X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fsteerlib.qc;h=5312eb8140b06d1002e3c6471ec98238d8112622;hp=bf0a955515f1a4dfeb39fea923083571a8a8e0e3;hb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;hpb=6a611fb362129440369cb09a590023d6292102e9 diff --git a/qcsrc/server/steerlib.qc b/qcsrc/server/steerlib.qc index bf0a955515..5312eb8140 100644 --- a/qcsrc/server/steerlib.qc +++ b/qcsrc/server/steerlib.qc @@ -7,10 +7,11 @@ /** Uniform pull towards a point **/ -vector steerlib_pull(entity this, vector point) +#define steerlib_pull(ent,point) normalize(point - (ent).origin) +/*vector steerlib_pull(entity this, vector point) { return normalize(point - this.origin); -} +}*/ /** Uniform push from a point @@ -339,24 +340,30 @@ vector steerlib_traceavoid_flat(entity this, float pitch, float length, vector v return normalize(leftwish + rightwish + frontwish); } -float beamsweep_badpoint(vector point,float waterok) +bool beamsweep_badpoint(vector point, bool waterok) { - float pc,pc2; - if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) - return 1; - - pc = pointcontents(point); - pc2 = pointcontents(point - '0 0 1'); - - switch(pc) + return true; + + int pc = pointcontents(point); + int pc2 = pointcontents(point - '0 0 1'); + + if(pc == CONTENT_EMPTY && pc2 == CONTENT_SOLID) + return false; + if(pc == CONTENT_EMPTY && pc2 == CONTENT_WATER && waterok) + return false; + if(pc == CONTENT_WATER && waterok) + return false; + return true; + + /*switch(pc) { case CONTENT_SOLID: break; case CONTENT_SLIME: break; case CONTENT_LAVA: break; case CONTENT_SKY: - return 1; + return true; case CONTENT_EMPTY: if (pc2 == CONTENT_SOLID) @@ -375,14 +382,14 @@ float beamsweep_badpoint(vector point,float waterok) break; } - return 1; + return true;*/ } //#define BEAMSTEER_VISUAL float beamsweep(entity this, vector from, vector dir,float length, float step,float step_up, float step_down) { float i; - vector a,b,u,d; + vector a, b, u, d; u = '0 0 1' * step_up; d = '0 0 1' * step_down; @@ -464,8 +471,8 @@ vector steerlib_beamsteer(entity this, vector dir, float length, float step, flo if(bm_left + bm_right < 0.15) { - vr = normalize((v_forward*-1) + v_right * 0.75); - vl = normalize((v_forward*-1) - v_right * 0.75); + vr = normalize((v_forward*-1) + v_right * 0.90); + vl = normalize((v_forward*-1) - v_right * 0.90); bm_right = beamsweep(this, this.origin, vr, length, step, step_up, step_down); bm_left = beamsweep(this, this.origin, vl, length, step, step_up, step_down); @@ -556,7 +563,7 @@ void spawn_flocker(entity this) setthink(flocker, flocker_think); flocker.nextthink = time + random() * 5; PROJECTILE_MAKETRIGGER(flocker); - flocker.movetype = MOVETYPE_BOUNCEMISSILE; + set_movetype(flocker, MOVETYPE_BOUNCEMISSILE); flocker.effects = EF_LOWPRECISION; flocker.velocity = randomvec() * 300; flocker.angles = vectoangles(flocker.velocity); @@ -579,8 +586,7 @@ void flockerspawn_think(entity this) void flocker_hunter_think(entity this) { vector dodgemove,attractmove,newmove; - entity e,ee; - float d,bd; + entity ee; this.angles_x = this.angles.x * -1; makevectors(this.angles); @@ -597,20 +603,14 @@ void flocker_hunter_think(entity this) if(!this.enemy) { - e = findchainfloat(flock_id,this.flock_id); - while(e) + FOREACH_ENTITY_FLOAT(flock_id, this.flock_id, { - d = vlen(this.origin - e.origin); - - if(e != this.owner) - if(e != ee) - if(d > bd) - { - this.enemy = e; - bd = d; - } - e = e.chain; - } + if(it == this.owner || it == ee) + continue; + + if(!this.enemy || vlen2(this.origin - it.origin) > vlen2(this.origin - this.enemy.origin)) + this.enemy = it; + }); } if(this.enemy) @@ -624,7 +624,6 @@ void flocker_hunter_think(entity this) this.velocity = movelib_inertmove_byspeed(this, newmove,1250,0.3,0.7); this.velocity = movelib_dragvec(this, 0.01,0.5); - this.angles = vectoangles(this.velocity); this.nextthink = time + 0.1; } @@ -649,7 +648,7 @@ spawnfunc(flockerspawn) this.enemy.scale = 3; this.enemy.effects = EF_LOWPRECISION; - this.enemy.movetype = MOVETYPE_BOUNCEMISSILE; + set_movetype(this.enemy, MOVETYPE_BOUNCEMISSILE); PROJECTILE_MAKETRIGGER(this.enemy); setthink(this.enemy, flocker_hunter_think); this.enemy.nextthink = time + 10;