X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_triggers.qc;h=6407cefaa901351ada791a7e5e2dffb084d0fb18;hp=4a66f229380ea9c505962ae4e5aa0abe9674d171;hb=44effb3a66f8b44d05106ff361ef5fc126fef03b;hpb=2878b98dab5c185b7a7ce83b48062af4e6d993af diff --git a/qcsrc/server/g_triggers.qc b/qcsrc/server/g_triggers.qc index 4a66f2293..6407cefaa 100644 --- a/qcsrc/server/g_triggers.qc +++ b/qcsrc/server/g_triggers.qc @@ -51,6 +51,9 @@ void SUB_UseTargets() t.message = self.message; t.killtarget = self.killtarget; t.target = self.target; + t.target2 = self.target2; + t.target3 = self.target3; + t.target4 = self.target4; return; } @@ -85,6 +88,9 @@ void SUB_UseTargets() stemp = self; otemp = other; + if(stemp.target_random) + RandomSelection_Init(); + for(i = 0; i < 4; ++i) { switch(i) @@ -100,15 +106,29 @@ void SUB_UseTargets() for(t = world; (t = find(t, targetname, s)); ) if(t.use) { - //print(stemp.classname, " ", stemp.targetname, " -> ", t.classname, " ", t.targetname, "\n"); - self = t; - other = stemp; - activator = act; - self.use(); + if(stemp.target_random) + { + RandomSelection_Add(t, 0, string_null, 1, 0); + } + else + { + self = t; + other = stemp; + activator = act; + self.use(); + } } } } + if(stemp.target_random && RandomSelection_chosen_ent) + { + self = RandomSelection_chosen_ent; + other = stemp; + activator = act; + self.use(); + } + activator = act; self = stemp; other = otemp; @@ -151,7 +171,7 @@ void multi_trigger() } if (self.noise) - sound (self.enemy, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM); + sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); // don't trigger again until reset self.takedamage = DAMAGE_NO; @@ -186,14 +206,12 @@ void multi_use() void multi_touch() { if not(self.spawnflags & 2) - { if not(other.iscreature) return; - if(self.team) - if(self.team == other.team) + if(self.team) + if((self.spawnflags & 4 == 0) == (self.team != other.team)) return; - } // if the trigger has an angles field, check player's facing direction if (self.movedir != '0 0 0') @@ -410,6 +428,14 @@ void spawnfunc_trigger_counter() self.reset = counter_reset; }; +void trigger_hurt_use() +{ + if(activator.classname == "player") + self.enemy = activator; + else + self.enemy = world; // let's just destroy it, if taking over is too much work +} + .float triggerhurttime; void trigger_hurt_touch() { @@ -428,7 +454,16 @@ void trigger_hurt_touch() { EXACTTRIGGER_TOUCH; other.triggerhurttime = time + 1; - Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0'); + + entity own; + own = self.enemy; + if(own.classname != "player") + { + own = self; + self.enemy = world; // I still hate you all + } + + Damage (other, self, own, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0'); } } else @@ -464,6 +499,8 @@ void spawnfunc_trigger_hurt() EXACTTRIGGER_INIT; self.active = ACTIVE_ACTIVE; self.touch = trigger_hurt_touch; + self.use = trigger_hurt_use; + self.enemy = world; // I hate you all if (!self.dmg) self.dmg = 1000; if (!self.message) @@ -516,8 +553,8 @@ void trigger_heal_touch() if (other.health < self.max_health) { other.health = min(other.health + self.health, self.max_health); - other.pauserothealth_finished = max(other.pauserothealth_finished, time + cvar("g_balance_pause_health_rot")); - sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM); + other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); + sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); } } } @@ -628,7 +665,7 @@ void trigger_gravity_touch() { other.gravity = g; if(self.noise != "") - sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM); + sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); UpdateCSQCProjectile(self.owner); } }; @@ -656,31 +693,134 @@ void spawnfunc_trigger_gravity() // TODO add a way to do looped sounds with sound(); then complete this entity .float volume, atten; -void target_speaker_use() {sound(self, CHAN_TRIGGER, self.noise, VOL_BASE * self.volume, self.atten);} +void target_speaker_use_off(); +void target_speaker_use_activator() +{ + if(clienttype(activator) != CLIENTTYPE_REAL) + return; + string snd; + if(substring(self.noise, 0, 1) == "*") + { + var .string sample; + sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1)); + if(GetPlayerSoundSampleField_notFound) + snd = "misc/null.wav"; + else if(activator.sample == "") + snd = "misc/null.wav"; + else + { + tokenize_console(activator.sample); + float n; + n = stof(argv(1)); + if(n > 0) + snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization + else + snd = strcat(argv(0), ".wav"); // randomization + } + } + else + snd = self.noise; + msg_entity = activator; + soundto(MSG_ONE, self, CH_TRIGGER, snd, VOL_BASE * self.volume, self.atten); +} +void target_speaker_use_on() +{ + string snd; + if(substring(self.noise, 0, 1) == "*") + { + var .string sample; + sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1)); + if(GetPlayerSoundSampleField_notFound) + snd = "misc/null.wav"; + else if(activator.sample == "") + snd = "misc/null.wav"; + else + { + tokenize_console(activator.sample); + float n; + n = stof(argv(1)); + if(n > 0) + snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization + else + snd = strcat(argv(0), ".wav"); // randomization + } + } + else + snd = self.noise; + sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten); + if(self.spawnflags & 3) + self.use = target_speaker_use_off; +} +void target_speaker_use_off() +{ + sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASE * self.volume, self.atten); + self.use = target_speaker_use_on; +} +void target_speaker_reset() +{ + if(self.spawnflags & 1) // LOOPED_ON + { + if(self.use == target_speaker_use_on) + target_speaker_use_on(); + } + else if(self.spawnflags & 2) + { + if(self.use == target_speaker_use_off) + target_speaker_use_off(); + } +} void spawnfunc_target_speaker() { + // TODO: "*" prefix to sound file name + // TODO: wait and random (just, HOW? random is not a field) if(self.noise) precache_sound (self.noise); - IFTARGETED + + if(!self.atten && !(self.spawnflags & 4)) { - if(!self.atten) + IFTARGETED self.atten = ATTN_NORM; - else if(self.atten < 0) - self.atten = 0; - if(!self.volume) - self.volume = 1; - self.use = target_speaker_use; + else + self.atten = ATTN_STATIC; + } + else if(self.atten < 0) + self.atten = 0; + + if(!self.volume) + self.volume = 1; + + IFTARGETED + { + if(self.spawnflags & 8) // ACTIVATOR + self.use = target_speaker_use_activator; + else if(self.spawnflags & 1) // LOOPED_ON + { + target_speaker_use_on(); + self.reset = target_speaker_reset; + } + else if(self.spawnflags & 2) // LOOPED_OFF + { + self.use = target_speaker_use_on; + self.reset = target_speaker_reset; + } + else + self.use = target_speaker_use_on; + } + else if(self.spawnflags & 1) // LOOPED_ON + { + ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten); + remove(self); + } + else if(self.spawnflags & 2) // LOOPED_OFF + { + objerror("This sound entity can never be activated"); } else { - if(!self.atten) - self.atten = ATTN_STATIC; - else if(self.atten < 0) - self.atten = 0; - if(!self.volume) - self.volume = 1; + // Quake/Nexuiz fallback ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten); + remove(self); } }; @@ -1237,24 +1377,7 @@ void trigger_impulse_touch1() if (self.active != ACTIVE_ACTIVE) return; - // FIXME: Better checking for what to push and not. - if not(other.iscreature) - if (other.classname != "corpse") - if (other.classname != "body") - if (other.classname != "gib") - if (other.classname != "missile") - if (other.classname != "rocket") - if (other.classname != "casing") - if (other.classname != "grenade") - if (other.classname != "plasma") - if (other.classname != "plasma_prim") - if (other.classname != "plasma_chain") - if (other.classname != "droppedweapon") - if (other.classname != "nexball_basketball") - if (other.classname != "nexball_football") - return; - - if (other.deadflag && other.iscreature) + if (!isPushable(other)) return; EXACTTRIGGER_TOUCH; @@ -1292,24 +1415,7 @@ void trigger_impulse_touch2() if (self.active != ACTIVE_ACTIVE) return; - // FIXME: Better checking for what to push and not. - if not(other.iscreature) - if (other.classname != "corpse") - if (other.classname != "body") - if (other.classname != "gib") - if (other.classname != "missile") - if (other.classname != "rocket") - if (other.classname != "casing") - if (other.classname != "grenade") - if (other.classname != "plasma") - if (other.classname != "plasma_prim") - if (other.classname != "plasma_chain") - if (other.classname != "droppedweapon") - if (other.classname != "nexball_basketball") - if (other.classname != "nexball_football") - return; - - if (other.deadflag && other.iscreature) + if (!isPushable(other)) return; EXACTTRIGGER_TOUCH; @@ -1333,24 +1439,7 @@ void trigger_impulse_touch3() if (self.active != ACTIVE_ACTIVE) return; - // FIXME: Better checking for what to push and not. - if not(other.iscreature) - if (other.classname != "corpse") - if (other.classname != "body") - if (other.classname != "gib") - if (other.classname != "missile") - if (other.classname != "rocket") - if (other.classname != "casing") - if (other.classname != "grenade") - if (other.classname != "plasma") - if (other.classname != "plasma_prim") - if (other.classname != "plasma_chain") - if (other.classname != "droppedweapon") - if (other.classname != "nexball_basketball") - if (other.classname != "nexball_football") - return; - - if (other.deadflag && other.iscreature) + if (!isPushable(other)) return; EXACTTRIGGER_TOUCH; @@ -1400,7 +1489,7 @@ void spawnfunc_trigger_impulse() EXACTTRIGGER_INIT; if(self.radius) { - if(!self.strength) self.strength = 2000 * cvar("g_triggerimpulse_radial_multiplier"); + if(!self.strength) self.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier; setorigin(self, self.origin); setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius); self.touch = trigger_impulse_touch3; @@ -1409,13 +1498,13 @@ void spawnfunc_trigger_impulse() { if(self.target) { - if(!self.strength) self.strength = 950 * cvar("g_triggerimpulse_directional_multiplier"); + if(!self.strength) self.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier; self.touch = trigger_impulse_touch1; } else { if(!self.strength) self.strength = 0.9; - self.strength = pow(self.strength, cvar("g_triggerimpulse_accel_power")) * cvar("g_triggerimpulse_accel_multiplier"); + self.strength = pow(self.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier; self.touch = trigger_impulse_touch2; } } @@ -1599,6 +1688,7 @@ void follow_init() attach_sameorigin(dst, src, self.message); } + dst.solid = SOLID_NOT; // solid doesn't work with attachment remove(self); } else