X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_invasion.qc;h=1d9dc662017f7743f212588be4a96ba0c8a7f1c4;hp=efb6842e5dedb8137e9c6201f7d5e8f83e1c1d5f;hb=f34fd47ee0a7f283ab60592a17399ec5a500416c;hpb=3b934631926acf4b06d969dcd361a26a3073d2c8 diff --git a/qcsrc/server/mutators/mutator/gamemode_invasion.qc b/qcsrc/server/mutators/mutator/gamemode_invasion.qc index efb6842e5..1d9dc6620 100644 --- a/qcsrc/server/mutators/mutator/gamemode_invasion.qc +++ b/qcsrc/server/mutators/mutator/gamemode_invasion.qc @@ -1,66 +1,4 @@ #include "gamemode_invasion.qh" -#ifndef GAMEMODE_INVASION_H -#define GAMEMODE_INVASION_H - -#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") -int autocvar_g_invasion_teams; -bool autocvar_g_invasion_team_spawns; -bool g_invasion; -void invasion_Initialize(); - -REGISTER_MUTATOR(inv, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - g_invasion = true; - invasion_Initialize(); - - cvar_settemp("g_monsters", "1"); - - SetLimits(autocvar_g_invasion_point_limit, -1, -1, -1); - if (autocvar_g_invasion_teams >= 2) - { - ActivateTeamplay(); - if (autocvar_g_invasion_team_spawns) - have_team_spawns = -1; // request team spawns - } - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back invasion_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -float inv_numspawned; -float inv_maxspawned; -float inv_roundcnt; -float inv_maxrounds; -float inv_numkilled; -float inv_lastcheck; -float inv_maxcurrent; - -float invasion_teams; -float inv_monsters_perteam[17]; - -float inv_monsterskill; - -const float ST_INV_KILLS = 1; -#endif - -#ifdef IMPLEMENTATION #include #include @@ -77,13 +15,13 @@ float autocvar_g_invasion_spawn_delay; spawnfunc(invasion_spawnpoint) { - if(!g_invasion) { remove(self); return; } + if(!g_invasion) { delete(this); return; } - self.classname = "invasion_spawnpoint"; + this.classname = "invasion_spawnpoint"; if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already - if(self.monsterid) { - Monster mon = get_monsterinfo(self.monsterid); + if(this.monsterid) { + Monster mon = get_monsterinfo(this.monsterid); mon.mr_precache(mon); } } @@ -104,7 +42,7 @@ float invasion_PickMonster(float supermonster_count) if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) continue; // flying/swimming monsters not yet supported - RandomSelection_Add(world, i, string_null, 1, 1); + RandomSelection_Add(NULL, i, string_null, 1, 1); } return RandomSelection_chosen_float; @@ -112,15 +50,13 @@ float invasion_PickMonster(float supermonster_count) entity invasion_PickSpawn() { - entity e; - RandomSelection_Init(); - for(e = world;(e = find(e, classname, "invasion_spawnpoint")); ) + FOREACH_ENTITY_CLASS("invasion_spawnpoint", true, { - RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating - e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; - } + RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating + it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; + }); return RandomSelection_chosen_ent; } @@ -131,17 +67,17 @@ void invasion_SpawnChosenMonster(float mon) spawn_point = invasion_PickSpawn(); - if(spawn_point == world) + if(spawn_point == NULL) { - LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n"); + LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); entity e = spawn(); setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs); if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) - monster = spawnmonster("", mon, world, world, e.origin, false, false, 2); + monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2); else return; - e.think = SUB_Remove_self; + setthink(e, SUB_Remove); e.nextthink = time + 0.1; } else @@ -157,10 +93,10 @@ void invasion_SpawnChosenMonster(float mon) else { RandomSelection_Init(); - if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1); - if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1); - if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); } - if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); } + if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1); + if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1); + if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); } + if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); } monster.team = RandomSelection_chosen_float; } @@ -195,33 +131,35 @@ float Invasion_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it))); + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA( - if(it.health > 0) - { - if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - ++supermonster_count; - ++total_alive_monsters; + IL_EACH(g_monsters, it.health > 0, + { + if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + ++supermonster_count; + ++total_alive_monsters; - if(teamplay) - switch(it.team) - { - case NUM_TEAM_1: ++red_alive; break; - case NUM_TEAM_2: ++blue_alive; break; - case NUM_TEAM_3: ++yellow_alive; break; - case NUM_TEAM_4: ++pink_alive; break; - } + if(teamplay) + switch(it.team) + { + case NUM_TEAM_1: ++red_alive; break; + case NUM_TEAM_2: ++blue_alive; break; + case NUM_TEAM_3: ++yellow_alive; break; + case NUM_TEAM_4: ++pink_alive; break; } - )); + }); if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned) { @@ -245,7 +183,7 @@ float Invasion_CheckWinner() else if(inv_numkilled < inv_maxspawned) return 0; - entity winner = world; + entity winner = NULL; float winning_score = 0, winner_team = 0; @@ -274,20 +212,24 @@ float Invasion_CheckWinner() )); } - FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it))); + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); if(teamplay) { if(winner_team) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); } } else if(winner) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); } round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); @@ -331,6 +273,9 @@ void Invasion_RoundStart() MUTATOR_HOOKFUNCTION(inv, MonsterDies) { + entity frag_target = M_ARGV(0, entity); + entity frag_attacker = M_ARGV(1, entity); + if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED)) { inv_numkilled += 1; @@ -347,46 +292,42 @@ MUTATOR_HOOKFUNCTION(inv, MonsterDies) TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); } } - - return false; } MUTATOR_HOOKFUNCTION(inv, MonsterSpawn) -{SELFPARAM(); - if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) +{ + entity mon = M_ARGV(0, entity); + + if(!(mon.spawnflags & MONSTERFLAG_SPAWNED)) return true; - if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED)) { inv_numspawned += 1; inv_maxcurrent += 1; } - self.monster_skill = inv_monsterskill; - - if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name); + mon.monster_skill = inv_monsterskill; - self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; + if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name); - return false; + mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; } MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn) -{SELFPARAM(); - if(startsWith(self.classname, "monster_")) - if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) - return true; +{ + entity ent = M_ARGV(0, entity); - return false; + if(startsWith(ent.classname, "monster_")) + if(!(ent.spawnflags & MONSTERFLAG_SPAWNED)) + return true; } MUTATOR_HOOKFUNCTION(inv, SV_StartFrame) { monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned monsters_killed = inv_numkilled; - - return false; } MUTATOR_HOOKFUNCTION(inv, PlayerRegen) @@ -396,60 +337,69 @@ MUTATOR_HOOKFUNCTION(inv, PlayerRegen) } MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) -{SELFPARAM(); - self.bot_attack = false; - return false; +{ + entity player = M_ARGV(0, entity); + + player.bot_attack = false; } MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate) { + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) { frag_damage = 0; frag_force = '0 0 0'; - } - return false; + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; + } } MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand) -{SELFPARAM(); +{ if(MUTATOR_RETURNVALUE) // command was already handled? - return false; + return; + + entity player = M_ARGV(0, entity); + string cmd_name = M_ARGV(1, string); if(cmd_name == "debuginvasion") { - sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n")); - sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n")); - sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n")); - sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n")); - sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n")); - sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n")); - sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n")); + sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n")); + sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n")); + sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n")); + sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n")); + sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n")); + sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n")); + sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n")); return true; } - - return false; } MUTATOR_HOOKFUNCTION(inv, BotShouldAttack) { - if(!IS_MONSTER(checkentity)) - return true; + entity targ = M_ARGV(1, entity); - return false; + if(!IS_MONSTER(targ)) + return true; } MUTATOR_HOOKFUNCTION(inv, SetStartItems) { start_health = 200; start_armorvalue = 200; - return false; } MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) { + entity frag_target = M_ARGV(1, entity); + if(IS_MONSTER(frag_target)) return MUT_ACCADD_INVALID; return MUT_ACCADD_INDIFFERENT; @@ -458,24 +408,24 @@ MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning) { // monster spawning disabled during an invasion + M_ARGV(1, string) = "You cannot spawn monsters during an invasion!"; return true; } MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE) { - ret_float = invasion_teams; - return false; + M_ARGV(0, float) = invasion_teams; } MUTATOR_HOOKFUNCTION(inv, AllowMobButcher) { - ret_string = "This command does not work during an invasion!"; + M_ARGV(0, string) = "This command does not work during an invasion!"; return true; } -void invasion_ScoreRules(float inv_teams) +void invasion_ScoreRules(int inv_teams) { - if(inv_teams) { CheckAllowedTeams(world); } + if(inv_teams) { CheckAllowedTeams(NULL); } ScoreRules_basics(inv_teams, 0, 0, false); if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); @@ -485,7 +435,16 @@ void invasion_ScoreRules(float inv_teams) void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. { if(autocvar_g_invasion_teams) + { invasion_teams = bound(2, autocvar_g_invasion_teams, 4); + int teams = 0; + if(invasion_teams >= 1) teams |= BIT(0); + if(invasion_teams >= 2) teams |= BIT(1); + if(invasion_teams >= 3) teams |= BIT(2); + if(invasion_teams >= 4) teams |= BIT(3); + + invasion_teams = teams; // now set it? + } else invasion_teams = 0; @@ -521,7 +480,5 @@ void invasion_Initialize() } } - InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE); + InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); } - -#endif