X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_grenadelauncher.qc;h=e92b2b26062bdae5bddfbe1b7ddb1b18785608b8;hp=84b98b525cd3bec1be709072ffc73478cf8f951d;hb=4fc59bbd7e2d4f25ba21952ed50ae754295a7faa;hpb=bc51fd3d6308269b5ad770ef62b23fe98ee2cfe1 diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index 84b98b525c..e92b2b2606 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -2,6 +2,9 @@ REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar"); #else #ifdef SVQC +.float gl_detonate_later; +.float gl_bouncecnt; + void W_Grenade_Explode (void) { if(other.takedamage == DAMAGE_AIM) @@ -52,10 +55,47 @@ void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float de } } +void W_Grenade_Think1 (void) +{ + self.nextthink = time; + if (time > self.cnt) + { + other = world; + self.projectiledeathtype |= HITTYPE_BOUNCE; + W_Grenade_Explode (); + return; + } + if(self.gl_detonate_later && self.gl_bouncecnt >= cvar("g_balance_grenadelauncher_primary_remote_minbouncecnt")) + W_Grenade_Explode(); +} + void W_Grenade_Touch1 (void) { PROJECTILE_TOUCH; - if(cvar("g_balance_grenadelauncher_primary_sticky") && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) + if (other.takedamage == DAMAGE_AIM || cvar("g_balance_grenadelauncher_primary_type") == 0) // always explode when hitting a player, or if normal mortar projectile + { + self.use (); + } + else if (cvar("g_balance_grenadelauncher_primary_type") == 1) // bounce + { + float r; + r = random() * 6; + if(r < 1) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); + else if(r < 2) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); + else if(r < 3) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); + else if(r < 4) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); + else if(r < 5) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); + else + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); + self.projectiledeathtype |= HITTYPE_BOUNCE; + self.gl_bouncecnt += 1; + } + else if(cvar("g_balance_grenadelauncher_primary_type") == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick { spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); @@ -71,14 +111,35 @@ void W_Grenade_Touch1 (void) self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_primary_lifetime2")); } - else - W_Grenade_Explode (); } void W_Grenade_Touch2 (void) { PROJECTILE_TOUCH; - if(cvar("g_balance_grenadelauncher_secondary_sticky") && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) + if (other.takedamage == DAMAGE_AIM || cvar("g_balance_grenadelauncher_secondary_type") == 0) // always explode when hitting a player, or if normal mortar projectile + { + self.use (); + } + else if (cvar("g_balance_grenadelauncher_secondary_type") == 1) // bounce + { + float r; + r = random() * 6; + if(r < 1) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); + else if(r < 2) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); + else if(r < 3) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); + else if(r < 4) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); + else if(r < 5) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); + else + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); + self.projectiledeathtype |= HITTYPE_BOUNCE; + self.gl_bouncecnt += 1; + } + else if(cvar("g_balance_grenadelauncher_secondary_type") == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick { spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); @@ -94,31 +155,6 @@ void W_Grenade_Touch2 (void) self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_secondary_lifetime2")); } - else - { - if (cvar("g_balance_grenadelauncher_secondary_sticky") || other.takedamage == DAMAGE_AIM) - { - self.use (); - } - else - { - float r; - r = random() * 6; - if(r < 1) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); - else if(r < 2) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); - else if(r < 3) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); - else if(r < 4) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); - else if(r < 5) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); - else - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); - self.projectiledeathtype |= HITTYPE_BOUNCE; - } - } } void W_Grenade_Attack (void) @@ -138,25 +174,34 @@ void W_Grenade_Attack (void) gren.bot_dodge = TRUE; gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage"); gren.movetype = MOVETYPE_BOUNCE; + gren.bouncefactor = cvar("g_balance_grenadelauncher_primary_bouncefactor"); + gren.bouncestop = cvar("g_balance_grenadelauncher_primary_bouncestop"); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER; setorigin(gren, w_shotorg); setsize(gren, '-3 -3 -3', '3 3 3'); - gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime"); - gren.think = adaptor_think2use_hittype_splash; + gren.cnt = time + cvar("g_balance_grenadelauncher_primary_lifetime"); + gren.nextthink = time; + gren.think = W_Grenade_Think1; gren.use = W_Grenade_Explode; gren.touch = W_Grenade_Touch1; gren.takedamage = DAMAGE_YES; gren.health = cvar("g_balance_grenadelauncher_primary_health"); + gren.damageforcescale = cvar("g_balance_grenadelauncher_primary_damageforcescale"); gren.event_damage = W_Grenade_Damage; W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary); gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; - CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + if(cvar("g_balance_grenadelauncher_primary_type") == 0 || cvar("g_balance_grenadelauncher_primary_type") == 2) + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + else + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + + other = gren; MUTATOR_CALLHOOK(EditProjectile); } void W_Grenade_Attack2 (void) @@ -197,10 +242,12 @@ void W_Grenade_Attack2 (void) gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; - if(cvar("g_balance_grenadelauncher_secondary_sticky")) + if(cvar("g_balance_grenadelauncher_secondary_type") == 0 || cvar("g_balance_grenadelauncher_secondary_type") == 2) CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); else CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + + other = gren; MUTATOR_CALLHOOK(EditProjectile); } void spawnfunc_weapon_grenadelauncher (void) @@ -211,6 +258,9 @@ void spawnfunc_weapon_grenadelauncher (void) .float bot_secondary_grenademooth; float w_glauncher(float req) { + entity nade; + float nadefound; + if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -237,17 +287,30 @@ float w_glauncher(float req) if (self.BUTTON_ATCK) if (weapon_prepareattack(0, cvar("g_balance_grenadelauncher_primary_refire"))) { - if(cvar("g_balance_grenadelauncher_primary2secondary")) - W_Grenade_Attack2(); - else - W_Grenade_Attack(); + W_Grenade_Attack(); weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grenadelauncher_primary_animtime"), w_ready); } - if (self.BUTTON_ATCK2 && !cvar("g_balance_grenadelauncher_primary2secondary")) - if (weapon_prepareattack(1, cvar("g_balance_grenadelauncher_secondary_refire"))) + if (self.BUTTON_ATCK2) { - W_Grenade_Attack2(); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grenadelauncher_secondary_animtime"), w_ready); + if (cvar("g_balance_grenadelauncher_secondary_remote_detonateprimary")) + { + nadefound = 0; + for(nade = world; (nade = find(nade, classname, "grenade")); ) if(nade.owner == self) + { + if(!nade.gl_detonate_later) + { + nade.gl_detonate_later = TRUE; + nadefound = 1; + } + } + if(nadefound) + sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); + } + else if (weapon_prepareattack(1, cvar("g_balance_grenadelauncher_secondary_refire"))) + { + W_Grenade_Attack2(); + weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grenadelauncher_secondary_animtime"), w_ready); + } } } else if (req == WR_PRECACHE)