X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;h=5d88df8b254ac08be41bcec0422d0af8a464a34c;hp=85ffa6399ff0555edb84717ee346f4c56e37c10e;hb=0f0e69c6625fc4db17559e2e47f2fdaed8298076;hpb=6069ddabef83cd2c5145f406a052b3a9743ab22a diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 85ffa6399..5d88df8b2 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -1,5 +1,15 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer")) +REGISTER_WEAPON( +/* WEP_##id */ MINE_LAYER, +/* function */ w_minelayer, +/* ammotype */ IT_ROCKETS, +/* impulse */ 4, +/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_HIGH, +/* model */ "minelayer", +/* shortname */ "minelayer", +/* fullname */ _("Mine Layer") +); #else #ifdef SVQC void W_Mine_Think (void); @@ -14,7 +24,7 @@ void spawnfunc_weapon_minelayer (void) void W_Mine_Stick (entity to) { - spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTEN_NORM); // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile @@ -62,11 +72,11 @@ void W_Mine_Stick (entity to) void W_Mine_Explode () { if(other.takedamage == DAMAGE_AIM) - if(other.classname == "player") - if(IsDifferentTeam(self.realowner, other)) + if(IS_PLAYER(other)) + if(DIFF_TEAM(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); self.event_damage = func_null; self.takedamage = DAMAGE_NO; @@ -138,7 +148,7 @@ void W_Mine_ProximityExplode () head = findradius(self.origin, autocvar_g_balance_minelayer_radius); while(head) { - if(head == self.realowner || !IsDifferentTeam(head, self.realowner)) + if(head == self.realowner || SAME_TEAM(head, self.realowner)) return; head = head.chain; } @@ -172,20 +182,20 @@ void W_Mine_Think (void) self.movetype = MOVETYPE_NONE; } } - + // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this // TODO: replace this mine_trigger.wav sound with a real countdown if ((time > self.cnt) && (!self.mine_time)) { if(autocvar_g_balance_minelayer_lifetime_countdown > 0) - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown; self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near. } // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO) + if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@ -197,11 +207,11 @@ void W_Mine_Think (void) head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius); while(head) { - if(head.classname == "player" && head.deadflag == DEAD_NO) - if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates + if(IS_PLAYER(head) && head.deadflag == DEAD_NO) + if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) { - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_time; } head = head.chain; @@ -233,7 +243,7 @@ void W_Mine_Touch (void) return; } - if(other && other.classname == "player" && other.deadflag == DEAD_NO) + if(other && IS_PLAYER(other) && other.deadflag == DEAD_NO) { // hit a player // don't stick @@ -248,15 +258,15 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death { if (self.health <= 0) return; - + float is_from_enemy = (inflictor.realowner != self.realowner); - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1))) return; // g_projectiles_damage says to halt - + self.health = self.health - damage; self.angles = vectoangles(self.velocity); - + if (self.health <= 0) W_PrepareExplosionByDamage(attacker, W_Mine_Explode); } @@ -327,7 +337,7 @@ void W_Mine_Attack (void) // common properties other = mine; MUTATOR_CALLHOOK(EditProjectile); - + self.minelayer_mines = W_Mine_Count(self); } @@ -435,7 +445,7 @@ float w_minelayer(float req) //As the distance gets larger, a correct detonation gets near imposible //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1) - if(self.enemy.classname == "player") + if(IS_PLAYER(self.enemy)) if(desirabledamage >= 0.1*coredamage) if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1)) self.BUTTON_ATCK2 = TRUE; @@ -460,7 +470,7 @@ float w_minelayer(float req) if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload { // not if we're holding the minelayer without enough ammo, but can detonate existing mines - if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo) + if (!(W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)) weapon_action(self.weapon, WR_RELOAD); } else if (self.BUTTON_ATCK) @@ -475,7 +485,7 @@ float w_minelayer(float req) if (self.BUTTON_ATCK2) { if(W_PlacedMines(TRUE)) - sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTEN_NORM); } } else if (req == WR_PRECACHE) @@ -521,6 +531,14 @@ float w_minelayer(float req) { W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_MINELAYER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + return WEAPON_MINELAYER_MURDER; + } return TRUE; } #endif @@ -533,26 +551,12 @@ float w_minelayer(float req) org2 = w_org + w_backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTEN_NORM); } else if(req == WR_PRECACHE) { precache_sound("weapons/mine_exp.wav"); } - else if (req == WR_SUICIDEMESSAGE) - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s blew themself up with their minelayer"); - else - w_deathtypestring = _("%s forgot about their mine"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s got too close to %s's mine"); - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = _("%s almost dodged %s's mine"); - else - w_deathtypestring = _("%s stepped on %s's mine"); - } return TRUE; } #endif