X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qh;h=aee4a93df80da7cecde86899592331cd79b55777;hp=e2c5ea2b35d7a3f665df6a222cb9535e599c1c98;hb=d865de7a9a17c5a1d9286aec40f68c3530697660;hpb=cff3504ad5e8ace014ea44de7ad04ad6e246a277 diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index e2c5ea2b35..aee4a93df8 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -3,11 +3,13 @@ #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) + #include + #include #include #include #include #include - #include + #include #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" @@ -17,7 +19,7 @@ #include "defs.qh" #include #include - #include "mutators/all.qh" + #include "mutators/_mod.qh" #include #include #include @@ -52,10 +54,10 @@ float damage_gooddamage; float IsFlying(entity a); -void UpdateFrags(entity player, float f); +void UpdateFrags(entity player, int f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it -void W_SwitchWeapon_Force(Player this, Weapon w); +void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity); entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, int deathtype); @@ -86,11 +88,6 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo void Unfreeze (entity targ); -// these are updated by each Damage call for use in button triggering and such -entity damage_targ; -entity damage_inflictor; -entity damage_attacker; - void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); float RadiusDamage_running;