X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=6b626a74eb09f117ae914469dfca92f935111ecb;hp=167f5e404f7dee9ac5e07bb41d10e70ef92dd69f;hb=b945d959784e5b249c66aea4f3326d8ae048f1cd;hpb=aff8020b9fbf75b9cceb0df0fc781cde77c8c7d3;ds=sidebyside diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 167f5e404..6b626a74e 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,5 @@ #pragma once -float warmup_limit; #include #include @@ -53,7 +52,6 @@ float server_is_dedicated; .float count; //.float cnt2; -.float play_time; .int respawn_flags; .float respawn_time; .float respawn_time_max; @@ -131,8 +129,6 @@ float intermission_running; float intermission_exittime; float alreadychangedlevel; -.float version; - // footstep interval .float nextstep; @@ -142,7 +138,8 @@ void checkSpectatorBlock(entity this); float game_completion_ratio; // 0 at start, 1 near end .float winning; -.float jointime; // time of joining +.float jointime; // time of connecting +.float startplaytime; // time of switching from spectator to player .float alivetime; // time of being alive .float motd_actived_time; // used for both motd and campaign_message @@ -165,7 +162,7 @@ float default_weapon_alpha; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; -.float cvar_cl_movement_track_canjump = _STAT(MOVEVARS_CL_TRACK_CANJUMP); +.float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; @@ -179,8 +176,6 @@ float default_weapon_alpha; .float cvar_cl_allow_uidtracking; .string stored_netname; -.float version_nagtime; - string gamemode_name; float startitem_failed; @@ -191,7 +186,7 @@ void FixIntermissionClient(entity e); void FixClientCvars(entity e); // WEAPONTODO: remove this -WepSet weaponsInMap; +//WepSet weaponsInMap; #define weapons _STAT(WEAPONS) @@ -226,13 +221,13 @@ int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it // set when showing a kill countdown .entity killindicator; -.float killindicator_teamchange; + +.bool canteamdamage; void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); float lockteams; -.float parm_idlesince; float sv_maxidle; float sv_maxidle_spectatorsareidle; int sv_maxidle_slots; @@ -247,8 +242,6 @@ float next_pingtime; .float cvar_cl_voice_directional; .float cvar_cl_voice_directional_taunt_attenuation; -.float version_mismatch; - int autocvar__independent_players; bool independent_players; #define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) @@ -265,8 +258,8 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown to game start is over -float round_starttime; //point in time when the countdown to round start is over +//float game_starttime; //point in time when the countdown to game start is over +//float round_starttime; //point in time when the countdown to round start is over void W_Porto_Remove (entity p); @@ -279,7 +272,6 @@ void W_Porto_Remove (entity p); .float bulletcounter; // Nexball -.entity ballcarried; // Also used for keepaway float g_nexball_meter_period; void SUB_DontUseTargets(entity this, entity actor, entity trigger); @@ -292,14 +284,12 @@ void ClientData_Touch(entity e); //vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons -.float wasplayer; +.bool wasplayer; float servertime, serverprevtime, serverframetime; .float ammo_fuel; -.vector prevorigin; - //flood fields .float nickspamtime; // time of last nick change .float nickspamcount; @@ -389,6 +379,8 @@ const float ACTIVE_TOGGLE = 3; .float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn +.int killindicator_teamchange; + void PlayerUseKey(entity this); USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));