X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=3f9baf571bb2f56366bbeb2c511110ec486a1042;hp=b8d865d4df142e4c9158e87853e4d9aac3f7ace6;hb=16e64ff58cf65d7b3e0815aadb530580a6aa251b;hpb=ec98f5c9d50f267779fed871c9eb094a52064219 diff --git a/xonotic-client.cfg b/xonotic-client.cfg index b8d865d4df..3f9baf571b 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -197,6 +197,8 @@ seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" +seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" @@ -229,11 +231,17 @@ cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 -alias g_waypointeditor_spawn "impulse 103" -alias g_waypointeditor_remove "impulse 104" -alias g_waypointeditor_relinkall "impulse 105" -alias g_waypointeditor_saveall "impulse 106" -alias g_waypointeditor_unreachable "impulse 107" +alias g_waypointeditor_spawn "wpeditor spawn" +alias g_waypointeditor_remove "wpeditor remove" +alias g_waypointeditor_relinkall "wpeditor relinkall" +alias g_waypointeditor_saveall "wpeditor saveall" +alias g_waypointeditor_unreachable "wpeditor unreachable" + +alias navwaypoint_relink g_waypointeditor_spawn +alias navwaypoint_remove g_waypointeditor_remove +alias navwaypoint_save g_waypointeditor_relinkall +alias navwaypoint_spawn g_waypointeditor_saveall +alias navwaypoint_unreachable g_waypointeditor_unreachable seta menu_sandbox_spawn_model "" seta menu_sandbox_attach_bone "" @@ -384,6 +392,7 @@ set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in r set g_waypointsprite_timealphaexponent 1 seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints" +seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint" seta g_waypointsprite_uppercase 1 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable" seta g_waypointsprite_iconsize 32 @@ -596,11 +605,12 @@ makesaved music_playlist_random0 cl_netfps 60 // should match or be a multiple of sys_ticrate -seta gl_texturecompression 0 +gl_texture_anisotropy 8 +seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect gl_texturecompression_color 1 gl_texturecompression_gloss 1 gl_texturecompression_glow 1 -gl_texturecompression_lightcubemaps 1 +gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 @@ -642,6 +652,8 @@ seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disabl seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS" seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS" +seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS" + set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" // Demo camera @@ -677,8 +689,8 @@ set cl_effects_lightningarc_branchfactor_add 0.1 set menu_updatecheck_getpacks 1 "get update packs from update server" -set cl_loddistance1 1024 -set cl_loddistance2 3072 +seta cl_loddistance1 1024 +seta cl_loddistance2 3072 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" @@ -715,6 +727,8 @@ seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_c seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" +seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable" + set debugdraw 0 set debugdraw_filter "" set debugdraw_filterout "" @@ -771,17 +785,14 @@ r_cullentities_trace 0 r_shadow_glossexact 1 r_shadow_glossintensity 1 -// use fake light if map has no lightmaps -r_fakelight 1 +// use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers +r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.019 set cl_rainsnow_maxdrawdist 2048 -// equalize looks better than fullbright -r_equalize_entities_fullbright 1 - // safe font defaults r_font_hinting 1 r_font_disable_freetype 0