X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=244faaa416ad3dc53511418f3ec57eeeae4945ff;hp=29a49329a871d196532c91418f2cd9ecfa058079;hb=6cb19dd9f930d21b254d2c16d59f5ed4e52c4661;hpb=5b094e88dcffeaca45ee92bc9dcb7d0634cc3985 diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 29a49329a..349a393c6 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -23,8 +23,15 @@ alias use "impulse 21" cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" -alias +show_info +button7 -alias -show_info -button7 + +alias +show_info0 "+button7" +alias -show_info0 "-button7" +alias +show_info1 "menu_showwelcomedialog" +alias -show_info1 "" + +seta cl_welcome_in_menu_dialog 1 "1: show the welcome message in a dedicated menu dialog; 0: show it as a centerprint message" +alias +show_info +show_info$cl_welcome_in_menu_dialog +alias -show_info -show_info$cl_welcome_in_menu_dialog // merge lightmaps up to 2048x2048 textures mod_q3bsp_lightmapmergepower 4 @@ -32,7 +39,6 @@ mod_q3bsp_lightmapmergepower 4 // player defaults _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set _cl_name "" -seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)" _cl_playerskin 0 seta cl_reticle 1 "enable zoom reticles" @@ -67,8 +73,7 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 800 -seta cl_spawn_point_dist_max 1200 +seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible" freelook 1 sensitivity 6 @@ -172,14 +177,16 @@ v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) +net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.) +// TODO: revisit bloom settings on the GL32 renderer! r_bloom_blur 4 -r_bloom_brighten 2 +r_bloom_brighten 1 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 1.5 r_bloom_colorsubtract 0.125 r_bloom_resolution 320 -r_bloom_scenebrightness 0.85 +r_bloom_scenebrightness 1 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: @@ -202,7 +209,7 @@ seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" @@ -216,6 +223,8 @@ seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a veh seta cl_eventchase_vehicle_viewoffset "0 0 80" seta cl_eventchase_vehicle_distance 250 +seta chase_front 0 "show frontal view when using chase cam" + set _vehicles_shownchasemessage 0 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)" @@ -228,7 +237,12 @@ seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on dama seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" -set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" +set cl_deathglow 2 "number of seconds during which dead bodies glow out" +set cl_deathglow_min 0.5 "glow out up to this glow factor" + +set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors" + +set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join" cl_movement 1 cl_movement_track_canjump 0 @@ -241,6 +255,17 @@ alias g_waypointeditor_remove "wpeditor remove" alias g_waypointeditor_relinkall "wpeditor relinkall" alias g_waypointeditor_saveall "wpeditor saveall" alias g_waypointeditor_unreachable "wpeditor unreachable" +alias g_waypointeditor_help "wpeditor" +alias g_waypointeditor_menu "wpeditor_menu" +alias g_waypointeditor_spawn_x "wpeditor spawn crosshair" +alias g_waypointeditor_spawn_jump "wpeditor spawn jump" +alias g_waypointeditor_spawn_crouch "wpeditor spawn crouch" +alias g_waypointeditor_spawn_support "wpeditor spawn support" +alias g_waypointeditor_hardwire "wpeditor hardwire" +alias g_waypointeditor_hardwire_x "wpeditor hardwire crosshair" +alias g_waypointeditor_lock "wpeditor lock" +alias g_waypointeditor_symorigin "wpeditor symorigin $*" +alias g_waypointeditor_symaxis "wpeditor symaxis $*" alias navwaypoint_relink g_waypointeditor_spawn alias navwaypoint_remove g_waypointeditor_remove @@ -300,7 +325,7 @@ seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 -vid_gl20 1 +gl_vbo 1 // removed in GL32 renderer r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 @@ -381,10 +406,10 @@ set g_waypointsprite_distancealphaexponent 2 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" -seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" -seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" -seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" -seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" +seta g_waypointsprite_edgeoffset_bottom 0.06 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0.06 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0.06 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0.06 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_fontsize 12 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_minscale 0.5 @@ -467,7 +492,10 @@ seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" set menu_showboxes 0 "show item bounding boxes (debug)" set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list" -set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)" +set menu_force_on_disconnection 1 "force to show the menu after you get disconnected" + +set _menu_credits_export 0 "set to 1 and restart the menu to export credits to credits.txt (menu will automatically reset to 0)" +alias menu_credits_export "_menu_credits_export 1; menu_restart" r_textbrightness 0.2 r_textcontrast 0.8 @@ -526,12 +554,14 @@ seta accuracy_color2 "0 1 0" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" +seta menu_slist_showlaggy 0 "show servers even if they are very high latency (see menu_slist_maxping)" seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". // other serverlist cvars -seta menu_slist_categories 1 +seta menu_slist_categories 0 seta menu_slist_categories_onlyifmultiple 1 seta menu_slist_purethreshold 0 +seta menu_slist_maxping 300 seta menu_slist_modimpurity 0 seta menu_slist_recommendations 3 seta menu_slist_recommendations_maxping 150 @@ -679,10 +709,10 @@ set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if ca set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood -seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" -seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" -seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" -seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" +seta cl_gentle 0 "client side gentle mode, master switch" +seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_messages 0 "client side gentle mode for frag messages/centerprints" +seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" set cl_jetpack_attenuation 2 "jetpack sound attenuation" @@ -717,6 +747,11 @@ alias _gunalign_13 "cl_gunalign 4" alias _gunalign_14 "cl_gunalign 3" alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign" +set cl_shootfromfixedorigin "" "dummy cvar, value is synced from the server's g_shootfromfixedorigin setting" + +set cl_jumpspeedcap_min "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_min setting" +set cl_jumpspeedcap_max "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_max setting" + set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items set _menu_initialized 0 "is 0 on first menu loading, 1 later" @@ -728,7 +763,8 @@ set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the set developer_csqcentities 0 "csqc entity spam" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" +seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" @@ -756,7 +792,7 @@ set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server contro seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos" // freeze camera -set cl_lockview 0 "when 1, the camera does not move any more" +set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles" // we now use mastervolume volume 1 @@ -816,6 +852,9 @@ seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this f seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)" +// terms of service +seta _termsofservice_accepted 0 + // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 r_polygonoffset_submodel_factor 0 @@ -855,13 +894,27 @@ seta cl_items_nofade 0 seta cl_animate_items 1 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" +seta cl_ghost_items_vehicle 1 "show ghosted items when inside a vehicle even when the item is available, to indicate that it can't be picked up" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" +seta cl_arcbeam_simple 1 "use a simplified beam for the Arc instead of accurate flexible poly drawing (improves performance and visuals slightly)" +seta cl_arcbeam_teamcolor 1 "color the Arc beam based on the player's colors" + +seta cl_grapplehook_alpha 1 "opacity of the grappling hook chain" + +seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the vaporizer beam instead of a rendered poly, may not reflect accurate colors" +seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the vaporizer beam to fade completely" +seta cl_vaporizerbeam_colorboost 0.7 "saturation of the vaporizer beam's color based on the player color" + seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled" +set cl_useenginerefdef 0 + +set cl_rollkillspeed 10 + // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg. seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"