X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_nex.qc;h=4bc8130290d674260716b7fd7500354941aefc1d;hp=78e4d5d6ad6c114d4ae73962582a35fbf9658d7f;hb=dc6baa32c44fb1b81f88339d95674948d0d97c26;hpb=eab83f927c75610e64f82cab59df5b5b64c86c20 diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index 78e4d5d6ad..4bc8130290 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex"); +REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", _("Nex")) #else #ifdef SVQC void SendCSQCNexBeamParticle(float charge) { @@ -21,34 +21,34 @@ void W_Nex_Attack (float issecondary) float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, charge; if(issecondary) { - mydmg = cvar("g_balance_nex_secondary_damage"); - myforce = cvar("g_balance_nex_secondary_force"); - mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist"); - mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist"); - myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife"); - myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife"); - myammo = cvar("g_balance_nex_secondary_ammo"); + mydmg = autocvar_g_balance_nex_secondary_damage; + myforce = autocvar_g_balance_nex_secondary_force; + mymindist = autocvar_g_balance_nex_secondary_damagefalloff_mindist; + mymaxdist = autocvar_g_balance_nex_secondary_damagefalloff_maxdist; + myhalflife = autocvar_g_balance_nex_secondary_damagefalloff_halflife; + myforcehalflife = autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; + myammo = autocvar_g_balance_nex_secondary_ammo; } else { - mydmg = cvar("g_balance_nex_primary_damage"); - myforce = cvar("g_balance_nex_primary_force"); - mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist"); - mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist"); - myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife"); - myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife"); - myammo = cvar("g_balance_nex_primary_ammo"); + mydmg = autocvar_g_balance_nex_primary_damage; + myforce = autocvar_g_balance_nex_primary_force; + mymindist = autocvar_g_balance_nex_primary_damagefalloff_mindist; + mymaxdist = autocvar_g_balance_nex_primary_damagefalloff_maxdist; + myhalflife = autocvar_g_balance_nex_primary_damagefalloff_halflife; + myforcehalflife = autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; + myammo = autocvar_g_balance_nex_primary_ammo; } float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last - if(cvar("g_balance_nex_charge")) + if(autocvar_g_balance_nex_charge) { - charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; - self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce - // O RLY? -- divVerent - // YA RLY -- FruitieX + charge = autocvar_g_balance_nex_charge_mindmg / mydmg + (1 - autocvar_g_balance_nex_charge_mindmg / mydmg) * self.nex_charge; + self.nex_charge *= autocvar_g_balance_nex_charge_shot_multiplier; // do this AFTER setting mydmg/myforce + // O RLY? -- divVerent + // YA RLY -- FruitieX } else charge = 1; @@ -56,10 +56,10 @@ void W_Nex_Attack (float issecondary) myforce *= charge; W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CHAN_WEAPON, mydmg); - if(charge > cvar("g_balance_nex_charge_limit") && cvar("g_balance_nex_charge_limit")) // if the Nex is overcharged, we play an extra sound - { - sound (self, CHAN_WEAPON2, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * cvar("g_balance_nex_charge_limit")) / (1 - 0.5 * cvar("g_balance_nex_charge_limit")), ATTN_NORM); - } + if(charge > autocvar_g_balance_nex_charge_limit && autocvar_g_balance_nex_charge_limit) // if the Nex is overcharged, we play an extra sound + { + sound (self, CHAN_WEAPON2, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * autocvar_g_balance_nex_charge_limit) / (1 - 0.5 * autocvar_g_balance_nex_charge_limit), ATTN_NORM); + } yoda = 0; FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX); @@ -69,7 +69,7 @@ void W_Nex_Attack (float issecondary) //beam and muzzle flash done on client SendCSQCNexBeamParticle(charge); - + // flash and burn the wall if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self); @@ -80,7 +80,7 @@ void W_Nex_Attack (float issecondary) void spawnfunc_weapon_nex (void); // defined in t_items.qc -.float nex_charge_pool_pauseregen_finished; +.float nex_chargepool_pauseregen_finished; float w_nex(float req) { float dt; @@ -91,92 +91,98 @@ float w_nex(float req) } else if (req == WR_THINK) { - if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit")) - self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME); - - if(cvar("g_balance_nex_charge")) - { - self.weaponentity.weaponentity.glowmod = '0 0 0'; // reset - - self.weaponentity.weaponentity.glowmod_x = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_half") * bound(0, self.weaponentity.weaponentity.glowmod_y + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); - self.weaponentity.weaponentity.glowmod_y = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_half") * bound(0, self.weaponentity.weaponentity.glowmod_y + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); - self.weaponentity.weaponentity.glowmod_z = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_half") * bound(0, self.weaponentity.weaponentity.glowmod_z + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); - - if(self.nex_charge > cvar("g_balance_nex_charge_limit")) - { - self.weaponentity.weaponentity.glowmod_x = self.weaponentity.weaponentity.glowmod_x + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); - self.weaponentity.weaponentity.glowmod_y = self.weaponentity.weaponentity.glowmod_y + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); - self.weaponentity.weaponentity.glowmod_z = self.weaponentity.weaponentity.glowmod_z + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); - } - self.exteriorweaponentity.glowmod = self.weaponentity.weaponentity.glowmod; - } - - if(cvar("g_balance_nex_secondary_charge_pool")) - if(self.nex_charge_pool_ammo < 1) - { - if(self.nex_charge_pool_pauseregen_finished < time) - self.nex_charge_pool_ammo = min(1, self.nex_charge_pool_ammo + cvar("g_balance_nex_secondary_charge_pool_regen") * frametime / W_TICSPERFRAME); - self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_nex_secondary_charge_pool_pause_health_regen")); - } + if(autocvar_g_balance_nex_charge && self.nex_charge < autocvar_g_balance_nex_charge_limit) + self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_rate * frametime / W_TICSPERFRAME); + + if(autocvar_g_balance_nex_secondary_chargepool) + if(self.nex_chargepool_ammo < 1) + { + if(self.nex_chargepool_pauseregen_finished < time) + self.nex_chargepool_ammo = min(1, self.nex_chargepool_ammo + autocvar_g_balance_nex_secondary_chargepool_regen * frametime / W_TICSPERFRAME); + self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_nex_secondary_chargepool_pause_health_regen); + } if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_nex_primary_refire)) { W_Nex_Attack(0); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_primary_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nex_primary_animtime, w_ready); } } - if (self.BUTTON_ATCK2) + if ((autocvar_g_balance_nex_secondary_charge && !autocvar_g_balance_nex_secondary) ? self.BUTTON_ZOOM : self.BUTTON_ATCK2) { - if(cvar("g_balance_nex_secondary_charge")) + if(autocvar_g_balance_nex_secondary_charge) { - self.nex_charge_rottime = time + cvar("g_balance_nex_charge_rot_pause"); + self.nex_charge_rottime = time + autocvar_g_balance_nex_charge_rot_pause; dt = frametime / W_TICSPERFRAME; - if(cvar("g_balance_nex_secondary_charge_pool")) + if(self.nex_charge < 1) { - if(cvar("g_balance_nex_secondary_ammo")) + if(autocvar_g_balance_nex_secondary_chargepool) { - // always deplete if secondary is held - self.nex_charge_pool_ammo = max(0, self.nex_charge_pool_ammo - cvar("g_balance_nex_secondary_ammo") * dt); + if(autocvar_g_balance_nex_secondary_ammo) + { + // always deplete if secondary is held + self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - autocvar_g_balance_nex_secondary_ammo * dt); - dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); - self.nex_charge_pool_pauseregen_finished = time + cvar("g_balance_nex_secondary_charge_pool_pause_regen"); - dt = min(dt, self.nex_charge_pool_ammo); - dt = max(0, dt); + dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate); + self.nex_chargepool_pauseregen_finished = time + autocvar_g_balance_nex_secondary_chargepool_pause_regen; + dt = min(dt, self.nex_chargepool_ammo); + dt = max(0, dt); - self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); + self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate; + } } - } - else if(cvar("g_balance_nex_secondary_ammo")) - { - if(self.nex_charge < 1) + else if(autocvar_g_balance_nex_secondary_ammo) { - dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + if(self.BUTTON_ATCK2) // only eat ammo when the button is pressed { - dt = min(dt, (self.ammo_cells - cvar("g_balance_nex_primary_ammo")) / cvar("g_balance_nex_secondary_ammo")); - dt = max(0, dt); - if(dt > 0) + dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate); + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { - self.ammo_cells = max(cvar("g_balance_nex_secondary_ammo"), self.ammo_cells - cvar("g_balance_nex_secondary_ammo") * dt); + dt = min(dt, (self.ammo_cells - autocvar_g_balance_nex_primary_ammo) / autocvar_g_balance_nex_secondary_ammo); + dt = max(0, dt); + if(dt > 0) + { + self.ammo_cells = max(autocvar_g_balance_nex_secondary_ammo, self.ammo_cells - autocvar_g_balance_nex_secondary_ammo * dt); + } } + self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate; } - self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); + } + + else + { + dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate); + self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate; } } } - else if(cvar("g_balance_nex_secondary")) + else if(autocvar_g_balance_nex_secondary) { - if (weapon_prepareattack(0, cvar("g_balance_nex_secondary_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_nex_secondary_refire)) { W_Nex_Attack(1); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_secondary_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nex_secondary_animtime, w_ready); } } } + + if(autocvar_g_balance_nex_charge) + { + self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit); + self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit); + self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit); + + if(self.nex_charge > autocvar_g_balance_nex_charge_limit) + { + self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit); + self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit); + self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit); + } + } } else if (req == WR_PRECACHE) { @@ -185,6 +191,7 @@ float w_nex(float req) precache_model ("models/weapons/v_nex.md3"); precache_model ("models/weapons/h_nex.iqm"); precache_sound ("weapons/nexfire.wav"); + precache_sound ("weapons/nexcharge.wav"); precache_sound ("weapons/nexwhoosh1.wav"); precache_sound ("weapons/nexwhoosh2.wav"); precache_sound ("weapons/nexwhoosh3.wav"); @@ -192,9 +199,9 @@ float w_nex(float req) else if (req == WR_SETUP) weapon_setup(WEP_NEX); else if (req == WR_CHECKAMMO1) - return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); + return self.ammo_cells >= autocvar_g_balance_nex_primary_ammo; else if (req == WR_CHECKAMMO2) - return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); // don't allow charging if we don't have enough ammo + return self.ammo_cells >= autocvar_g_balance_nex_primary_ammo; // don't allow charging if we don't have enough ammo return TRUE; }; #endif @@ -214,9 +221,9 @@ float w_nex(float req) precache_sound("weapons/neximpact.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "%s did the impossible"; + w_deathtypestring = _("%s did the impossible"); else if (req == WR_KILLMESSAGE) - w_deathtypestring = "%s has been vaporized by %s"; + w_deathtypestring = _("%s has been vaporized by %s"); return TRUE; } #endif