X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fround_handler.qc;h=d1302a84d7d0212ed1d1440d7bf5f9105e8fee53;hp=0d608f9af76268de54d415746ca813e2b965453c;hb=6a611fb362129440369cb09a590023d6292102e9;hpb=ef74e1ba8e890befb4a4892a96d244a66c05fd48 diff --git a/qcsrc/server/round_handler.qc b/qcsrc/server/round_handler.qc index 0d608f9af..d1302a84d 100644 --- a/qcsrc/server/round_handler.qc +++ b/qcsrc/server/round_handler.qc @@ -1,122 +1,116 @@ #include "round_handler.qh" -#include "_all.qh" #include "command/vote.qh" #include "../common/util.qh" -void round_handler_Think() -{SELFPARAM(); - float f; - - if(time < game_starttime) +void round_handler_Think(entity this) +{ + if (time < game_starttime) { round_handler_Reset(game_starttime); return; } - if(gameover) + if (gameover) { round_handler_Reset(0); round_handler_Remove(); return; } - if(self.wait) + if (this.wait) { - self.wait = false; - self.cnt = self.count + 1; // init countdown - round_starttime = time + self.count; + this.wait = false; + this.cnt = this.count + 1; // init countdown + round_starttime = time + this.count; reset_map(true); } - if(self.cnt > 0) // countdown running + if (this.cnt > 0) // countdown running { - if(self.canRoundStart()) + if (this.canRoundStart()) { - if(self.cnt == self.count + 1) - round_starttime = time + self.count; - f = self.cnt - 1; - if(f == 0) + if (this.cnt == this.count + 1) round_starttime = time + this.count; + int f = this.cnt - 1; + if (f == 0) { - self.cnt = 0; - self.round_endtime = (self.round_timelimit) ? time + self.round_timelimit : 0; - self.nextthink = time; - if(self.roundStart) - self.roundStart(); + this.cnt = 0; + this.round_endtime = (this.round_timelimit) ? time + this.round_timelimit : 0; + this.nextthink = time; + if (this.roundStart) this.roundStart(); return; } - self.cnt = self.cnt - 1; + this.cnt = this.cnt - 1; } else { round_handler_Reset(0); } - self.nextthink = time + 1; // canRoundStart every second + this.nextthink = time + 1; // canRoundStart every second } else { - if(self.canRoundEnd()) + if (this.canRoundEnd()) { // schedule a new round - self.wait = true; - self.nextthink = time + self.delay; + this.wait = true; + this.nextthink = time + this.delay; } else { - self.nextthink = time; // canRoundEnd every frame + this.nextthink = time; // canRoundEnd every frame } } } void round_handler_Init(float the_delay, float the_count, float the_round_timelimit) { - round_handler.delay = (the_delay > 0) ? the_delay : 0; - round_handler.count = fabs(floor(the_count)); - round_handler.cnt = round_handler.count + 1; - round_handler.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0; + entity this = round_handler; + this.delay = (the_delay > 0) ? the_delay : 0; + this.count = fabs(floor(the_count)); + this.cnt = this.count + 1; + this.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0; } // NOTE: this is only needed because if round_handler spawns at time 1 // gamestarttime isn't initialized yet -void round_handler_FirstThink() +void round_handler_FirstThink(entity this) { - round_starttime = max(time, game_starttime) + round_handler.count; - round_handler.think = round_handler_Think; - round_handler.nextthink = max(time, game_starttime); + round_starttime = max(time, game_starttime) + this.count; + setthink(this, round_handler_Think); + this.nextthink = max(time, game_starttime); } void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func) { - if(round_handler) + if (round_handler) { backtrace("Can't spawn round_handler again!"); return; } - round_handler = spawn(); - round_handler.classname = "round_handler"; + entity this = round_handler = new(round_handler); - round_handler.think = round_handler_FirstThink; - round_handler.canRoundStart = canRoundStart_func; - round_handler.canRoundEnd = canRoundEnd_func; - round_handler.roundStart = roundStart_func; - round_handler.wait = false; + setthink(this, round_handler_FirstThink); + this.canRoundStart = canRoundStart_func; + this.canRoundEnd = canRoundEnd_func; + this.roundStart = roundStart_func; + this.wait = false; round_handler_Init(5, 5, 180); - round_handler.nextthink = time; + this.nextthink = time; } void round_handler_Reset(float next_think) { - round_handler.wait = false; - if(round_handler.count) - if(round_handler.cnt < round_handler.count + 1) - round_handler.cnt = round_handler.count + 1; - round_handler.nextthink = next_think; - round_starttime = (next_think) ? (next_think + round_handler.count) : -1; + entity this = round_handler; + this.wait = false; + if (this.count) + if (this.cnt < this.count + 1) this.cnt = this.count + 1; + this.nextthink = next_think; + round_starttime = (next_think) ? (next_think + this.count) : -1; } void round_handler_Remove() { remove(round_handler); - round_handler = world; + round_handler = NULL; } -