X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fresources.qh;h=c228b6ec4c04b3512fa3d0190a99861d486d8c44;hp=d81b6ac6adc9ee5d6a5663c869b1d1458548aa45;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hpb=b53f83be7a4bd0fe234af6dc68671497f432b768 diff --git a/qcsrc/server/resources.qh b/qcsrc/server/resources.qh index d81b6ac6ad..c228b6ec4c 100644 --- a/qcsrc/server/resources.qh +++ b/qcsrc/server/resources.qh @@ -1,50 +1,79 @@ #pragma once -/// \brief Unconditional maximum amount of resources the player can have. -const int RESOURCE_AMOUNT_HARD_LIMIT = 999; - -/// \brief Describes the available resource types. -enum -{ - RESOURCE_HEALTH = 1, ///< Health. - RESOURCE_ARMOR, ///< Armor. - RESOURCE_SHELLS, ///< Shells (used by shotgun). - RESOURCE_BULLETS, ///< Bullets (used by machinegun and rifle) - RESOURCE_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc). - RESOURCE_CELLS, ///< Cells (used by electro, crylink, vortex, etc) - RESOURCE_PLASMA, ///< Plasma (unused). - RESOURCE_FUEL ///< Fuel (used by jetpack). -}; +/// \file +/// \brief Header file that describes the resource system. +/// \author Lyberta +/// \copyright GNU GPLv2 or any later version. + +#include // ============================ Public API ==================================== /// \brief Returns the maximum amount of the given resource. /// \param[in] e Entity to check. -/// \param[in] resource_type Type of the resource (a RESOURCE_* constant). +/// \param[in] res_type Type of the resource (a RES_* constant). /// \return Maximum amount of the given resource. -float GetResourceLimit(entity e, int resource_type); +float GetResourceLimit(entity e, int res_type); /// \brief Returns the current amount of resource the given entity has. /// \param[in] e Entity to check. -/// \param[in] resource_type Type of the resource (a RESOURCE_* constant). +/// \param[in] res_type Type of the resource (a RES_* constant). /// \return Current amount of resource the given entity has. -float GetResourceAmount(entity e, int resource_type); +float GetResource(entity e, int res_type); + +/// \brief Sets the resource amount of an entity without calling any hooks. +/// \param[in,out] e Entity to adjust. +/// \param[in] res_type Type of the resource (a RES_* constant). +/// \param[in] amount Amount of resource to set. +/// \return Boolean for whether the ammo amount was changed +bool SetResourceExplicit(entity e, int res_type, float amount); + +/// \brief Sets the current amount of resource the given entity will have +/// but limited to the max amount allowed for the resource type. +/// \param[in,out] e Entity to adjust. +/// \param[in] res_type Type of the resource (a RES_* constant). +/// \param[in] amount Amount of resource to set. +/// \return No return. +void SetResource(entity e, int res_type, float amount); /// \brief Gives an entity some resource. /// \param[in,out] receiver Entity to give resource to. -/// \param[in] resource_type Type of the resource (a RESOURCE_* constant). +/// \param[in] res_type Type of the resource (a RES_* constant). +/// \param[in] amount Amount of resource to give. +/// \return No return. +void GiveResource(entity receiver, int res_type, float amount); + +/// \brief Gives an entity some resource but not more than a limit. +/// \param[in,out] receiver Entity to give resource to. +/// \param[in] res_type Type of the resource (a RES_* constant). /// \param[in] amount Amount of resource to give. +/// \param[in] limit Limit of resources to give. +/// \return No return. +void GiveResourceWithLimit(entity receiver, int res_type, float amount, float limit); + +/// \brief Takes an entity some resource. +/// \param[in,out] receiver Entity to take resource from. +/// \param[in] res_type Type of the resource (a RES_* constant). +/// \param[in] amount Amount of resource to take. +/// \return No return. +void TakeResource(entity receiver, int res_type, float amount); + +/// \brief Takes an entity some resource but not less than a limit. +/// \param[in,out] receiver Entity to take resource from. +/// \param[in] res_type Type of the resource (a RES_* constant). +/// \param[in] amount Amount of resource to take. +/// \param[in] limit Limit of resources to take. /// \return No return. -void GiveResource(entity receiver, int resource_type, float amount); +void TakeResourceWithLimit(entity receiver, int res_type, float amount, float limit); // ===================== Legacy and/or internal API =========================== /// \brief Converts an entity field to resource type. -/// \param[in] resource_field Entity field to convert. -/// \return Resource type (a RESOURCE_* constant). -int GetResourceType(.float resource_field); +/// \param[in] res_field Entity field to convert. +/// \return Resource type (a RES_* constant). +int GetResourceType(.float res_field); -/// \brief Converts resource type (a RESOURCE_* constant) to entity field. -/// \param[in] resource_type Type of the resource. +/// \brief Converts resource type (a RES_* constant) to entity field. +/// \param[in] res_type Type of the resource. /// \return Entity field for that resource. -.float GetResourceField(int resource_type); +.float GetResourceField(int res_type);