X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_grenadelauncher.qc;h=e92b2b26062bdae5bddfbe1b7ddb1b18785608b8;hp=559ced33d8193be473e668cb6445cb70ecfd8866;hb=4fc59bbd7e2d4f25ba21952ed50ae754295a7faa;hpb=61efc693bb60ef3fd9d34f48b377e9b2a9425b85 diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index 559ced33d..e92b2b260 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -1,6 +1,10 @@ #ifdef REGISTER_WEAPON REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar"); #else +#ifdef SVQC +.float gl_detonate_later; +.float gl_bouncecnt; + void W_Grenade_Explode (void) { if(other.takedamage == DAMAGE_AIM) @@ -12,6 +16,10 @@ void W_Grenade_Explode (void) self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; + + if(self.movetype == MOVETYPE_NONE) + self.velocity = self.oldvelocity; + RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_primary_damage"), cvar("g_balance_grenadelauncher_primary_edgedamage"), cvar("g_balance_grenadelauncher_primary_radius"), world, cvar("g_balance_grenadelauncher_primary_force"), self.projectiledeathtype, other); remove (self); @@ -27,25 +35,48 @@ void W_Grenade_Explode2 (void) self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; + + if(self.movetype == MOVETYPE_NONE) + self.velocity = self.oldvelocity; + RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_secondary_damage"), cvar("g_balance_grenadelauncher_secondary_edgedamage"), cvar("g_balance_grenadelauncher_secondary_radius"), world, cvar("g_balance_grenadelauncher_secondary_force"), self.projectiledeathtype, other); remove (self); } -void W_Grenade_Touch1 (void) +void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - PROJECTILE_TOUCH; - W_Grenade_Explode (); + if (self.health <= 0) + return; + self.health = self.health - damage; + if (self.health <= 0) + { + W_PrepareExplosionByDamage(attacker, self.think); + } } -void W_Grenade_Touch2 (void) +void W_Grenade_Think1 (void) +{ + self.nextthink = time; + if (time > self.cnt) + { + other = world; + self.projectiledeathtype |= HITTYPE_BOUNCE; + W_Grenade_Explode (); + return; + } + if(self.gl_detonate_later && self.gl_bouncecnt >= cvar("g_balance_grenadelauncher_primary_remote_minbouncecnt")) + W_Grenade_Explode(); +} + +void W_Grenade_Touch1 (void) { PROJECTILE_TOUCH; - if (other.takedamage == DAMAGE_AIM) + if (other.takedamage == DAMAGE_AIM || cvar("g_balance_grenadelauncher_primary_type") == 0) // always explode when hitting a player, or if normal mortar projectile { self.use (); } - else + else if (cvar("g_balance_grenadelauncher_primary_type") == 1) // bounce { float r; r = random() * 6; @@ -62,17 +93,67 @@ void W_Grenade_Touch2 (void) else spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); self.projectiledeathtype |= HITTYPE_BOUNCE; + self.gl_bouncecnt += 1; + } + else if(cvar("g_balance_grenadelauncher_primary_type") == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick + { + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); + + // let it stick whereever it is + self.oldvelocity = self.velocity; + self.velocity = '0 0 0'; + self.movetype = MOVETYPE_NONE; // also disables gravity + self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO + UpdateCSQCProjectile(self); + + // do not respond to any more touches + self.solid = SOLID_NOT; + + self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_primary_lifetime2")); } } -void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void W_Grenade_Touch2 (void) { - if (self.health <= 0) - return; - self.health = self.health - damage; - if (self.health <= 0) + PROJECTILE_TOUCH; + if (other.takedamage == DAMAGE_AIM || cvar("g_balance_grenadelauncher_secondary_type") == 0) // always explode when hitting a player, or if normal mortar projectile { - W_PrepareExplosionByDamage(attacker, self.think); + self.use (); + } + else if (cvar("g_balance_grenadelauncher_secondary_type") == 1) // bounce + { + float r; + r = random() * 6; + if(r < 1) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); + else if(r < 2) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); + else if(r < 3) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); + else if(r < 4) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); + else if(r < 5) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); + else + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); + self.projectiledeathtype |= HITTYPE_BOUNCE; + self.gl_bouncecnt += 1; + } + else if(cvar("g_balance_grenadelauncher_secondary_type") == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick + { + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); + + // let it stick whereever it is + self.oldvelocity = self.velocity; + self.velocity = '0 0 0'; + self.movetype = MOVETYPE_NONE; // also disables gravity + self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO + UpdateCSQCProjectile(self); + + // do not respond to any more touches + self.solid = SOLID_NOT; + + self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_secondary_lifetime2")); } } @@ -82,7 +163,7 @@ void W_Grenade_Attack (void) if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_primary_ammo"); - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_primary_damage")); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_primary_damage")); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -93,21 +174,34 @@ void W_Grenade_Attack (void) gren.bot_dodge = TRUE; gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage"); gren.movetype = MOVETYPE_BOUNCE; + gren.bouncefactor = cvar("g_balance_grenadelauncher_primary_bouncefactor"); + gren.bouncestop = cvar("g_balance_grenadelauncher_primary_bouncestop"); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER; setorigin(gren, w_shotorg); - setsize(gren, '0 0 -3', '0 0 -3'); + setsize(gren, '-3 -3 -3', '3 3 3'); - gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime"); - gren.think = adaptor_think2use; + gren.cnt = time + cvar("g_balance_grenadelauncher_primary_lifetime"); + gren.nextthink = time; + gren.think = W_Grenade_Think1; gren.use = W_Grenade_Explode; gren.touch = W_Grenade_Touch1; + + gren.takedamage = DAMAGE_YES; + gren.health = cvar("g_balance_grenadelauncher_primary_health"); + gren.damageforcescale = cvar("g_balance_grenadelauncher_primary_damageforcescale"); + gren.event_damage = W_Grenade_Damage; W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary); gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; - CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + if(cvar("g_balance_grenadelauncher_primary_type") == 0 || cvar("g_balance_grenadelauncher_primary_type") == 2) + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + else + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + + other = gren; MUTATOR_CALLHOOK(EditProjectile); } void W_Grenade_Attack2 (void) @@ -116,7 +210,7 @@ void W_Grenade_Attack2 (void) if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_secondary_ammo"); - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_secondary_damage")); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_secondary_damage")); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -131,13 +225,14 @@ void W_Grenade_Attack2 (void) gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop"); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY; - setsize(gren, '0 0 -3', '0 0 -3'); setorigin(gren, w_shotorg); + setsize(gren, '-3 -3 -3', '3 3 3'); gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime"); - gren.think = adaptor_think2use; + gren.think = adaptor_think2use_hittype_splash; gren.use = W_Grenade_Explode2; gren.touch = W_Grenade_Touch2; + gren.takedamage = DAMAGE_YES; gren.health = cvar("g_balance_grenadelauncher_secondary_health"); gren.damageforcescale = cvar("g_balance_grenadelauncher_secondary_damageforcescale"); @@ -147,7 +242,12 @@ void W_Grenade_Attack2 (void) gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; - CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + if(cvar("g_balance_grenadelauncher_secondary_type") == 0 || cvar("g_balance_grenadelauncher_secondary_type") == 2) + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + else + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + + other = gren; MUTATOR_CALLHOOK(EditProjectile); } void spawnfunc_weapon_grenadelauncher (void) @@ -158,6 +258,9 @@ void spawnfunc_weapon_grenadelauncher (void) .float bot_secondary_grenademooth; float w_glauncher(float req) { + entity nade; + float nadefound; + if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -184,30 +287,44 @@ float w_glauncher(float req) if (self.BUTTON_ATCK) if (weapon_prepareattack(0, cvar("g_balance_grenadelauncher_primary_refire"))) { - if(cvar("g_balance_grenadelauncher_primary2secondary")) - W_Grenade_Attack2(); - else - W_Grenade_Attack(); + W_Grenade_Attack(); weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grenadelauncher_primary_animtime"), w_ready); } - if (self.BUTTON_ATCK2 && !cvar("g_balance_grenadelauncher_primary2secondary")) - if (weapon_prepareattack(1, cvar("g_balance_grenadelauncher_secondary_refire"))) + if (self.BUTTON_ATCK2) { - W_Grenade_Attack2(); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grenadelauncher_secondary_animtime"), w_ready); + if (cvar("g_balance_grenadelauncher_secondary_remote_detonateprimary")) + { + nadefound = 0; + for(nade = world; (nade = find(nade, classname, "grenade")); ) if(nade.owner == self) + { + if(!nade.gl_detonate_later) + { + nade.gl_detonate_later = TRUE; + nadefound = 1; + } + } + if(nadefound) + sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); + } + else if (weapon_prepareattack(1, cvar("g_balance_grenadelauncher_secondary_refire"))) + { + W_Grenade_Attack2(); + weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grenadelauncher_secondary_animtime"), w_ready); + } } } else if (req == WR_PRECACHE) { precache_model ("models/weapons/g_gl.md3"); precache_model ("models/weapons/v_gl.md3"); - precache_model ("models/weapons/h_gl.dpm"); + precache_model ("models/weapons/h_gl.iqm"); precache_sound ("weapons/grenade_bounce1.wav"); precache_sound ("weapons/grenade_bounce2.wav"); precache_sound ("weapons/grenade_bounce3.wav"); precache_sound ("weapons/grenade_bounce4.wav"); precache_sound ("weapons/grenade_bounce5.wav"); precache_sound ("weapons/grenade_bounce6.wav"); + precache_sound ("weapons/grenade_stick.wav"); precache_sound ("weapons/grenade_fire.wav"); } else if (req == WR_SETUP) @@ -216,23 +333,42 @@ float w_glauncher(float req) return self.ammo_rockets >= cvar("g_balance_grenadelauncher_primary_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_rockets >= cvar("g_balance_grenadelauncher_secondary_ammo"); + return TRUE; +}; +#endif +#ifdef CSQC +float w_glauncher(float req) +{ + if(req == WR_IMPACTEFFECT) + { + vector org2; + org2 = w_org + w_backoff * 12; + pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1); + if(!w_issilent) + sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM); + } + else if(req == WR_PRECACHE) + { + precache_sound("weapons/grenade_impact.wav"); + } else if (req == WR_SUICIDEMESSAGE) { if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = "tried out his own grenade"; + w_deathtypestring = "%s tried out his own grenade"; else - w_deathtypestring = "detonated"; + w_deathtypestring = "%s detonated"; } else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_SPLASH) if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then) - w_deathtypestring = "didn't see #'s grenade"; + w_deathtypestring = "%s didn't see %s's grenade"; else // unchecked: SECONDARY - w_deathtypestring = "almost dodged #'s grenade"; + w_deathtypestring = "%s almost dodged %s's grenade"; else // unchecked: SECONDARY, BOUNCE - w_deathtypestring = "ate #'s grenade"; + w_deathtypestring = "%s ate %s's grenade"; } return TRUE; -}; +} +#endif #endif