X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fsteerlib.qc;h=92c918f00ca2281d360282312cfc3b3b9e1fc5df;hp=3418a2c4e375a80c0506dcf58400018c918297fd;hb=62d736d8c3a51baf5fa3a4265e39a2b773704a91;hpb=63841ddfb9349787f6380b9e9e2606e6d7ed9eb6 diff --git a/qcsrc/server/steerlib.qc b/qcsrc/server/steerlib.qc index 3418a2c4e..92c918f00 100644 --- a/qcsrc/server/steerlib.qc +++ b/qcsrc/server/steerlib.qc @@ -29,11 +29,8 @@ vector steerlib_push(entity this, vector point) **/ vector steerlib_arrive(entity this, vector point, float maximal_distance) { - float distance; - vector direction; - - distance = bound(0.001,vlen(this.origin - point),maximal_distance); - direction = normalize(point - this.origin); + float distance = bound(0.001,vlen(this.origin - point),maximal_distance); + vector direction = normalize(point - this.origin); return direction * (distance / maximal_distance); } @@ -42,25 +39,18 @@ vector steerlib_arrive(entity this, vector point, float maximal_distance) **/ vector steerlib_attract(entity this, vector point, float maximal_distance) { - float distance; - vector direction; - - distance = bound(0.001,vlen(this.origin - point),maximal_distance); - direction = normalize(point - this.origin); + float distance = bound(0.001,vlen(this.origin - point),maximal_distance); + vector direction = normalize(point - this.origin); return direction * (1-(distance / maximal_distance)); } vector steerlib_attract2(entity this, vector point, float min_influense,float max_distance,float max_influense) { - float distance; - vector direction; - float influense; + float distance = bound(0.00001,vlen(this.origin - point),max_distance); + vector direction = normalize(point - this.origin); - distance = bound(0.00001,vlen(this.origin - point),max_distance); - direction = normalize(point - this.origin); - - influense = 1 - (distance / max_distance); + float influense = 1 - (distance / max_distance); influense = min_influense + (influense * (max_influense - min_influense)); return direction * influense; @@ -447,176 +437,3 @@ vector steerlib_beamsteer(entity this, vector dir, float length, float step, flo return normalize(vr + vl); } - - -////////////////////////////////////////////// -// Testting // -// Everything below this point is a mess :D // -////////////////////////////////////////////// -//#define TLIBS_TETSLIBS -#ifdef TLIBS_TETSLIBS -void flocker_die(entity this) -{ - Send_Effect(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); - - this.owner.cnt += 1; - this.owner = NULL; - - this.nextthink = time; - setthink(this, SUB_Remove); -} - - -void flocker_think(entity this) -{ - vector dodgemove,swarmmove; - vector reprellmove,wandermove,newmove; - - this.angles_x = this.angles.x * -1; - makevectors(this.angles); - this.angles_x = this.angles.x * -1; - - dodgemove = steerlib_traceavoid(this, 0.35,1000); - swarmmove = steerlib_flock(this, 500,75,700,500); - reprellmove = steerlib_repell(this, this.owner.enemy.origin+this.enemy.velocity,2000) * 700; - - if(dodgemove == '0 0 0') - { - this.pos1 = steerlib_wander(this, 0.5,0.1,this.pos1); - wandermove = this.pos1 * 50; - } - else - this.pos1 = normalize(this.velocity); - - dodgemove = dodgemove * vlen(this.velocity) * 5; - - newmove = swarmmove + reprellmove + wandermove + dodgemove; - this.velocity = movelib_inertmove_byspeed(this, newmove,300,0.2,0.9); - //this.velocity = movelib_inertmove(this, dodgemove,0.65); - - this.velocity = movelib_dragvec(this, 0.01,0.6); - - this.angles = vectoangles(this.velocity); - - if(this.health <= 0) - flocker_die(this); - else - this.nextthink = time + 0.1; -} - -MODEL(FLOCKER, "models/turrets/rocket.md3"); - -void spawn_flocker(entity this) -{ - entity flocker = new(flocker); - - setorigin(flocker, this.origin + '0 0 32'); - setmodel (flocker, MDL_FLOCKER); - setsize (flocker, '-3 -3 -3', '3 3 3'); - - flocker.flock_id = this.flock_id; - flocker.owner = this; - setthink(flocker, flocker_think); - flocker.nextthink = time + random() * 5; - PROJECTILE_MAKETRIGGER(flocker); - set_movetype(flocker, MOVETYPE_BOUNCEMISSILE); - flocker.effects = EF_LOWPRECISION; - flocker.velocity = randomvec() * 300; - flocker.angles = vectoangles(flocker.velocity); - flocker.health = 10; - flocker.pos1 = normalize(flocker.velocity + randomvec() * 0.1); - - IL_PUSH(g_flockers, flocker); - - this.cnt = this.cnt -1; - -} - -void flockerspawn_think(entity this) -{ - if(this.cnt > 0) - spawn_flocker(this); - - this.nextthink = time + this.delay; - -} - -void flocker_hunter_think(entity this) -{ - vector dodgemove,attractmove,newmove; - entity ee; - - this.angles_x = this.angles.x * -1; - makevectors(this.angles); - this.angles_x = this.angles.x * -1; - - if(this.enemy) - if(vdist(this.enemy.origin - this.origin, <, 64)) - { - ee = this.enemy; - ee.health = -1; - this.enemy = NULL; - - } - - if(!this.enemy) - { - IL_EACH(g_flockers, it.flock_id == this.flock_id, - { - if(it == this.owner || it == ee) - continue; - - if(!this.enemy || vlen2(this.origin - it.origin) > vlen2(this.origin - this.enemy.origin)) - this.enemy = it; - }); - } - - if(this.enemy) - attractmove = steerlib_attract(this, this.enemy.origin+this.enemy.velocity * 0.1,5000) * 1250; - else - attractmove = normalize(this.velocity) * 200; - - dodgemove = steerlib_traceavoid(this, 0.35,1500) * vlen(this.velocity); - - newmove = dodgemove + attractmove; - this.velocity = movelib_inertmove_byspeed(this, newmove,1250,0.3,0.7); - this.velocity = movelib_dragvec(this, 0.01,0.5); - - this.angles = vectoangles(this.velocity); - this.nextthink = time + 0.1; -} - - -float globflockcnt; -spawnfunc(flockerspawn) -{ - ++globflockcnt; - - if(!this.cnt) this.cnt = 20; - if(!this.delay) this.delay = 0.25; - if(!this.flock_id) this.flock_id = globflockcnt; - - setthink(this, flockerspawn_think); - this.nextthink = time + 0.25; - - this.enemy = new(FLock Hunter); - - setmodel(this.enemy, MDL_FLOCKER); - setorigin(this.enemy, this.origin + '0 0 768' + (randomvec() * 128)); - - this.enemy.scale = 3; - this.enemy.effects = EF_LOWPRECISION; - set_movetype(this.enemy, MOVETYPE_BOUNCEMISSILE); - PROJECTILE_MAKETRIGGER(this.enemy); - setthink(this.enemy, flocker_hunter_think); - this.enemy.nextthink = time + 10; - this.enemy.flock_id = this.flock_id; - this.enemy.owner = this; - - IL_PUSH(g_flockers, this); - IL_PUSH(g_flockers, this.enemy); -} -#endif - - -