X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_crylink.qc;h=e9015f5806e4ec5124ae3c9e75187e7b74b57714;hp=7f6062d3f6a65bd262f0278a5b59f1ee31aa2b42;hb=fe28e269a3152beb36a54315cc0cbb9b8892ac2e;hpb=83b0c96edec0a188371873bb83b15d024568bca3 diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 7f6062d3f..e9015f580 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -6,22 +6,54 @@ REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLA .entity realowner; +.entity queuenext; +.entity queueprev; + +// force projectile to explode +void W_Crylink_LinkExplode (entity e, entity e2) +{ + float a; + a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1); + + RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_damage") * a, cvar("g_balance_crylink_primary_edgedamage") * a, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * a, e.projectiledeathtype, other); + + if(e.queuenext != e2) + W_Crylink_LinkExplode(e.queuenext, e2); + remove (e); +} + // NO bounce protection, as bounces are limited! void W_Crylink_Touch (void) { float finalhit; float f; - PROJECTILE_TOUCH; + //PROJECTILE_TOUCH; + local entity savenext, saveprev; + savenext = self.queuenext; + saveprev = self.queueprev; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + { + savenext.queueprev = saveprev; + saveprev.queuenext = savenext; + } + return; + } + + float a; + a = bound(0, 1 - (time - self.fade_time) * self.fade_rate, 1); + finalhit = ((self.cnt <= 0) || (other.takedamage != DAMAGE_NO)); if(finalhit) f = 1; else f = cvar("g_balance_crylink_primary_bouncedamagefactor"); - if(self.alpha) - f *= self.alpha; - RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other); - if (finalhit) + if(a) + f *= a; + if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other) || finalhit) { + W_Crylink_LinkExplode(self.queuenext, self); remove (self); return; } @@ -38,17 +70,33 @@ void W_Crylink_Touch2 (void) { float finalhit; float f; - PROJECTILE_TOUCH; + //PROJECTILE_TOUCH; + local entity savenext, saveprev; + savenext = self.queuenext; + saveprev = self.queueprev; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + { + savenext.queueprev = saveprev; + saveprev.queuenext = savenext; + } + return; + } + + float a; + a = 1 - (time - self.fade_time) * self.fade_rate; + finalhit = ((self.cnt <= 0) || (other.takedamage != DAMAGE_NO)); if(finalhit) f = 1; else f = cvar("g_balance_crylink_secondary_bouncedamagefactor"); - if(self.alpha) - f *= self.alpha; - RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other); - if (finalhit) + if(a) + f *= a; + if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other) || finalhit) { + W_Crylink_LinkExplode(self.queuenext, self); remove (self); return; } @@ -61,10 +109,17 @@ void W_Crylink_Touch2 (void) // CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK, TRUE); } +void W_Crylink_Fadethink (void) +{ + self.queuenext.queueprev = self.queueprev; + self.queueprev.queuenext = self.queuenext; + remove(self); +} + void W_Crylink_Attack (void) { local float counter, shots; - local entity proj; + local entity proj, prevproj, firstproj; local vector s; vector forward, right, up; @@ -85,6 +140,21 @@ void W_Crylink_Attack (void) proj.classname = "spike"; proj.bot_dodge = TRUE; proj.bot_dodgerating = cvar("g_balance_crylink_primary_damage"); + if(counter == 0) { // first projectile, store in firstproj for now + firstproj = proj; + } + else if(counter == shots - 1) { // last projectile, link up with first projectile + prevproj.queuenext = proj; + firstproj.queueprev = proj; + proj.queuenext = firstproj; + proj.queueprev = prevproj; + } + else { // else link up with previous projectile + prevproj.queuenext = proj; + proj.queueprev = prevproj; + } + + prevproj = proj; proj.movetype = MOVETYPE_BOUNCEMISSILE; PROJECTILE_MAKETRIGGER(proj); @@ -107,12 +177,26 @@ void W_Crylink_Attack (void) s = s * cvar("g_balance_crylink_primary_spread") * g_weaponspreadfactor; W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_crylink_primary_speed"), 0, 0, 0); proj.touch = W_Crylink_Touch; + + proj.think = W_Crylink_Fadethink; if(counter == 0) - SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_middle_lifetime"), cvar("g_balance_crylink_primary_middle_fadetime")); + { + proj.fade_time = time + cvar("g_balance_crylink_primary_middle_lifetime"); + self.fade_rate = 1 / cvar("g_balance_crylink_primary_middle_fadetime"); + proj.nextthink = time + cvar("g_balance_crylink_primary_middle_lifetime") + cvar("g_balance_crylink_primary_middle_fadetime"); + } else if(counter <= 3) - SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_star_lifetime"), cvar("g_balance_crylink_primary_star_fadetime")); + { + proj.fade_time = time + cvar("g_balance_crylink_primary_star_lifetime"); + self.fade_rate = 1 / cvar("g_balance_crylink_primary_star_fadetime"); + proj.nextthink = time + cvar("g_balance_crylink_primary_star_lifetime") + cvar("g_balance_crylink_primary_star_fadetime"); + } else - SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_other_lifetime"), cvar("g_balance_crylink_primary_other_fadetime")); + { + proj.fade_time = time + cvar("g_balance_crylink_primary_other_lifetime"); + self.fade_rate = 1 / cvar("g_balance_crylink_primary_other_fadetime"); + proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime"); + } proj.cnt = cvar("g_balance_crylink_primary_bounces"); //proj.scale = 1 + 1 * proj.cnt; @@ -131,7 +215,7 @@ void W_Crylink_Attack (void) void W_Crylink_Attack2 (void) { local float counter, shots; - local entity proj; + local entity proj, prevproj, firstproj; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_secondary_ammo"); @@ -147,6 +231,21 @@ void W_Crylink_Attack2 (void) proj.classname = "spike"; proj.bot_dodge = TRUE; proj.bot_dodgerating = cvar("g_balance_crylink_secondary_damage"); + if(counter == 0) { // first projectile, store in firstproj for now + firstproj = proj; + } + else if(counter == shots - 1) { // last projectile, link up with first projectile + prevproj.queuenext = proj; + firstproj.queueprev = proj; + proj.queuenext = firstproj; + proj.queueprev = prevproj; + } + else { // else link up with previous projectile + prevproj.queuenext = proj; + proj.queueprev = prevproj; + } + + prevproj = proj; proj.movetype = MOVETYPE_BOUNCEMISSILE; PROJECTILE_MAKETRIGGER(proj); @@ -158,10 +257,19 @@ void W_Crylink_Attack2 (void) W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * cvar("g_balance_crylink_secondary_spread") * g_weaponspreadfactor), v_up, cvar("g_balance_crylink_secondary_speed"), 0, 0, 0); proj.touch = W_Crylink_Touch2; + proj.think = W_Crylink_Fadethink; if(counter == (shots - 1) / 2) - SUB_SetFade(proj, time + cvar("g_balance_crylink_secondary_middle_lifetime"), cvar("g_balance_crylink_secondary_middle_fadetime")); + { + proj.fade_time = time + cvar("g_balance_crylink_secondary_middle_lifetime"); + self.fade_rate = 1 / cvar("g_balance_crylink_secondary_middle_fadetime"); + proj.nextthink = time + cvar("g_balance_crylink_secondary_middle_lifetime") + cvar("g_balance_crylink_secondary_middle_fadetime"); + } else - SUB_SetFade(proj, time + cvar("g_balance_crylink_secondary_line_lifetime"), cvar("g_balance_crylink_secondary_line_fadetime")); + { + proj.fade_time = time + cvar("g_balance_crylink_secondary_line_lifetime"); + self.fade_rate = 1 / cvar("g_balance_crylink_secondary_line_fadetime"); + proj.nextthink = time + cvar("g_balance_crylink_secondary_line_lifetime") + cvar("g_balance_crylink_secondary_line_fadetime"); + } proj.cnt = cvar("g_balance_crylink_secondary_bounces"); //proj.scale = 1 + 1 * proj.cnt; @@ -220,19 +328,6 @@ float w_crylink(float req) return self.ammo_cells >= cvar("g_balance_crylink_primary_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_cells >= cvar("g_balance_crylink_secondary_ammo"); - else if (req == WR_SUICIDEMESSAGE) - { - w_deathtypestring = "succeeded at self-destructing themself with the Crylink"; - } - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) - w_deathtypestring = "could not hide from #'s Crylink"; // unchecked: SPLASH (SECONDARY can't be) - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = "was too close to #'s Crylink"; // unchecked: SECONDARY - else - w_deathtypestring = "took a close look at #'s Crylink"; // unchecked: SECONDARY - } return TRUE; }; #endif @@ -261,6 +356,19 @@ float w_crylink(float req) precache_sound("weapons/crylink_impact2.wav"); precache_sound("weapons/crylink_impact.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + w_deathtypestring = "%s succeeded at self-destructing themself with the Crylink"; + } + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_BOUNCE) + w_deathtypestring = "%s could not hide from %s's Crylink"; // unchecked: SPLASH (SECONDARY can't be) + else if(w_deathtype & HITTYPE_SPLASH) + w_deathtypestring = "%s was too close to %s's Crylink"; // unchecked: SECONDARY + else + w_deathtypestring = "%s took a close look at %s's Crylink"; // unchecked: SECONDARY + } return TRUE; } #endif