X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=e42dfe086ce50d67f8082d64867af7992c491cc6;hp=87ff757a9e42434669043f42c92511bf2d60cb78;hb=8ba8bed747f6303d3724c1aedb4be994b1e87455;hpb=83fc701f8f1b93f2fbe4caa33609a97d9c329081 diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 87ff757a9e..e42dfe086c 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -149,6 +149,7 @@ float maxclients; .vector anim_backright; // player running backward and right .vector anim_backleft; // player running back and left .vector anim_melee; // player doing the melee action +.vector anim_fly; // player animation played after jump, if player is still in air. Also if falling from a ledge // weapon animation vectors: .vector anim_fire1; @@ -597,7 +598,7 @@ float client_cefc_accumulatortime; ..float current_ammo; -.float weapon_load[WEP_MAXCOUNT]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(weapon_load); +.float weapon_load[WEP_MAXCOUNT]; .float ammo_none; // used by the reloading system, must always be 0 .float clip_load; .float old_clip_load;