrint(self); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + entity e; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2tell^7: Send a message directly to a player\n"); + return; + + case CC_REQUEST_COMMAND: + e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2voice^7: Send voice message via sound\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } +} + +/* +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2blah^7: foobar\n"); + return; + + case CC_REQUEST_COMMAND: + + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } +} +*/ + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float search_request_type; + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_autoswitch(CC_REQUEST_HELP, 0); + ClientCommand_checkfail(CC_REQUEST_HELP, ""); + ClientCommand_clientversion(CC_REQUEST_HELP, 0); + ClientCommand_cvar_changes(CC_REQUEST_HELP); + ClientCommand_cvar_purechanges(CC_REQUEST_HELP); + ClientCommand_info(CC_REQUEST_HELP, 0); + ClientCommand_join(CC_REQUEST_HELP); + ClientCommand_ladder(CC_REQUEST_HELP); + ClientCommand_lsmaps(CC_REQUEST_HELP); + ClientCommand_lsnewmaps(CC_REQUEST_HELP); + ClientCommand_maplist(CC_REQUEST_HELP); + ClientCommand_rankings(CC_REQUEST_HELP); + ClientCommand_ready(CC_REQUEST_HELP); + ClientCommand_records(CC_REQUEST_HELP); + ClientCommand_reportcvar(CC_REQUEST_HELP, 0, ""); + ClientCommand_say(CC_REQUEST_HELP, 0, ""); + ClientCommand_say_team(CC_REQUEST_HELP, 0, ""); + ClientCommand_selectteam(CC_REQUEST_HELP, 0); + ClientCommand_sentcvar(CC_REQUEST_HELP, 0, ""); + ClientCommand_spectate(CC_REQUEST_HELP); + ClientCommand_suggestmap(CC_REQUEST_HELP, 0); + ClientCommand_teamstatus(CC_REQUEST_HELP); + ClientCommand_tell(CC_REQUEST_HELP, 0, ""); + ClientCommand_timein(CC_REQUEST_HELP); + ClientCommand_timeout(CC_REQUEST_HELP); + ClientCommand_voice(CC_REQUEST_HELP, 0, ""); + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else + search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it + } + else*/ if(GameCommand_Vote(command, self)) + { + return; // handled by server/vote.qc + } + else if(GameCommand_MapVote(argv(0))) + { + return; // handled by server/g_world.qc + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else + search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands + + switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0))) + { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + + case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break; + case "checkfail": ClientCommand_checkfail(search_request_type, command); break; + case "clientversion": ClientCommand_clientversion(search_request_type, argc); break; + case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break; + case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break; + case "info": ClientCommand_info(search_request_type, argc); break; + case "join": ClientCommand_join(search_request_type); break; + case "ladder": ClientCommand_ladder(search_request_type); break; + case "lsmaps": ClientCommand_lsmaps(search_request_type); break; + case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break; + case "maplist": ClientCommand_maplist(search_request_type); break; + case "rankings": ClientCommand_rankings(search_request_type); break; + case "ready": ClientCommand_ready(search_request_type); break; + case "records": ClientCommand_records(search_request_type); break; + case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break; + case "say": ClientCommand_say(search_request_type, argc, command); break; + case "say_team": ClientCommand_say_team(search_request_type, argc, command); break; + case "selectteam": ClientCommand_selectteam(search_request_type, argc); break; + case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break; + case "spectate": ClientCommand_spectate(search_request_type); break; + case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break; + case "teamstatus": ClientCommand_teamstatus(search_request_type); break; + case "tell": ClientCommand_tell(search_request_type, argc, command); break; + case "timein": ClientCommand_timein(search_request_type); break; + case "timeout": ClientCommand_timeout(search_request_type); break; + case "voice": ClientCommand_voice(search_request_type, argc, command); break; + + default: + clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n"); + } +} \ No newline at end of file