X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=2c56756cdb697c5f80ccf44befbc54c18ca57c20;hp=31e5b6a02ebaf8d125bd3c57f3752e06aa37640a;hb=6018d119b3c9f4e54d6d21f6339948708c83d83f;hpb=60ed95fe707decf91bb54393d4c11ee4faa2e418;ds=sidebyside diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index 31e5b6a02..2c56756cd 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -19,7 +19,7 @@ void W_Fireball_Explode (void) // 1. dist damage d = (self.realowner.health + self.realowner.armorvalue); - RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other); if(self.realowner.health + self.realowner.armorvalue >= d) if(!self.cnt) { @@ -129,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d void W_Fireball_Attack1() { - local entity proj; + entity proj; W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); @@ -159,7 +159,8 @@ void W_Fireball_Attack1() proj.touch = W_Fireball_TouchExplode; setsize(proj, '-16 -16 -16', '16 16 16'); proj.flags = FL_PROJECTILE; - + proj.missile_flags = MIF_SPLASH | MIF_PROXY; + CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -198,8 +199,6 @@ void W_Fireball_Attack1_Frame1() void W_Fireball_Attack1_Frame0() { - W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo); - W_Fireball_AttackEffect(0, '-1.25 -3.75 0'); sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1); @@ -245,12 +244,10 @@ void W_Firemine_Touch (void) void W_Fireball_Attack2() { - local entity proj; + entity proj; vector f_diff; float c; - W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo); - c = mod(self.bulletcounter, 4); switch(c) { @@ -293,7 +290,8 @@ void W_Fireball_Attack2() proj.angles = vectoangles(proj.velocity); proj.flags = FL_PROJECTILE; - + proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC; + CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -306,7 +304,7 @@ void spawnfunc_weapon_fireball (void) float w_fireball(float req) { - float ammo_amount; + //float ammo_amount; if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -330,9 +328,7 @@ float w_fireball(float req) } else if (req == WR_THINK) { - if(autocvar_g_balance_fireball_reload_ammo && self.clip_load < min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo)) // forced reload - weapon_action(self.weapon, WR_RELOAD); - else if (self.BUTTON_ATCK) + if (self.BUTTON_ATCK) { if (time >= self.fireball_primarytime) if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) @@ -364,34 +360,22 @@ float w_fireball(float req) else if (req == WR_SETUP) { weapon_setup(WEP_FIREBALL); - self.current_ammo = ammo_fuel; + self.current_ammo = ammo_none; } else if (req == WR_CHECKAMMO1) { - ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; - ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo; - return ammo_amount; + return 1; } else if (req == WR_CHECKAMMO2) { - ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; - ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo; - return ammo_amount; + return 1; } else if (req == WR_RESETPLAYER) { self.fireball_primarytime = time; } - else if (req == WR_RELOAD) - { - // fuel can be a non-whole number, which brakes stuff here when between 0 and 1 - if(self.ammo_fuel < 1) - self.ammo_fuel = 0; - - W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav"); - } return TRUE; -}; +} #endif #ifdef CSQC float w_fireball(float req)