X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Ftturrets%2Funits%2Funit_flac.qc;h=5f83a304f7187a7ddb40340aea2720ad07152cce;hp=cf921322238a6e830c89a4a1d0021ceb0b3bd7d7;hb=6018d119b3c9f4e54d6d21f6339948708c83d83f;hpb=900b4e2ec77d753cc3463db6f0bc09b8d2303922;ds=sidebyside diff --git a/qcsrc/server/tturrets/units/unit_flac.qc b/qcsrc/server/tturrets/units/unit_flac.qc index cf9213222..5f83a304f 100644 --- a/qcsrc/server/tturrets/units/unit_flac.qc +++ b/qcsrc/server/tturrets/units/unit_flac.qc @@ -1,72 +1,51 @@ void spawnfunc_turret_flac(); void turret_flac_dinit(); void turret_flac_attack(); -void turret_flac_projectile_explode(); -void turret_flac_attack() +void turret_flac_projectile_think_explode() { - local entity proj; - - turret_tag_fire_update(); - - sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); - proj = spawn (); - setorigin(proj, self.tur_shotorg); - setsize(proj, '0 0 0', '0 0 0'); - proj.classname = "flac_projectile"; - proj.owner = self; - proj.bot_dodge = TRUE; - proj.bot_dodgerating = self.shot_dmg; - proj.solid = SOLID_BBOX; - proj.movetype = MOVETYPE_FLYMISSILE; - proj.flags = FL_PROJECTILE; - proj.takedamage = DAMAGE_NO; - proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed; - proj.angles = vectoangles(proj.velocity); - proj.touch = turret_flac_projectile_explode; - proj.think = turret_flac_projectile_explode; - proj.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed); - proj.enemy = self.enemy; - proj.cnt = time + 5; - - CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE); - - self.tur_head.frame = self.tur_head.frame + 1; - if (self.tur_head.frame >= 4) self.tur_head.frame = 0; - -} - -void turret_flac_projectile_explode() -{ - if( (self.enemy != world) && - (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) ) - { - // OMG HAXX! + if(self.enemy != world) + if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); - } - self.event_damage = SUB_Null; - + #ifdef TURRET_DEBUG - float ftmp; - ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_FLAC, world); - self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg; + float d; + d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); + self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else - RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_FLAC, world); + RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); #endif - - remove (self); + remove(self); } +void turret_flac_attack() +{ + entity proj; + + turret_tag_fire_update(); + + proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE); + pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); + proj.think = turret_flac_projectile_think_explode; + proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01); + proj.missile_flags = MIF_SPLASH | MIF_PROXY; + + self.tur_head.frame = self.tur_head.frame + 1; + if (self.tur_head.frame >= 4) + self.tur_head.frame = 0; + +} void turret_flac_dinit() { - if (self.netname == "") self.netname = "FLAC Cannon"; + if (self.netname == "") + self.netname = "FLAC Cannon"; self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL; self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; - + if (turret_stdproc_init("flac_std", "models/turrets/base.md3", "models/turrets/flac.md3", TID_FLAC) == 0) { remove(self); @@ -76,8 +55,7 @@ void turret_flac_dinit() self.damage_flags |= TFL_DMG_HEADSHAKE; self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; - - + // Our fire routine self.turret_firefunc = turret_flac_attack;