X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_crylink.qc;h=8a3380eae4356b657f00f04e1a936d2eb67c7107;hp=566563487b768b7e82fe761df97b9b3f3cbf3b68;hb=dc6baa32c44fb1b81f88339d95674948d0d97c26;hpb=81389844a546e48635a119927ffcf6e1ee15f689 diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 566563487b..8a3380eae4 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", "Crylink"); +REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", _("Crylink")); #else #ifdef SVQC .float gravity; @@ -9,6 +9,27 @@ REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLA .entity queuenext; .entity queueprev; +void W_Crylink_CheckLinks(entity e) +{ + float i; + entity p; + + if(e == world) + error("W_Crylink_CheckLinks: entity is world"); + + p = e; + for(i = 0; i < 1000; ++i) + { + if(p.queuenext.queueprev != p || p.queueprev.queuenext != p) + error("W_Crylink_CheckLinks: queue is inconsistent"); + p = p.queuenext; + if(p == e) + break; + } + if(i >= 1000) + error("W_Crylink_CheckLinks: infinite chain"); +} + void W_Crylink_Dequeue_Raw(entity own, entity prev, entity me, entity next) { if(me == own.crylink_lastgroup) @@ -31,7 +52,7 @@ void W_Crylink_LinkExplode (entity e, entity e2) if(e == e.realowner.crylink_lastgroup) e.realowner.crylink_lastgroup = world; - RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_damage") * a, cvar("g_balance_crylink_primary_edgedamage") * a, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * a, e.projectiledeathtype, other); + RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_damage * a, autocvar_g_balance_crylink_primary_edgedamage * a, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * a, e.projectiledeathtype, other); if(e.queuenext != e2) W_Crylink_LinkExplode(e.queuenext, e2); @@ -44,14 +65,19 @@ void W_Crylink_LinkExplode (entity e, entity e2) // stored in w_crylink_linkjoin_time. // could possibly network this origin and time, and display a special particle // effect when projectiles meet there :P +// jspeed: MINIMUM jing speed +// jtime: MAXIMUM jing time (0: none) float w_crylink_linkjoin_time; -vector W_Crylink_LinkJoin(entity e, float joinspeed) +vector W_Crylink_LinkJoin(entity e, float jspeed, float jtime) { vector avg_origin, avg_velocity; vector targ_origin; float avg_dist, n; entity p; + // FIXME remove this debug code + W_Crylink_CheckLinks(e); + w_crylink_linkjoin_time = 0; avg_origin = e.origin; @@ -59,8 +85,8 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) n = 1; for(p = e; (p = p.queuenext) != e; ) { - avg_origin += p.origin; - avg_velocity += p.velocity; + avg_origin += WarpZone_RefSys_TransformOrigin(p, e, p.origin); + avg_velocity += WarpZone_RefSys_TransformVelocity(p, e, p.velocity); ++n; } avg_origin *= (1.0 / n); @@ -72,46 +98,54 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) // yes, mathematically we can do this in ONE step, but beware of 32bit floats... avg_dist = pow(vlen(e.origin - avg_origin), 2); for(p = e; (p = p.queuenext) != e; ) - avg_dist += pow(vlen(e.origin - avg_origin), 2); + avg_dist += pow(vlen(WarpZone_RefSys_TransformOrigin(p, e, p.origin) - avg_origin), 2); avg_dist *= (1.0 / n); avg_dist = sqrt(avg_dist); if(avg_dist == 0) return avg_origin; // no change needed - if(joinspeed == 0) + if(jspeed == 0 && jtime == 0) { e.velocity = avg_velocity; UpdateCSQCProjectile(e); for(p = e; (p = p.queuenext) != e; ) { - p.velocity = avg_velocity; + p.velocity = WarpZone_RefSys_TransformVelocity(e, p, avg_velocity); UpdateCSQCProjectile(p); } } else { - w_crylink_linkjoin_time = avg_dist / joinspeed; + if(jtime) + { + if(jspeed) + w_crylink_linkjoin_time = min(jtime, avg_dist / jspeed); + else + w_crylink_linkjoin_time = jtime; + } + else + w_crylink_linkjoin_time = avg_dist / jspeed; targ_origin = avg_origin + w_crylink_linkjoin_time * avg_velocity; - e.velocity = (targ_origin - e.origin) * (joinspeed / avg_dist); + e.velocity = (targ_origin - e.origin) * (1.0 / w_crylink_linkjoin_time); UpdateCSQCProjectile(e); for(p = e; (p = p.queuenext) != e; ) { - p.velocity = (targ_origin - p.origin) * (joinspeed / avg_dist); + p.velocity = WarpZone_RefSys_TransformVelocity(e, p, (targ_origin - WarpZone_RefSys_TransformOrigin(p, e, p.origin)) * (1.0 / w_crylink_linkjoin_time)); UpdateCSQCProjectile(p); } // analysis: - // joinspeed -> +infinity: + // jspeed -> +infinity: // w_crylink_linkjoin_time -> +0 // targ_origin -> avg_origin // p->velocity -> HUEG towards center - // joinspeed -> 0: + // jspeed -> 0: // w_crylink_linkjoin_time -> +/- infinity // targ_origin -> avg_velocity * +/- infinity // p->velocity -> avg_velocity - // joinspeed -> -infinity: + // jspeed -> -infinity: // w_crylink_linkjoin_time -> -0 // targ_origin -> avg_origin // p->velocity -> HUEG away from center @@ -138,14 +172,38 @@ void W_Crylink_LinkJoinEffect_Think() } if(n >= 2) { - // they seem to touch... - // TODO make a specific particle effect for this - pointparticles(particleeffectnum("crylink_linkjoin"), self.origin, '0 0 0', 1); + if(e.projectiledeathtype & HITTYPE_SECONDARY) + { + if(autocvar_g_balance_crylink_secondary_joinexplode) + { + n = n / autocvar_g_balance_crylink_secondary_shots; + RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_secondary_joinexplode_damage * n, + autocvar_g_balance_crylink_secondary_joinexplode_edgedamage * n, + autocvar_g_balance_crylink_secondary_joinexplode_radius * n, e.realowner, + autocvar_g_balance_crylink_secondary_joinexplode_force * n, e.projectiledeathtype, other); + + pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n); + } + } + else + { + if(autocvar_g_balance_crylink_primary_joinexplode) + { + n = n / autocvar_g_balance_crylink_primary_shots; + RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_joinexplode_damage * n, + autocvar_g_balance_crylink_primary_joinexplode_edgedamage * n, + autocvar_g_balance_crylink_primary_joinexplode_radius * n, e.realowner, + autocvar_g_balance_crylink_primary_joinexplode_force * n, e.projectiledeathtype, other); + + pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n); + } + } } } remove(self); } + // NO bounce protection, as bounces are limited! void W_Crylink_Touch (void) { @@ -170,11 +228,13 @@ void W_Crylink_Touch (void) if(finalhit) f = 1; else - f = cvar("g_balance_crylink_primary_bouncedamagefactor"); + f = autocvar_g_balance_crylink_primary_bouncedamagefactor; if(a) f *= a; - if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other)) + if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_primary_linkexplode) { + if(self == self.realowner.crylink_lastgroup) + self.realowner.crylink_lastgroup = world; W_Crylink_LinkExplode(self.queuenext, self); remove (self); return; @@ -218,11 +278,13 @@ void W_Crylink_Touch2 (void) if(finalhit) f = 1; else - f = cvar("g_balance_crylink_secondary_bouncedamagefactor"); + f = autocvar_g_balance_crylink_secondary_bouncedamagefactor; if(a) f *= a; - if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other)) + if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_secondary_linkexplode) { + if(self == self.realowner.crylink_lastgroup) + self.realowner.crylink_lastgroup = world; W_Crylink_LinkExplode(self.queuenext, self); remove (self); return; @@ -255,16 +317,22 @@ void W_Crylink_Attack (void) local entity proj, prevproj, firstproj; local vector s; vector forward, right, up; + float maxdmg; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo"); + self.ammo_cells = self.ammo_cells - autocvar_g_balance_crylink_primary_ammo; - W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", (cvar("g_balance_crylink_primary_damage")*cvar("g_balance_crylink_primary_shots"))); + maxdmg = autocvar_g_balance_crylink_primary_damage*autocvar_g_balance_crylink_primary_shots; + maxdmg *= 1 + autocvar_g_balance_crylink_primary_bouncedamagefactor * autocvar_g_balance_crylink_primary_bounces; + if(autocvar_g_balance_crylink_primary_joinexplode) + maxdmg += autocvar_g_balance_crylink_primary_joinexplode_damage; + + W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CHAN_WEAPON, maxdmg); forward = v_forward; right = v_right; up = v_up; - shots = cvar("g_balance_crylink_primary_shots"); + shots = autocvar_g_balance_crylink_primary_shots; pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots); proj = world; while (counter < shots) @@ -273,8 +341,12 @@ void W_Crylink_Attack (void) proj.realowner = proj.owner = self; proj.classname = "spike"; proj.bot_dodge = TRUE; - proj.bot_dodgerating = cvar("g_balance_crylink_primary_damage"); - if(counter == 0) { // first projectile, store in firstproj for now + proj.bot_dodgerating = autocvar_g_balance_crylink_primary_damage; + if(shots == 1) { + proj.queuenext = proj; + proj.queueprev = proj; + } + else if(counter == 0) { // first projectile, store in firstproj for now firstproj = proj; } else if(counter == shots - 1) { // last projectile, link up with first projectile @@ -308,24 +380,25 @@ void W_Crylink_Attack (void) s_y = v_forward_x; s_z = v_forward_y; } - s = s * cvar("g_balance_crylink_primary_spread") * g_weaponspreadfactor; - W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_crylink_primary_speed"), 0, 0, 0); + s = s * autocvar_g_balance_crylink_primary_spread * g_weaponspreadfactor; + W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, autocvar_g_balance_crylink_primary_speed, 0, 0, 0, FALSE); proj.touch = W_Crylink_Touch; proj.think = W_Crylink_Fadethink; if(counter == 0) { - proj.fade_time = time + cvar("g_balance_crylink_primary_middle_lifetime"); - self.fade_rate = 1 / cvar("g_balance_crylink_primary_middle_fadetime"); - proj.nextthink = time + cvar("g_balance_crylink_primary_middle_lifetime") + cvar("g_balance_crylink_primary_middle_fadetime"); + proj.fade_time = time + autocvar_g_balance_crylink_primary_middle_lifetime; + proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_middle_fadetime; + proj.nextthink = time + autocvar_g_balance_crylink_primary_middle_lifetime + autocvar_g_balance_crylink_primary_middle_fadetime; } else { - proj.fade_time = time + cvar("g_balance_crylink_primary_other_lifetime"); - self.fade_rate = 1 / cvar("g_balance_crylink_primary_other_fadetime"); - proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime"); + proj.fade_time = time + autocvar_g_balance_crylink_primary_other_lifetime; + proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_other_fadetime; + proj.nextthink = time + autocvar_g_balance_crylink_primary_other_lifetime + autocvar_g_balance_crylink_primary_other_fadetime; } - proj.cnt = cvar("g_balance_crylink_primary_bounces"); + proj.teleport_time = time + autocvar_g_balance_crylink_primary_joindelay; + proj.cnt = autocvar_g_balance_crylink_primary_bounces; //proj.scale = 1 + 1 * proj.cnt; proj.angles = vectoangles (proj.velocity); @@ -347,13 +420,19 @@ void W_Crylink_Attack2 (void) { local float counter, shots; local entity proj, prevproj, firstproj; + float maxdmg; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_secondary_ammo"); + self.ammo_cells = self.ammo_cells - autocvar_g_balance_crylink_secondary_ammo; - W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", (cvar("g_balance_crylink_secondary_damage")*cvar("g_balance_crylink_secondary_shots"))); + maxdmg = autocvar_g_balance_crylink_secondary_damage*autocvar_g_balance_crylink_secondary_shots; + maxdmg *= 1 + autocvar_g_balance_crylink_secondary_bouncedamagefactor * autocvar_g_balance_crylink_secondary_bounces; + if(autocvar_g_balance_crylink_secondary_joinexplode) + maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage; - shots = cvar("g_balance_crylink_secondary_shots"); + W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CHAN_WEAPON, maxdmg); + + shots = autocvar_g_balance_crylink_secondary_shots; pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots); proj = world; while (counter < shots) @@ -362,8 +441,12 @@ void W_Crylink_Attack2 (void) proj.realowner = proj.owner = self; proj.classname = "spike"; proj.bot_dodge = TRUE; - proj.bot_dodgerating = cvar("g_balance_crylink_secondary_damage"); - if(counter == 0) { // first projectile, store in firstproj for now + proj.bot_dodgerating = autocvar_g_balance_crylink_secondary_damage; + if(shots == 1) { + proj.queuenext = proj; + proj.queueprev = proj; + } + else if(counter == 0) { // first projectile, store in firstproj for now firstproj = proj; } else if(counter == shots - 1) { // last projectile, link up with first projectile @@ -387,22 +470,23 @@ void W_Crylink_Attack2 (void) setorigin (proj, w_shotorg); setsize(proj, '0 0 0', '0 0 0'); - W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * cvar("g_balance_crylink_secondary_spread") * g_weaponspreadfactor), v_up, cvar("g_balance_crylink_secondary_speed"), 0, 0, 0); + W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor), v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE); proj.touch = W_Crylink_Touch2; proj.think = W_Crylink_Fadethink; if(counter == (shots - 1) / 2) { - proj.fade_time = time + cvar("g_balance_crylink_secondary_middle_lifetime"); - self.fade_rate = 1 / cvar("g_balance_crylink_secondary_middle_fadetime"); - proj.nextthink = time + cvar("g_balance_crylink_secondary_middle_lifetime") + cvar("g_balance_crylink_secondary_middle_fadetime"); + proj.fade_time = time + autocvar_g_balance_crylink_secondary_middle_lifetime; + proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_middle_fadetime; + proj.nextthink = time + autocvar_g_balance_crylink_secondary_middle_lifetime + autocvar_g_balance_crylink_secondary_middle_fadetime; } else { - proj.fade_time = time + cvar("g_balance_crylink_secondary_line_lifetime"); - self.fade_rate = 1 / cvar("g_balance_crylink_secondary_line_fadetime"); - proj.nextthink = time + cvar("g_balance_crylink_secondary_line_lifetime") + cvar("g_balance_crylink_secondary_line_fadetime"); + proj.fade_time = time + autocvar_g_balance_crylink_secondary_line_lifetime; + proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_line_fadetime; + proj.nextthink = time + autocvar_g_balance_crylink_secondary_line_lifetime + autocvar_g_balance_crylink_secondary_line_fadetime; } - proj.cnt = cvar("g_balance_crylink_secondary_bounces"); + proj.teleport_time = time + autocvar_g_balance_crylink_secondary_joindelay; + proj.cnt = autocvar_g_balance_crylink_secondary_bounces; //proj.scale = 1 + 1 * proj.cnt; proj.angles = vectoangles (proj.velocity); @@ -429,56 +513,58 @@ float w_crylink(float req) { if (req == WR_AIM) { - if (random() > 0.15) - self.BUTTON_ATCK = bot_aim(cvar("g_balance_crylink_primary_speed"), 0, cvar("g_balance_crylink_primary_middle_lifetime"), FALSE); + if (random() < 0.10) + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_crylink_primary_speed, 0, autocvar_g_balance_crylink_primary_middle_lifetime, FALSE); else - self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_crylink_secondary_speed"), 0, cvar("g_balance_crylink_secondary_middle_lifetime"), FALSE); + self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_crylink_secondary_speed, 0, autocvar_g_balance_crylink_secondary_middle_lifetime, FALSE); } else if (req == WR_THINK) { if (self.BUTTON_ATCK) { if (!self.crylink_waitrelease) - if (weapon_prepareattack(0, cvar("g_balance_crylink_primary_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_crylink_primary_refire)) { W_Crylink_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready); - if(cvar("g_balance_crylink_primary_joinspeed") != 0) + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_crylink_primary_animtime, w_ready); + if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0) self.crylink_waitrelease = 1; } } - else if(self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary")) + else if(self.BUTTON_ATCK2 && autocvar_g_balance_crylink_secondary) { if (!self.crylink_waitrelease) - if (weapon_prepareattack(1, cvar("g_balance_crylink_secondary_refire"))) + if (weapon_prepareattack(1, autocvar_g_balance_crylink_secondary_refire)) { W_Crylink_Attack2(); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_crylink_secondary_animtime"), w_ready); - if(cvar("g_balance_crylink_secondary_joinspeed") != 0) + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_crylink_secondary_animtime, w_ready); + if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0) self.crylink_waitrelease = 2; } } else { - if (self.crylink_waitrelease) + if (self.crylink_waitrelease && (!self.crylink_lastgroup || time > self.crylink_lastgroup.teleport_time)) { // fired and released now! if(self.crylink_lastgroup) { vector pos; + entity linkjoineffect; + if(self.crylink_waitrelease == 1) { - pos = W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_primary_joinspeed")); + pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed, autocvar_g_balance_crylink_primary_jointime); + } else { - pos = W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_secondary_joinspeed")); + pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_secondary_joinspread * autocvar_g_balance_crylink_secondary_speed, autocvar_g_balance_crylink_secondary_jointime); } - entity linkjoineffect; linkjoineffect = spawn(); - linkjoineffect.classname = "linkjoineffect"; linkjoineffect.think = W_Crylink_LinkJoinEffect_Think; + linkjoineffect.classname = "linkjoineffect"; linkjoineffect.nextthink = time + w_crylink_linkjoin_time; linkjoineffect.owner = self; setorigin(linkjoineffect, pos); @@ -509,14 +595,14 @@ float w_crylink(float req) // don't "run out of ammo" and switch weapons while waiting for release if(self.crylink_lastgroup && self.crylink_waitrelease) return TRUE; - return self.ammo_cells >= cvar("g_balance_crylink_primary_ammo"); + return self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo; } else if (req == WR_CHECKAMMO2) { // don't "run out of ammo" and switch weapons while waiting for release if(self.crylink_lastgroup && self.crylink_waitrelease) return TRUE; - return self.ammo_cells >= cvar("g_balance_crylink_secondary_ammo"); + return self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo; } return TRUE; }; @@ -548,16 +634,16 @@ float w_crylink(float req) } else if (req == WR_SUICIDEMESSAGE) { - w_deathtypestring = "%s succeeded at self-destructing themself with the Crylink"; + w_deathtypestring = _("%s succeeded at self-destructing themself with the Crylink"); } else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_BOUNCE) - w_deathtypestring = "%s could not hide from %s's Crylink"; // unchecked: SPLASH (SECONDARY can't be) + w_deathtypestring = _("%s could not hide from %s's Crylink"); // unchecked: SPLASH (SECONDARY can't be) else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = "%s was too close to %s's Crylink"; // unchecked: SECONDARY + w_deathtypestring = _("%s was too close to %s's Crylink"); // unchecked: SECONDARY else - w_deathtypestring = "%s took a close look at %s's Crylink"; // unchecked: SECONDARY + w_deathtypestring = _("%s took a close look at %s's Crylink"); // unchecked: SECONDARY } return TRUE; }