X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=055e8b9aa40907f245b73191c21ab5d7b469a241;hp=8f4e903490b04d211835f781adad688507ad5010;hb=546842f7e5a63b11a9b862dbf1709318bb97689b;hpb=31cefbf89224b89cec59dc8c54ea4cdc4c4b870b diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 8f4e90349..055e8b9aa 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -50,7 +50,7 @@ float server_is_dedicated; .float pain_frame; //" .float crouch; // Crouching or not? -.float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED); +const .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED); .float cnt; // used in too many places .float count; @@ -169,6 +169,8 @@ float default_weapon_alpha; .float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; .float cvar_cl_cts_noautoswitch; +.bool cvar_cl_weapon_switch_reload; +.bool cvar_cl_weapon_switch_fallback_to_impulse; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; @@ -202,10 +204,7 @@ float bot_waypoints_for_items; #else #define ATTACK_FINISHED_FOR(ent, w, slot) ((ent).attack_finished_single[slot]) #endif -#define ATTACK_FINISHED(ent, slot) ATTACK_FINISHED_FOR(ent, ent.(weaponentity).m_weapon.m_id, slot) - -// assault game mode: Which team is attacking in this round? -float assault_attacker_team; +#define ATTACK_FINISHED(ent, w) ATTACK_FINISHED_FOR(ent, ent.(w).m_weapon.m_id, weaponslot(w)) // speedrun: when 1, player auto teleports back when capture timeout happens .float speedrunning; @@ -339,7 +338,12 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .int selectweapon; // last selected weapon of the player -.float ballistics_density; // wall piercing factor, larger = bullet can pass through more +.float ballistics_density; + +//const int FROZEN_NOT = 0; +const int FROZEN_NORMAL = 1; +const int FROZEN_TEMP_REVIVING = 2; +const int FROZEN_TEMP_DYING = 3; const int ACTIVE_NOT = 0; const int ACTIVE_ACTIVE = 1;