X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;fp=qcsrc%2Fserver%2Fw_minelayer.qc;h=6d3c331739917267ff28ff3035581d5f1631aec2;hp=989dfe962329ed576f63a1837aae1b04bcab83c4;hb=33e2709cb7e724bcddd442aad479d15a39c16156;hpb=f779b7aba80874a4f513485375429e5543188c74 diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 989dfe9623..6d3c331739 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -5,6 +5,7 @@ REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED void W_Mine_Think (void); .float minelayer_detonate, mine_explodeanyway; .float mine_time; +.vector mine_orientation; void spawnfunc_weapon_minelayer (void) { @@ -31,7 +32,7 @@ void W_Mine_Stick (entity to) setmodel(newmine, "models/mine.md3"); newmine.angles = vectoangles(-trace_plane_normal); // face against the surface - newmine.oldvelocity = self.velocity; + newmine.mine_orientation = -trace_plane_normal; newmine.takedamage = self.takedamage; newmine.damageforcescale = self.damageforcescale; @@ -95,7 +96,7 @@ void W_Mine_DoRemoteExplode () self.takedamage = DAMAGE_NO; if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) - self.velocity = self.oldvelocity; + self.velocity = self.mine_orientation; // particle fx and decals need .velocity RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -153,7 +154,7 @@ float W_Mine_Count(entity e) entity mine; for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e) minecount += 1; - + return minecount; } @@ -225,7 +226,12 @@ void W_Mine_Touch (void) if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) return; // we're already a stuck mine, why do we get called? TODO does this even happen? - PROJECTILE_TOUCH; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + self.realowner.minelayer_mines -= 1; + return; + } if(other && other.classname == "player" && other.deadflag == DEAD_NO) { @@ -263,8 +269,7 @@ void W_Mine_Attack (void) // scan how many mines we placed, and return if we reached our limit if(autocvar_g_balance_minelayer_limit) { - - if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit) + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) { // the refire delay keeps this message from being spammed sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") ); @@ -355,7 +360,10 @@ float w_minelayer(float req) if (req == WR_AIM) { // aim and decide to fire if appropriate - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) + self.BUTTON_ATCK = FALSE; + else + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); if(skill >= 2) // skill 0 and 1 bots won't detonate mines! { // decide whether to detonate mines @@ -505,6 +513,10 @@ float w_minelayer(float req) else return FALSE; } + else if (req == WR_RESETPLAYER) + { + self.minelayer_mines = 0; + } else if (req == WR_RELOAD) { W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");