X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_hook.qc;h=36e1e4e52ba2458cab620ac962d1b9af6fc634ae;hp=88d63e384c11261fc3cb70499cda902c512822cc;hb=87bec07409c336c956a798556064c6819ad40a4d;hpb=87cbf00c7734cf2910502c217b5c5157511ba5ea diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index 88d63e384..36e1e4e52 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -5,7 +5,7 @@ #include "weapons/weaponsystem.qh" #include "weapons/selection.qh" #include "weapons/tracing.qh" -#include "cl_player.qh" +#include "player.qh" #include "command/common.qh" #include "round_handler.qh" #include "../common/state.qh" @@ -13,7 +13,8 @@ #include "../common/vehicles/all.qh" #include "../common/constants.qh" #include "../common/util.qh" -#include "../common/weapons/all.qh" +#include +#include #include "../lib/warpzone/common.qh" #include "../lib/warpzone/server.qh" @@ -70,24 +71,41 @@ And you should be done! .float hook_length; -void RemoveGrapplingHook(entity pl) +void RemoveGrapplingHooks(entity pl) { - if(pl.hook == NULL) - return; - remove(pl.hook); - pl.hook = NULL; if(pl.move_movetype == MOVETYPE_FLY) set_movetype(pl, MOVETYPE_WALK); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(pl.(weaponentity).hook) + { + delete(pl.(weaponentity).hook); + pl.(weaponentity).hook = NULL; + } + } + //pl.disableclientprediction = false; } +void RemoveHook(entity this) +{ + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(this.realowner.(weaponentity).hook == this) + this.realowner.(weaponentity).hook = NULL; + } + + if(this.realowner.move_movetype == MOVETYPE_FLY) + set_movetype(this.realowner, MOVETYPE_WALK); + delete(this); +} + void GrapplingHookReset(entity this) { - if(this.realowner.hook == this) - RemoveGrapplingHook(this.owner); - else // in any case: - remove(this); + RemoveHook(this); } void GrapplingHookThink(entity this); @@ -116,6 +134,7 @@ bool GrapplingHookSend(entity this, entity to, int sf) if(sf & 1) { WriteByte(MSG_ENTITY, etof(this.realowner)); + WriteByte(MSG_ENTITY, weaponslot(this.weaponentity_fld)); } if(sf & 2) { @@ -138,14 +157,15 @@ void GrapplingHookThink(entity this) { float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch; vector dir, org, end, v0, dv, v, myorg, vs; - if(this.realowner.hook != this) // how did that happen? + .entity weaponentity = this.weaponentity_fld; + if(this.realowner.(weaponentity).hook != this) // how did that happen? { error("Owner lost the hook!\n"); return; } if(LostMovetypeFollow(this) || intermission_running || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || ((this.aiment.flags & FL_PROJECTILE) && this.aiment.classname != "nade")) { - RemoveGrapplingHook(this.realowner); + RemoveHook(this); return; } if(this.aiment) @@ -153,7 +173,7 @@ void GrapplingHookThink(entity this) this.nextthink = time; - int s = W_GetGunAlignment(this.realowner); + int s = W_GunAlign(this.realowner.(weaponentity), STAT(GUNALIGN, this.realowner)) - 1; vs = hook_shotorigin[s]; makevectors(this.realowner.v_angle); @@ -205,7 +225,7 @@ void GrapplingHookThink(entity this) v = v0 = WarpZone_RefSys_TransformVelocity(pull_entity, this, pull_entity.velocity); // first pull the rope... - if(this.realowner.hook_state & HOOK_PULLING) + if(this.realowner.(weaponentity).hook_state & HOOK_PULLING) { newlength = this.hook_length; newlength = max(newlength - pullspeed * frametime, minlength); @@ -223,7 +243,7 @@ void GrapplingHookThink(entity this) if(pull_entity.move_movetype == MOVETYPE_FLY) set_movetype(pull_entity, MOVETYPE_WALK); - if(this.realowner.hook_state & HOOK_RELEASING) + if(this.realowner.(weaponentity).hook_state & HOOK_RELEASING) { newlength = dist; this.hook_length = newlength; @@ -265,7 +285,7 @@ void GrapplingHookThink(entity this) if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !STAT(FROZEN, this.aiment)) { - RemoveGrapplingHook(this.realowner); + RemoveHook(this); return; } } @@ -337,39 +357,38 @@ void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float this.realowner.pushltime = time + autocvar_g_maxpushtime; this.realowner.istypefrag = PHYS_INPUT_BUTTON_CHAT(this.realowner); } - RemoveGrapplingHook(this.realowner); + RemoveHook(this); } } -void FireGrapplingHook(entity actor) +void FireGrapplingHook(entity actor, .entity weaponentity) { - entity missile; - vector org; - vector vs; - if(forbidWeaponUse(actor)) return; if(actor.vehicle) return; makevectors(actor.v_angle); - int s = W_GetGunAlignment(actor); - vs = hook_shotorigin[s]; + int s = W_GunAlign(actor.(weaponentity), STAT(GUNALIGN, actor)) - 1; + vector vs = hook_shotorigin[s]; // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds sound (actor, CH_WEAPON_B, SND_HOOK_FIRE, VOL_BASE, ATTEN_NORM); - org = actor.origin + actor.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z; + vector org = actor.origin + actor.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z; tracebox(actor.origin + actor.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, actor); org = trace_endpos; Send_Effect(EFFECT_HOOK_MUZZLEFLASH, org, '0 0 0', 1); - missile = WarpZone_RefSys_SpawnSameRefSys(actor); + entity missile = WarpZone_RefSys_SpawnSameRefSys(actor); missile.owner = missile.realowner = actor; - actor.hook = missile; + actor.(weaponentity).hook = missile; + missile.weaponentity_fld = weaponentity; missile.reset = GrapplingHookReset; missile.classname = "grapplinghook"; missile.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, missile); + IL_PUSH(g_bot_dodge, missile); set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY)); PROJECTILE_MAKETRIGGER(missile); @@ -396,6 +415,8 @@ void FireGrapplingHook(entity actor) missile.takedamage = DAMAGE_AIM; missile.damageforcescale = 0; missile.damagedbycontents = (autocvar_g_balance_grapplehook_damagedbycontents); + if(missile.damagedbycontents) + IL_PUSH(g_damagedbycontents, missile); missile.hook_start = missile.hook_end = missile.origin;