X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fcommand%2Fsv_cmd.qc;h=81dc7772595ab6efa0cd65d687ba6d79c233061a;hp=1e5fedbcb65b79d209fff4de1fd2e7b11045a861;hb=905ec2fbd2b610eeb2591cdddbf71ce24b7bb3ab;hpb=26693a3ac060825ce6c7f170d4e65f7ac2a1fb25 diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc index 1e5fedbcb..81dc77725 100644 --- a/qcsrc/server/command/sv_cmd.qc +++ b/qcsrc/server/command/sv_cmd.qc @@ -34,7 +34,6 @@ void PutObserverInServer(entity this); // ===================================================== // Server side game commands code, reworked by Samual -// Last updated: December 29th, 2011 // ===================================================== // used by GameCommand_make_mapinfo() @@ -139,8 +138,8 @@ void GameCommand_adminmsg(float request, float argc) sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n")); } - successful = strcat(successful, (successful ? ", " : ""), client.netname); - LOG_TRACE("Message sent to ", client.netname); + successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); + LOG_TRACE("Message sent to ", playername(client, false)); continue; } @@ -383,10 +382,16 @@ void GameCommand_bot_cmd(float request, float argc, string command) } else { - // let's start at token 2 so we can skip sv_cmd bot_cmd - bot = find_bot_by_number(stof(argv(2))); - if (bot == NULL) bot = find_bot_by_name(argv(2)); - if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1)); + if(argv(2) == "*" || argv(2) == "all") + FOREACH_CLIENT(IS_BOT_CLIENT(it), { + bot_queuecommand(it, substring(s, argv_start_index(3), -1)); + }); + else + { + bot = find_bot_by_number(stof(argv(2))); + if (bot == NULL) bot = find_bot_by_name(argv(2)); + if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1)); + } } } else @@ -408,17 +413,31 @@ void GameCommand_bot_cmd(float request, float argc, string command) } else if (argc >= 3) // this comes last { - bot = find_bot_by_number(stof(argv(1))); - if (bot == NULL) bot = find_bot_by_name(argv(1)); - if (bot) + if(argv(1) == "*" || argv(1) == "all") { - LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n")); - bot_queuecommand(bot, substring(command, argv_start_index(2), -1)); + int bot_num = 0; + FOREACH_CLIENT(IS_BOT_CLIENT(it), { + bot_queuecommand(it, substring(command, argv_start_index(2), -1)); + bot_num++; + }); + if(bot_num) + LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n")); return; } else { - LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown + bot = find_bot_by_number(stof(argv(1))); + if (bot == NULL) bot = find_bot_by_name(argv(1)); + if (bot) + { + LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n")); + bot_queuecommand(bot, substring(command, argv_start_index(2), -1)); + return; + } + else + { + LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown + } } } } @@ -428,10 +447,12 @@ void GameCommand_bot_cmd(float request, float argc, string command) case CMD_REQUEST_USAGE: { LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); - LOG_INFO(" 'client' can be either the name or entity id of the bot\n"); + LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)\n"); + LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots\n"); LOG_INFO(" For full list of commands, see bot_cmd help [command].\n"); - LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n"); - LOG_INFO(" sv_cmd bot_cmd client presskey jump\n"); + LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n"); + LOG_INFO(" sv_cmd bot_cmd 1 presskey jump\n"); + LOG_INFO(" sv_cmd bot_cmd * pause\n"); return; } } @@ -521,7 +542,7 @@ void GameCommand_defer_clear(float request, float argc) if (accepted > 0) { stuffcmd(client, "defer clear\n"); - LOG_INFO("defer clear stuffed to ", client.netname, "\n"); + LOG_INFO("defer clear stuffed to ", playername(client, false), "\n"); } else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); } @@ -1026,11 +1047,11 @@ void GameCommand_moveplayer(float request, float argc) if (client.caplayer) client.caplayer = 0; PutObserverInServer(client); - successful = strcat(successful, (successful ? ", " : ""), client.netname); + successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); } else { - LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); + LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n"); } continue; } @@ -1050,7 +1071,7 @@ void GameCommand_moveplayer(float request, float argc) if (team_id == client.team) // already on the destination team { // keep the forcing undone - LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n")); + LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n")); continue; } else if (team_id == 0) // auto team @@ -1079,8 +1100,8 @@ void GameCommand_moveplayer(float request, float argc) // If so, lets continue and finally move the player client.team_forced = 0; MoveToTeam(client, team_id, 6); - successful = strcat(successful, (successful ? ", " : ""), client.netname); - LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n"); + successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); + LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n"); continue; } else @@ -1326,90 +1347,37 @@ void GameCommand_shuffleteams(float request) { case CMD_REQUEST_COMMAND: { - if (teamplay) + if (!teamplay) { - float t_teams, t_players, team_color; - - // count the total amount of players and total amount of teams - t_players = 0; - t_teams = 0; - FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA( - CheckAllowedTeams(it); - - if (c1 >= 0) t_teams = max(1, t_teams); - if (c2 >= 0) t_teams = max(2, t_teams); - if (c3 >= 0) t_teams = max(3, t_teams); - if (c4 >= 0) t_teams = max(4, t_teams); - - ++t_players; - )); - - // build a list of the players in a random order - FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA( - for ( ; ; ) - { - int idx = bound(1, floor(random() * maxclients) + 1, maxclients); - - if (shuffleteams_players[idx]) - { - continue; // a player is already assigned to this slot - } - else - { - shuffleteams_players[idx] = etof(it); - break; - } - } - )); - - // finally, from the list made earlier, re-join the players in different order. - for (int i = 1; i <= t_teams; ++i) - { - // find out how many players to assign to this team - int pnum = (t_players / t_teams); - pnum = ((i == 1) ? ceil(pnum) : floor(pnum)); - - team_color = Team_NumberToTeam(i); - - // sort through the random list of players made earlier - for (int z = 1; z <= maxclients; ++z) - { - if (!(shuffleteams_teams[i] >= pnum)) - { - if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot - - entity e = NULL; - if(VerifyClientNumber(shuffleteams_players[z])) - e = edict_num(shuffleteams_players[z]); - - if(!e) continue; // unverified - - if (e.team != team_color) MoveToTeam(e, team_color, 6); + LOG_INFO("Can't shuffle teams when currently not playing a team game.\n"); + return; + } - shuffleteams_players[z] = 0; - shuffleteams_teams[i] = shuffleteams_teams[i] + 1; - } - else - { - break; // move on to next team - } - } + FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA( + if (it.team_forced) { + // we could theoretically assign forced players to their teams + // and shuffle the rest to fill the empty spots but in practise + // either all players or none are gonna have forced teams + LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n"); + return; } + )); - bprint("Successfully shuffled the players around randomly.\n"); - - // clear the buffers now - for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i) - shuffleteams_players[i] = 0; - - for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i) - shuffleteams_teams[i] = 0; - } - else - { - LOG_INFO("Can't shuffle teams when currently not playing a team game.\n"); - } + int number_of_teams = 0; + CheckAllowedTeams(NULL); + if (c1 >= 0) number_of_teams = max(1, number_of_teams); + if (c2 >= 0) number_of_teams = max(2, number_of_teams); + if (c3 >= 0) number_of_teams = max(3, number_of_teams); + if (c4 >= 0) number_of_teams = max(4, number_of_teams); + + int team_index = 0; + FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA( + int target_team_number = Team_NumberToTeam(team_index + 1); + if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6); + team_index = (team_index + 1) % number_of_teams; + )); + bprint("Successfully shuffled the players around randomly.\n"); return; } @@ -1506,15 +1474,15 @@ void GameCommand_trace(float request, float argc) start = stov(vtos(start)); end = stov(vtos(end)); - tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL); + tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL); if (!trace_startsolid && trace_fraction < 1) { p = trace_endpos; - tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, NULL); + tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL); if (trace_startsolid) { rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid - tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL); + tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL); // how much do we need to back off? safe = 1; @@ -1522,7 +1490,7 @@ void GameCommand_trace(float request, float argc) for ( ; ; ) { pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); - tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, NULL); + tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL); if (trace_startsolid) { if ((safe + unsafe) * 0.5 == unsafe) break; @@ -1538,7 +1506,7 @@ void GameCommand_trace(float request, float argc) LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); - tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL); + tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL); if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); if (++hitcount >= 10) break; @@ -1552,7 +1520,7 @@ void GameCommand_trace(float request, float argc) { q = p + normalize(end - p) * (dq + dqf); if (q == q0) break; - tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, NULL); + tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL); if (trace_startsolid) error("THIS ONE cannot happen"); if (trace_fraction > 0) dq += dqf * trace_fraction; dqf *= 0.5;