X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=d46cca686c051fd24b0e14705f29961cbf9067bb;hp=e8b9c55120aa8b5206b617aef040286c52ba2306;hb=a666e3cfb0053892d0b224c1b37475ad10484664;hpb=7c62768eab4fee3b2b0281afded2d17abd246da4 diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index e8b9c55120..d46cca686c 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -17,7 +17,7 @@ float require_spawnfunc_prefix; // if this float exists, only functions with spa float ctf_score_value(string parameter); -float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_keepaway; +float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_freezetag, g_keepaway; float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss; float g_warmup_limit; float g_warmup_allguns; @@ -263,20 +263,21 @@ float blockSpectators; //if set, new or existing spectators or observers will be void checkSpectatorBlock(); .float winning; -.float jointime; +.float jointime; // time of joining +.float alivetime; // time of being alive float isJoinAllowed(); #define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity." //sv_timeout: pauses the game by setting the gamespeed to a really low value (see TIMEOUT_SLOWMO_VALUE) #define TIMEOUT_SLOWMO_VALUE 0.0001 -float sys_frametime; // gets initialised in worlspawn, saves the value from cvar("sys_ticrate") +float sys_frametime; // gets initialised in worlspawn, saves the value from autocvar_sys_ticrate float remainingTimeoutTime; // contains the time in seconds that the active timeout has left float remainingLeadTime; // contains the number of seconds left of the leadtime (before the timeout starts) float timeoutStatus; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2) .float allowedTimeouts; // contains the number of allowed timeouts for each player entity timeoutInitiator; // contains the entity of the player who started the last timeout -float orig_slowmo; // contains the value of cvar("slowmo") so that, after timeout finished, it isn't set to slowmo 1 necessarily +float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds void timeoutHandler_Think(); @@ -426,7 +427,6 @@ float sv_maxidle; float sv_maxidle_spectatorsareidle; float sv_pogostick; -float sv_doublejump; float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end); float next_pingtime; @@ -499,6 +499,8 @@ void PlayerSound(.string samplefield, float channel, float voicetype); void GlobalSound(string samplestring, float channel, float voicetype); void FakeGlobalSound(string samplestring, float channel, float voicetype); void VoiceMessage(string type, string message); +float GetPlayerSoundSampleField_notFound; +.string GetVoiceMessageSampleField(string type) // autotaunt system .float cvar_cl_autotaunt; @@ -554,15 +556,11 @@ void target_voicescript_clear(entity pl); .string target4; .float trigger_reverse; -// Nexball -.entity ballcarried; +// Nexball +.entity ballcarried; // Also used for keepaway .float metertime; float g_nexball_meter_period; -// Keepaway - -.entity kaballcarried; - void SUB_DontUseTargets(); void SUB_UseTargets(); @@ -602,18 +600,8 @@ string matchid; .float hitplotfh; .string noise4; -.float stat_hit; -.float stat_fired; -.float stat_count; - -.float stats_hit[WEP_MAXCOUNT]; // for hitscan bullets hit -.float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired - .float last_pickup; -FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit); -FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired); - .float stat_leadlimit; float radar_showennemies; @@ -660,10 +648,16 @@ string deathmessage; .float nex_charge; .float nex_charge_rottime; -.float nex_charge_pool_ammo; +.float nex_chargepool_ammo; float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator + +.float freezetag_frozen; +.float freezetag_beginrevive_time; +.float freezetag_revive_progress; + +.float killcnt; // keep track of how many times a player has suicided during the previous 5 seconds