X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=6e040d5b0f747abd3055f21cacfb5d1178f301e9;hp=fad9b90f611fc6380b01ea28337f827a6a23749b;hb=43f51bcaba0a52640041a4ffd94c801fedcdb41c;hpb=106a9b450d6470f9472d479c9bb6d784cfaeb90e diff --git a/xonotic-server.cfg b/xonotic-server.cfg index fad9b90f6..6e040d5b0 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -430,7 +430,7 @@ set g_ballistics_mindistance 2 "when shooting through walls thinner than this, t set g_ballistics_density_player 0.50 "how hard players are to shoot through compared to walls" set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through compared to walls" set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips" -set g_ballistics_solidpenetration_exponent 0.25 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" +set g_ballistics_solidpenetration_exponent 1 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" set g_full_getstatus_responses 0 "this currently breaks qstat" @@ -487,7 +487,7 @@ sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" -set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" +set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)" set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"