X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rocketlauncher.qc;h=21874b79053a00f3dafe378d763c82931a3edc6e;hp=f6975b3b6a0d13d6903830adc2526c8c9940110f;hb=dc6baa32c44fb1b81f88339d95674948d0d97c26;hpb=a598006dd0a4de3772e7f3a9dc791576c957bc0e diff --git a/qcsrc/server/w_rocketlauncher.qc b/qcsrc/server/w_rocketlauncher.qc index f6975b3b6a..21874b7905 100644 --- a/qcsrc/server/w_rocketlauncher.qc +++ b/qcsrc/server/w_rocketlauncher.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", "Rocket Launcher"); +REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher")) #else #ifdef SVQC .float rl_release; @@ -14,7 +14,7 @@ void W_Rocket_Unregister() } } -void W_Rocket_Explode (void) +void W_Rocket_Explode () { W_Rocket_Unregister(); @@ -26,18 +26,38 @@ void W_Rocket_Explode (void) self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; - RadiusDamage (self, self.owner, cvar("g_balance_rocketlauncher_damage"), cvar("g_balance_rocketlauncher_edgedamage"), cvar("g_balance_rocketlauncher_radius"), world, cvar("g_balance_rocketlauncher_force"), self.projectiledeathtype, other); + + RadiusDamage (self, self.owner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other); if (self.owner.weapon == WEP_ROCKET_LAUNCHER) { - if(self.owner.ammo_rockets < cvar("g_balance_rocketlauncher_ammo")) + if(self.owner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo) + { + self.owner.cnt = WEP_ROCKET_LAUNCHER; + ATTACK_FINISHED(self.owner) = time; + self.owner.switchweapon = w_getbestweapon(self.owner); + } + } + remove (self); +} + +void W_Rocket_DoRemoteExplode () +{ + W_Rocket_Unregister(); + + self.event_damage = SUB_Null; + self.takedamage = DAMAGE_NO; + + RadiusDamage (self, self.owner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); + + if (self.owner.weapon == WEP_ROCKET_LAUNCHER) + { + if(self.owner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo) { self.owner.cnt = WEP_ROCKET_LAUNCHER; ATTACK_FINISHED(self.owner) = time; self.owner.switchweapon = w_getbestweapon(self.owner); } - if(g_laserguided_missile) - ATTACK_FINISHED(self.owner) = time + cvar("g_balance_rocketlauncher_refire") * W_WeaponRateFactor(); } remove (self); } @@ -101,15 +121,10 @@ void W_Rocket_RemoteExplode() { if((self.spawnshieldtime >= 0) ? (time >= self.spawnshieldtime) // timer - : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_rocketlauncher_radius")) // safety device + : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_rocketlauncher_remote_radius) // safety device ) { - other = world; - self.projectiledeathtype |= HITTYPE_BOUNCE; - W_Rocket_Explode (); - } - else - { + W_Rocket_DoRemoteExplode(); } } } @@ -138,12 +153,11 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) void W_Rocket_Think (void) { - entity e; vector desireddir, olddir, newdir, desiredorigin, goal; #if 0 float cosminang, cosmaxang, cosang; #endif - float turnrate, velspeed, f; + float velspeed, f; self.nextthink = time; if (time > self.cnt) { @@ -153,117 +167,54 @@ void W_Rocket_Think (void) return; } - if(g_laserguided_missile) - { - // accelerate - makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0'); - velspeed = cvar("g_balance_rocketlauncher_laserguided_speed") * g_weaponspeedfactor - (self.velocity * v_forward); - if (velspeed > 0) - self.velocity = self.velocity + v_forward * min(cvar("g_balance_rocketlauncher_laserguided_speedaccel") * frametime, velspeed); - } - else - { - // accelerate - makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0'); - velspeed = cvar("g_balance_rocketlauncher_speed") * g_weaponspeedfactor - (self.velocity * v_forward); - if (velspeed > 0) - self.velocity = self.velocity + v_forward * min(cvar("g_balance_rocketlauncher_speedaccel") * g_weaponspeedfactor * frametime, velspeed); - } + // accelerate + makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0'); + velspeed = autocvar_g_balance_rocketlauncher_speed * g_weaponspeedfactor - (self.velocity * v_forward); + if (velspeed > 0) + self.velocity = self.velocity + v_forward * min(autocvar_g_balance_rocketlauncher_speedaccel * g_weaponspeedfactor * frametime, velspeed); // laser guided, or remote detonation if (self.owner.weapon == WEP_ROCKET_LAUNCHER) { - if(g_laserguided_missile) + if(self == self.owner.lastrocket) + if not(self.owner.rl_release) + if not(self.BUTTON_ATCK2) + if(autocvar_g_balance_rocketlauncher_guiderate) + if(time > self.pushltime) + if(self.owner.deadflag == DEAD_NO) { - if(self.rl_detonate_later) - W_Rocket_RemoteExplode(); - - if(cvar("g_balance_rocketlauncher_laserguided_allow_steal")) - { - if(self.owner.laser_on) - { - if(self.attack_finished_single < time) - { - self.attack_finished_single = time + 0.2 + random()*0.3; - self.enemy = FindLaserTarget(self, 0.7, 0.7); - } - - if(!self.enemy) - self.enemy = self.owner.weaponentity.lasertarget; - } - else self.enemy = world; - } - else // don't allow stealing: always target my owner's laser (if it exists) - self.enemy = self.owner.weaponentity.lasertarget; - - if(self.enemy != world) - { - //bprint("Targeting ", self.enemy.owner.netname, "'s laser\n"); - velspeed = vlen(self.velocity); - e = self.enemy;//self.owner.weaponentity.lasertarget; - turnrate = cvar("g_balance_rocketlauncher_laserguided_turnrate");//0.65; // how fast to turn - desireddir = normalize(e.origin - self.origin); // get direction from my position to the laser target - olddir = normalize(self.velocity); // get my current direction - newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy - self.velocity = newdir * velspeed; // make me fly in the new direction at my flight speed - self.angles = vectoangles(self.velocity); // turn model in the new flight direction - - ATTACK_FINISHED(self.owner) = time + 0.2 * W_WeaponRateFactor(); - } - } - else - { - if(self == self.owner.lastrocket) - if not(self.owner.rl_release) - if not(self.BUTTON_ATCK2) - if(cvar("g_balance_rocketlauncher_guiderate")) - if(time > self.pushltime) - if(self.owner.deadflag == DEAD_NO) - { - f = cvar("g_balance_rocketlauncher_guideratedelay"); - if(f) - f = bound(0, (time - self.pushltime) / f, 1); - else - f = 1; - - velspeed = vlen(self.velocity); + f = autocvar_g_balance_rocketlauncher_guideratedelay; + if(f) + f = bound(0, (time - self.pushltime) / f, 1); + else + f = 1; - makevectors(self.owner.v_angle); - desireddir = WarpZone_RefSys_TransformVelocity(self.owner, self, v_forward); - desiredorigin = WarpZone_RefSys_TransformOrigin(self.owner, self, self.owner.origin + self.owner.view_ofs); - olddir = normalize(self.velocity); + velspeed = vlen(self.velocity); -#if 0 - // disabled this code because it doesn't do what I want it to do :P - cosminang = cos(cvar("g_balance_rocketlauncher_guidefadeangle") * DEG2RAD); - cosmaxang = cos(cvar("g_balance_rocketlauncher_guidemaxangle") * DEG2RAD); - cosang = desireddir * normalize(self.origin - desiredorigin); - if(cosminang == cosmaxang) - f *= (cosang >= cosminang); - else - f *= bound(0, (cosang - cosmaxang) / (cosminang - cosmaxang), 1); -#endif + makevectors(self.owner.v_angle); + desireddir = WarpZone_RefSys_TransformVelocity(self.owner, self, v_forward); + desiredorigin = WarpZone_RefSys_TransformOrigin(self.owner, self, self.owner.origin + self.owner.view_ofs); + olddir = normalize(self.velocity); - // now it gets tricky... we want to move like some curve to approximate the target direction - // but we are limiting the rate at which we can turn! - goal = desiredorigin + ((self.origin - desiredorigin) * desireddir + cvar("g_balance_rocketlauncher_guidegoal")) * desireddir; - newdir = rocket_steerto(olddir, normalize(goal - self.origin), cos(cvar("g_balance_rocketlauncher_guiderate") * f * frametime * DEG2RAD)); + // now it gets tricky... we want to move like some curve to approximate the target direction + // but we are limiting the rate at which we can turn! + goal = desiredorigin + ((self.origin - desiredorigin) * desireddir + autocvar_g_balance_rocketlauncher_guidegoal) * desireddir; + newdir = rocket_steerto(olddir, normalize(goal - self.origin), cos(autocvar_g_balance_rocketlauncher_guiderate * f * frametime * DEG2RAD)); - self.velocity = newdir * velspeed; - self.angles = vectoangles(self.velocity); + self.velocity = newdir * velspeed; + self.angles = vectoangles(self.velocity); - if(!self.count) - { - pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1); - // TODO add a better sound here - sound (self.owner, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM); - self.count = 1; - } + if(!self.count) + { + pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1); + // TODO add a better sound here + sound (self.owner, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM); + self.count = 1; } - - if(self.rl_detonate_later) - W_Rocket_RemoteExplode(); } + + if(self.rl_detonate_later) + W_Rocket_RemoteExplode(); } if(self.csqcprojectile_clientanimate == 0) @@ -272,9 +223,13 @@ void W_Rocket_Think (void) void W_Rocket_Touch (void) { + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + W_Rocket_Unregister(); + return; + } W_Rocket_Unregister(); - - PROJECTILE_TOUCH; W_Rocket_Explode (); } @@ -294,26 +249,26 @@ void W_Rocket_Attack (void) local entity flash; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_rockets = self.ammo_rockets - cvar("g_balance_rocketlauncher_ammo"); + self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_rocketlauncher_ammo; - W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", cvar("g_balance_rocketlauncher_damage")); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CHAN_WEAPON, autocvar_g_balance_rocketlauncher_damage); pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); missile = WarpZone_RefSys_SpawnSameRefSys(self); missile.owner = self; self.lastrocket = missile; - if(cvar("g_balance_rocketlauncher_detonatedelay") >= 0) - missile.spawnshieldtime = time + cvar("g_balance_rocketlauncher_detonatedelay"); + if(autocvar_g_balance_rocketlauncher_detonatedelay >= 0) + missile.spawnshieldtime = time + autocvar_g_balance_rocketlauncher_detonatedelay; else missile.spawnshieldtime = -1; - missile.pushltime = time + cvar("g_balance_rocketlauncher_guidedelay"); + missile.pushltime = time + autocvar_g_balance_rocketlauncher_guidedelay; missile.classname = "rocket"; missile.bot_dodge = TRUE; - missile.bot_dodgerating = cvar("g_balance_rocketlauncher_damage") * 2; // * 2 because it can be detonated inflight which makes it even more dangerous + missile.bot_dodgerating = autocvar_g_balance_rocketlauncher_damage * 2; // * 2 because it can be detonated inflight which makes it even more dangerous missile.takedamage = DAMAGE_YES; - missile.damageforcescale = cvar("g_balance_rocketlauncher_damageforcescale"); - missile.health = cvar("g_balance_rocketlauncher_health"); + missile.damageforcescale = autocvar_g_balance_rocketlauncher_damageforcescale; + missile.health = autocvar_g_balance_rocketlauncher_health; missile.event_damage = W_Rocket_Damage; missile.movetype = MOVETYPE_FLY; @@ -322,19 +277,16 @@ void W_Rocket_Attack (void) setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point - if(g_laserguided_missile && self.laser_on) - W_SetupProjectileVelocity(missile, cvar("g_balance_rocketlauncher_laserguided_speedstart"), 0); - else - W_SetupProjectileVelocity(missile, cvar("g_balance_rocketlauncher_speedstart"), 0); + W_SetupProjectileVelocity(missile, autocvar_g_balance_rocketlauncher_speedstart, 0); missile.angles = vectoangles (missile.velocity); missile.touch = W_Rocket_Touch; missile.think = W_Rocket_Think; missile.nextthink = time; - missile.cnt = time + cvar("g_balance_rocketlauncher_lifetime"); + missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime; missile.flags = FL_PROJECTILE; - CSQCProjectile(missile, cvar("g_balance_rocketlauncher_guiderate") == 0 && cvar("g_balance_rocketlauncher_speedaccel") == 0 && !g_laserguided_missile, PROJECTILE_ROCKET, FALSE); // because of fly sound + CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound // muzzle flash for 1st person view flash = spawn (); @@ -344,6 +296,7 @@ void W_Rocket_Attack (void) W_AttachToShotorg(flash, '5 0 0'); // common properties + other = missile; MUTATOR_CALLHOOK(EditProjectile); } void spawnfunc_weapon_rocketlauncher (void); // defined in t_items.qc @@ -355,16 +308,16 @@ float w_rlauncher(float req) if (req == WR_AIM) { // aim and decide to fire if appropriate - self.BUTTON_ATCK = bot_aim(cvar("g_balance_rocketlauncher_speed"), 0, cvar("g_balance_rocketlauncher_lifetime"), FALSE); + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_rocketlauncher_speed, 0, autocvar_g_balance_rocketlauncher_lifetime, FALSE); if(skill >= 2) // skill 0 and 1 bots won't detonate rockets! { // decide whether to detonate rockets local entity missile, targetlist, targ; local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d; local float selfdamage, teamdamage, enemydamage; - edgedamage = cvar("g_balance_rocketlauncher_edgedamage"); - coredamage = cvar("g_balance_rocketlauncher_damage"); - edgeradius = cvar("g_balance_rocketlauncher_radius"); + edgedamage = autocvar_g_balance_rocketlauncher_edgedamage; + coredamage = autocvar_g_balance_rocketlauncher_damage; + edgeradius = autocvar_g_balance_rocketlauncher_radius; recipricoledgeradius = 1 / edgeradius; selfdamage = 0; teamdamage = 0; @@ -396,9 +349,9 @@ float w_rlauncher(float req) } local float desirabledamage; desirabledamage = enemydamage; - if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime) - desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent"); - if (self.team && teamplay != 1) + if (time > self.invincible_finished && time > self.spawnshieldtime) + desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent; + if (teams_matter && self.team) desirabledamage = desirabledamage - teamdamage; missile = find(world, classname, "rocket"); @@ -449,71 +402,32 @@ float w_rlauncher(float req) } else if (req == WR_THINK) { - if(g_laserguided_missile) + if (self.BUTTON_ATCK) { - if (self.BUTTON_ATCK && self.rl_release) + if(self.rl_release || autocvar_g_balance_rocketlauncher_guidestop) + if(weapon_prepareattack(0, autocvar_g_balance_rocketlauncher_refire)) { - rockfound = 0; - for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self) - { - if(!rock.rl_detonate_later) - { - rock.rl_detonate_later = TRUE; - rockfound = 1; - } - } - if(rockfound) - sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); - else - { - if (weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire"))) - { - W_Rocket_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_rocketlauncher_animtime"), w_ready); - } - } + W_Rocket_Attack(); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_rocketlauncher_animtime, w_ready); self.rl_release = 0; } - if (!self.BUTTON_ATCK) - self.rl_release = 1; - if (self.BUTTON_ATCK2) - if(self.exteriorweaponentity.attack_finished_single < time) - { - self.exteriorweaponentity.attack_finished_single = time + 0.4; - self.laser_on = !self.laser_on; - // UGLY WORKAROUND: play this on CHAN_WEAPON2 so it can't cut off fire sounds - sound (self, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM); - } } else - { - if (self.BUTTON_ATCK) - { - if(self.rl_release || cvar("g_balance_rocketlauncher_guidestop")) - if(weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire"))) - { - W_Rocket_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_rocketlauncher_animtime"), w_ready); - self.rl_release = 0; - } - } - else - self.rl_release = 1; + self.rl_release = 1; - if (self.BUTTON_ATCK2) + if (self.BUTTON_ATCK2) + { + rockfound = 0; + for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self) { - rockfound = 0; - for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self) + if(!rock.rl_detonate_later) { - if(!rock.rl_detonate_later) - { - rock.rl_detonate_later = TRUE; - rockfound = 1; - } + rock.rl_detonate_later = TRUE; + rockfound = 1; } - if(rockfound) - sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); } + if(rockfound) + sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); } } else if (req == WR_PRECACHE) @@ -525,10 +439,6 @@ float w_rlauncher(float req) precache_sound ("weapons/rocket_det.wav"); precache_sound ("weapons/rocket_fire.wav"); precache_sound ("weapons/rocket_mode.wav"); - if (g_laserguided_missile) - { - precache_model ("models/laser_dot.mdl"); // rocket launcher - } } else if (req == WR_SETUP) { @@ -539,22 +449,11 @@ float w_rlauncher(float req) { // don't switch while guiding a missile if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) - && self.ammo_rockets < cvar("g_balance_rocketlauncher_ammo")) + && self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo) return FALSE; } else if (req == WR_CHECKAMMO2) return FALSE; - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "exploded"; - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = "got too close to #'s rocket"; - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = "almost dodged #'s rocket"; - else - w_deathtypestring = "ate #'s rocket"; - } else if (req == WR_RESETPLAYER) { self.rl_release = 0; @@ -577,6 +476,17 @@ float w_rlauncher(float req) { precache_sound("weapons/rocket_impact.wav"); } + else if (req == WR_SUICIDEMESSAGE) + w_deathtypestring = _("%s exploded"); + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) + w_deathtypestring = _("%s got too close to %s's rocket"); + else if(w_deathtype & HITTYPE_SPLASH) + w_deathtypestring = _("%s almost dodged %s's rocket"); + else + w_deathtypestring = _("%s ate %s's rocket"); + } return TRUE; } #endif