X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=3cc484da9c9beaaec33fb179cd9be34de25d6807;hp=d916edd9f60e18005a6700223f5256f88cbc1d5d;hb=0199ef5a64bb041eb7c00ed091a10045cb502000;hpb=4337dab09bbbe024bcc77db446ed76962fb17f0d diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index d916edd9f..3cc484da9 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -115,6 +115,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d { if(self.health <= 0) return; + + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_projectiles_damage says to halt + self.health = self.health - damage; if (self.health <= 0) { @@ -125,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d void W_Fireball_Attack1() { - local entity proj; + entity proj; W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); @@ -241,7 +245,7 @@ void W_Firemine_Touch (void) void W_Fireball_Attack2() { - local entity proj; + entity proj; vector f_diff; float c; @@ -365,13 +369,13 @@ float w_fireball(float req) else if (req == WR_CHECKAMMO1) { ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo; + ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo; return ammo_amount; } else if (req == WR_CHECKAMMO2) { ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo; + ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo; return ammo_amount; } else if (req == WR_RESETPLAYER) @@ -387,7 +391,7 @@ float w_fireball(float req) W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav"); } return TRUE; -}; +} #endif #ifdef CSQC float w_fireball(float req)