X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=954f82564fb9a5e17a8ee49924987c3c45e22a00;hp=db712933d0bd4c31359071ceb26c831de5e34104;hb=3220cab5a7b69ced4a641504a6a5f4eccf2d3bfc;hpb=ef74e1ba8e890befb4a4892a96d244a66c05fd48 diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index db712933d..954f82564 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,27 +1,22 @@ #include "common.qh" -#include "../_all.qh" -#include "../t_items.qh" -#include "../../common/constants.qh" -#include "../../common/deathtypes.qh" -#include "../../common/notifications.qh" -#include "../../common/util.qh" -#include "../../common/weapons/all.qh" +#include +#include +#include +#include +#include +#include +#include -void W_GiveWeapon (entity e, float wep) -{SELFPARAM(); - - if (!wep) - return; - - e.weapons |= WepSet_FromWeapon(wep); - - setself(e); +void W_GiveWeapon(entity e, int wep) +{ + if (!wep) return; - if(IS_PLAYER(other)) - { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); } + e.weapons |= WepSet_FromWeapon(Weapons_from(wep)); - setself(this); + if (IS_PLAYER(e)) { + Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep); + } } void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound @@ -30,7 +25,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { - sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM); + sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); player.prevstrengthsound = time; } player.prevstrengthsoundattempt = time; @@ -38,7 +33,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) { - float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA); + float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id); float is_from_owner = (inflictor == projowner); float is_from_exception = (exception != -1); @@ -78,19 +73,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, return true; // if none of these return, then allow damage anyway. } -void W_PrepareExplosionByDamage(entity attacker, void() explode) -{SELFPARAM(); - self.takedamage = DAMAGE_NO; - self.event_damage = func_null; +void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode) +{ + this.takedamage = DAMAGE_NO; + this.event_damage = func_null; if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) { - self.owner = attacker; - self.realowner = attacker; + this.owner = attacker; + this.realowner = attacker; } + MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); + // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed - self.nextthink = time; - self.think = explode; + this.nextthink = time; + setthink(this, explode); }