X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_seeker.qc;h=a6a683389eaf30e85f0afdc878fb86d9bad7b957;hp=c4c08bb51230983d2b80abe456a567eff56f53c0;hb=6018d119b3c9f4e54d6d21f6339948708c83d83f;hpb=fb61c977ddeed686ef587fd54e40f55a4bdc2322 diff --git a/qcsrc/server/w_seeker.qc b/qcsrc/server/w_seeker.qc index c4c08bb51..a6a683389 100644 --- a/qcsrc/server/w_seeker.qc +++ b/qcsrc/server/w_seeker.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker")) +REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker")) #else #ifdef SVQC //.float proxytime; = autoswitch @@ -13,7 +13,7 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_ void Seeker_Missile_Explode () { self.event_damage = SUB_Null; - RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other); remove (self); } @@ -78,6 +78,8 @@ void Seeker_Missile_Think() newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy self.velocity = newdir * spd; // make me fly in the new direction at my flight speed } + else + dist = 0; // Proxy if (autocvar_g_balance_seeker_missile_proxy) @@ -205,6 +207,8 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) setsize (missile, '-4 -4 -4', '4 4 4'); missile.movetype = MOVETYPE_FLYMISSILE; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG; + W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile); missile.angles = vectoangles (missile.velocity); @@ -221,7 +225,7 @@ void Seeker_Flac_Explode () { self.event_damage = SUB_Null; - RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other); remove (self); } @@ -277,6 +281,7 @@ void Seeker_Fire_Flac() missile.projectiledeathtype = WEP_SEEKER; missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; // csqc projectiles //missile.angles = vectoangles (missile.velocity); @@ -308,6 +313,7 @@ void Seeker_Attack() { entity tracker, closest_target; + closest_target = world; for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self) { if (closest_target) @@ -393,7 +399,7 @@ void Seeker_Tag_Explode () { //if(other==self.realowner) // return; - Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self); + Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, other.species, self); remove (self); } @@ -421,7 +427,7 @@ void Seeker_Tag_Touch() te_knightspike(org2); self.event_damage = SUB_Null; - Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self); + Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self); if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO) { @@ -497,6 +503,7 @@ void Seeker_Fire_Tag() setsize (missile, '-2 -2 -2', '2 2 2'); missile.flags = FL_PROJECTILE; + //missile.missile_flags = MIF_..?; missile.movetype = MOVETYPE_FLY; W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag);